// cases where we extend a son if it has good chances to be "interesting".
if ( depth >= 3
&& moveCount > 1 + 2 * rootNode
- && ( !captureOrPromotion
- || (cutNode && (ss-1)->moveCount > 1)
- || !ss->ttPv)
- && (!PvNode || ss->ply > 1 || thisThread->id() % 4 != 3))
+ && ( !ss->ttPv
+ || !captureOrPromotion
+ || (cutNode && (ss-1)->moveCount > 1)))
{
Depth r = reduction(improving, depth, moveCount, rangeReduction > 2);
// are really negative and movecount is low, we allow this move to be searched
// deeper than the first move (this may lead to hidden double extensions).
int deeper = r >= -1 ? 0
- : moveCount <= 3 ? 2
- : moveCount <= 5 ? 1
+ : moveCount <= 5 ? 2
: PvNode && depth > 6 ? 1
: 0;