&& !likelyFailLow)
r -= 2;
- // Increase reduction at non-PV nodes when the best move does not change frequently
- if ( !PvNode
- && thisThread->bestMoveChanges <= 2)
+ // Increase reduction at non-PV nodes
+ if (!PvNode)
r++;
// Decrease reduction if opponent's move count is high (~1 Elo)