/// Search::perft() is our utility to verify move generation. All the leaf nodes
/// up to the given depth are generated and counted and the sum returned.
-size_t Search::perft(Position& pos, Depth depth) {
+static size_t perft(Position& pos, Depth depth) {
StateInfo st;
size_t cnt = 0;
for (MoveList<LEGAL> it(pos); *it; ++it)
{
pos.do_move(*it, st, ci, pos.move_gives_check(*it, ci));
- cnt += leaf ? MoveList<LEGAL>(pos).size() : perft(pos, depth - ONE_PLY);
+ cnt += leaf ? MoveList<LEGAL>(pos).size() : ::perft(pos, depth - ONE_PLY);
pos.undo_move(*it);
}
return cnt;
}
+size_t Search::perft(Position& pos, Depth depth) {
+ return depth > ONE_PLY ? ::perft(pos, depth) : MoveList<LEGAL>(pos).size();
+}
/// Search::think() is the external interface to Stockfish's search, and is
/// called by the main thread when the program receives the UCI 'go' command. It
else
DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW;
- if (Options["Use Search Log"])
+ if (Options["Write Search Log"])
{
Log log(Options["Search Log Filename"]);
log << "\nSearching: " << RootPos.fen()
for (size_t i = 0; i < Threads.size(); i++)
Threads[i]->maxPly = 0;
- Threads.sleepWhileIdle = Options["Use Sleeping Threads"];
+ Threads.sleepWhileIdle = Options["Idle Threads Sleep"];
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
Threads.timer->msec = 0; // Stop the timer
Threads.sleepWhileIdle = true; // Send idle threads to sleep
- if (Options["Use Search Log"])
+ if (Options["Write Search Log"])
{
Time::point elapsed = Time::now() - SearchTime + 1;
if (skill.enabled() && skill.time_to_pick(depth))
skill.pick_move();
- if (Options["Use Search Log"])
+ if (Options["Write Search Log"])
{
RootMove& rm = RootMoves[0];
if (skill.best != MOVE_NONE)
assert(splitPoint->bestValue > -VALUE_INFINITE && splitPoint->moveCount > 0);
- goto split_point_start;
+ goto moves_loop;
}
bestValue = -VALUE_INFINITE;
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
+ {
ss->staticEval = ss->evalMargin = eval = VALUE_NONE;
+ goto moves_loop;
+ }
else if (tte)
{
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && !inCheck
&& eval + razor_margin(depth) < beta
&& ttMove == MOVE_NONE
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
if ( !PvNode
&& !ss->skipNullMove
&& depth < 4 * ONE_PLY
- && !inCheck
&& eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
&& abs(eval) < VALUE_KNOWN_WIN
if ( !PvNode
&& !ss->skipNullMove
&& depth > ONE_PLY
- && !inCheck
&& eval >= beta
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
&& pos.non_pawn_material(pos.side_to_move()))
// prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
- && !inCheck
&& !ss->skipNullMove
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
{
// Step 10. Internal iterative deepening
if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
&& ttMove == MOVE_NONE
- && (PvNode || (!inCheck && ss->staticEval + Value(256) >= beta)))
+ && (PvNode || ss->staticEval + Value(256) >= beta))
{
Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
ttMove = tte ? tte->move() : MOVE_NONE;
}
-split_point_start: // At split points actual search starts from here
+moves_loop: // When in check and at SpNode search starts from here
Square prevMoveSq = to_sq((ss-1)->currentMove);
Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first,