int SearchStartTime;
int MaxNodes, MaxDepth;
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
- bool InfiniteSearch, PonderSearch, StopOnPonderhit;
+ bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
bool AbortSearch, Quit;
bool FailHigh, FailLow, Problem;
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]) {
- // Look for a book move
- if (!infinite && !ponder && get_option_value_bool("OwnBook"))
+ // Initialize global search variables
+ Idle = StopOnPonderhit = AbortSearch = Quit = false;
+ FailHigh = FailLow = Problem = false;
+ NodesSincePoll = 0;
+ SearchStartTime = get_system_time();
+ ExactMaxTime = maxTime;
+ MaxDepth = maxDepth;
+ MaxNodes = maxNodes;
+ InfiniteSearch = infinite;
+ PonderSearch = ponder;
+ UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
+
+ // Look for a book move, only during games, not tests
+ if (UseTimeManagement && !ponder && get_option_value_bool("OwnBook"))
{
Move bookMove;
if (get_option_value_string("Book File") != OpeningBook.file_name())
}
}
- // Initialize global search variables
- Idle = StopOnPonderhit = AbortSearch = Quit = false;
- FailHigh = FailLow = Problem = false;
- SearchStartTime = get_system_time();
- ExactMaxTime = maxTime;
- NodesSincePoll = 0;
- InfiniteSearch = infinite;
- PonderSearch = ponder;
-
for (int i = 0; i < THREAD_MAX; i++)
{
Threads[i].nodes = 0ULL;
// Set thinking time
int myTime = time[side_to_move];
int myIncrement = increment[side_to_move];
-
- if (!movesToGo) // Sudden death time control
+ if (UseTimeManagement)
{
- if (myIncrement)
+ if (!movesToGo) // Sudden death time control
{
- MaxSearchTime = myTime / 30 + myIncrement;
- AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
- }
- else // Blitz game without increment
- {
- MaxSearchTime = myTime / 30;
- AbsoluteMaxSearchTime = myTime / 8;
+ if (myIncrement)
+ {
+ MaxSearchTime = myTime / 30 + myIncrement;
+ AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
+ }
+ else // Blitz game without increment
+ {
+ MaxSearchTime = myTime / 30;
+ AbsoluteMaxSearchTime = myTime / 8;
+ }
}
- }
- else // (x moves) / (y minutes)
- {
- if (movesToGo == 1)
+ else // (x moves) / (y minutes)
{
- MaxSearchTime = myTime / 2;
- AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
+ if (movesToGo == 1)
+ {
+ MaxSearchTime = myTime / 2;
+ AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
+ }
+ else
+ {
+ MaxSearchTime = myTime / Min(movesToGo, 20);
+ AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
+ }
}
- else
+
+ if (PonderingEnabled)
{
- MaxSearchTime = myTime / Min(movesToGo, 20);
- AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
+ MaxSearchTime += MaxSearchTime / 4;
+ MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
}
}
- if (PonderingEnabled)
- {
- MaxSearchTime += MaxSearchTime / 4;
- MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
- }
-
- // Fixed depth or fixed number of nodes?
- MaxDepth = maxDepth;
- if (MaxDepth)
- InfiniteSearch = true; // HACK
-
- MaxNodes = maxNodes;
+ // Set best NodesBetweenPolls interval
if (MaxNodes)
- {
NodesBetweenPolls = Min(MaxNodes, 30000);
- InfiniteSearch = true; // HACK
- }
else if (myTime && myTime < 1000)
NodesBetweenPolls = 1000;
else if (myTime && myTime < 5000)
Problem = false;
- if (!InfiniteSearch)
+ if (UseTimeManagement)
{
// Time to stop?
bool stopSearch = false;
rml.sort();
- // If we are pondering, we shouldn't print the best move before we
- // are told to do so
- if (PonderSearch)
+ // If we are pondering or in infinite search, we shouldn't print the
+ // best move before we are told to do so.
+ if (PonderSearch || InfiniteSearch)
wait_for_stop_or_ponderhit();
else
// Print final search statistics
const TTEntry* tte;
Move ttMove, move;
Depth ext, newDepth;
- Value approximateEval, nullValue, value, futilityValue, futilityValueScaled;
+ Value staticValue, nullValue, value, futilityValue, futilityValueScaled;
bool isCheck, useFutilityPruning, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
bool mateThreat = false;
int moveCount = 0;
return value_from_tt(tte->value(), ply);
}
- approximateEval = refine_eval(tte, quick_evaluate(pos), ply);
isCheck = pos.is_check();
+ ei.futilityMargin = Value(0); // Manually initialize futilityMargin
+
+ // Evaluate the position statically
+ if (isCheck)
+ staticValue = quick_evaluate(pos);
+ else if (tte && (tte->type() & VALUE_TYPE_EVAL))
+ staticValue = value_from_tt(tte->value(), ply);
+ else
+ staticValue = evaluate(pos, ei, threadID);
+
+ // Calculate depth dependant futility pruning parameters
+ const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
+ const int FutilityValueMargin = 112 * bitScanReverse32(int(depth) * int(depth) / 2);
+
+ // Enhance score accuracy with TT value if possible
+ futilityValue = staticValue + FutilityValueMargin;
+ staticValue = refine_eval(tte, staticValue, ply);
// Null move search
if ( allowNullmove
&& !isCheck
&& !value_is_mate(beta)
&& ok_to_do_nullmove(pos)
- && approximateEval >= beta - NullMoveMargin)
+ && staticValue >= beta - NullMoveMargin)
{
ss[ply].currentMove = MOVE_NULL;
int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
// Null move dynamic reduction based on value
- if (approximateEval - beta > PawnValueMidgame)
+ if (staticValue - beta > PawnValueMidgame)
R++;
nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
// Null move search not allowed, try razoring
else if ( !value_is_mate(beta)
&& depth < RazorDepth
- && approximateEval < beta - RazorApprMargins[int(depth) - 2]
+ && staticValue < beta - RazorApprMargins[int(depth) - 2]
&& ss[ply - 1].currentMove != MOVE_NULL
&& ttMove == MOVE_NONE
&& !pos.has_pawn_on_7th(pos.side_to_move()))
// to search all moves.
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
CheckInfo ci(pos);
- futilityValue = VALUE_NONE;
useFutilityPruning = depth < SelectiveDepth && !isCheck;
- // Calculate depth dependant futility pruning parameters
- const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
- const int FutilityValueMargin = 112 * bitScanReverse32(int(depth) * int(depth) / 2);
-
- // Avoid calling evaluate() if we already have the score in TT
- if (tte && (tte->type() & VALUE_TYPE_EVAL))
- futilityValue = value_from_tt(tte->value(), ply) + FutilityValueMargin;
-
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
if (move == excludedMove)
continue;
- singleEvasion = (isCheck && mp.number_of_evasions() == 1);
moveIsCheck = pos.move_is_check(move, ci);
+ singleEvasion = (isCheck && mp.number_of_evasions() == 1);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
// Decide the new search depth
continue;
// Value based pruning
- if (futilityValue == VALUE_NONE)
- futilityValue = evaluate(pos, ei, threadID) + FutilityValueMargin;
-
futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
if (futilityValueScaled < beta)
break;
}
- // All legal moves have been searched. A special case: If there were
+ // All legal moves have been searched. A special case: If there were
// no legal moves, it must be mate or stalemate.
- if (moveCount == 0)
+ if (!moveCount)
return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
{
BetaCounter.add(pos.side_to_move(), depth, threadID);
move = ss[ply].pv[ply];
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
if (!pos.move_is_capture_or_promotion(move))
{
update_history(pos, move, depth, movesSearched, moveCount);
update_killers(move, ss[ply]);
}
- TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
+
}
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
EvalInfo ei;
StateInfo st;
Move ttMove, move;
- Value staticValue, bestValue, value, futilityValue;
+ Value staticValue, bestValue, value, futilityBase, futilityValue;
bool isCheck, enoughMaterial, moveIsCheck;
const TTEntry* tte = NULL;
int moveCount = 0;
if (pos.is_draw())
return VALUE_DRAW;
- // Transposition table lookup, only when not in PV
- if (!pvNode)
+ if (ply >= PLY_MAX - 1)
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
+
+ // Transposition table lookup. At PV nodes, we don't use the TT for
+ // pruning, but only for move ordering.
+ tte = TT.retrieve(pos.get_key());
+ ttMove = (tte ? tte->move() : MOVE_NONE);
+
+ if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
{
- tte = TT.retrieve(pos.get_key());
- if (tte && ok_to_use_TT(tte, depth, beta, ply))
- {
- assert(tte->type() != VALUE_TYPE_EVAL);
+ assert(tte->type() != VALUE_TYPE_EVAL);
- return value_from_tt(tte->value(), ply);
- }
+ ss[ply].currentMove = ttMove; // Can be MOVE_NONE
+ return value_from_tt(tte->value(), ply);
}
- ttMove = (tte ? tte->move() : MOVE_NONE);
isCheck = pos.is_check();
ei.futilityMargin = Value(0); // Manually initialize futilityMargin
// Evaluate the position statically
if (isCheck)
staticValue = -VALUE_INFINITE;
-
else if (tte && (tte->type() & VALUE_TYPE_EVAL))
- {
- // Use the cached evaluation score if possible
- assert(ei.futilityMargin == Value(0));
-
staticValue = value_from_tt(tte->value(), ply);
- }
else
staticValue = evaluate(pos, ei, threadID);
- if (ply >= PLY_MAX - 1)
- return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
-
// Initialize "stand pat score", and return it immediately if it is
// at least beta.
bestValue = staticValue;
MovePicker mp = MovePicker(pos, ttMove, depth, H);
CheckInfo ci(pos);
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
+ futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin;
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
{
assert(move_is_ok(move));
+ moveIsCheck = pos.move_is_check(move, ci);
+
+ // Update current move
moveCount++;
ss[ply].currentMove = move;
- moveIsCheck = pos.move_is_check(move, ci);
-
// Futility pruning
if ( enoughMaterial
&& !isCheck
&& !move_is_promotion(move)
&& !pos.move_is_passed_pawn_push(move))
{
- futilityValue = staticValue
- + Max(pos.midgame_value_of_piece_on(move_to(move)),
- pos.endgame_value_of_piece_on(move_to(move)))
- + (move_is_ep(move) ? PawnValueEndgame : Value(0))
- + FutilityMarginQS
- + ei.futilityMargin;
+ futilityValue = futilityBase
+ + pos.endgame_value_of_piece_on(move_to(move))
+ + (move_is_ep(move) ? PawnValueEndgame : Value(0));
if (futilityValue < alpha)
{
}
}
- // All legal moves have been searched. A special case: If we're in check
+ // All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate.
if (!moveCount && pos.is_check()) // Mate!
return value_mated_in(ply);
- assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
-
// Update transposition table
- move = ss[ply].pv[ply];
- if (!pvNode)
+ Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
+ if (bestValue < beta)
{
- // If bestValue isn't changed it means it is still the static evaluation of
- // the node, so keep this info to avoid a future costly evaluation() call.
+ // If bestValue isn't changed it means it is still the static evaluation
+ // of the node, so keep this info to avoid a future evaluation() call.
ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
- Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
+ }
+ else
+ {
+ move = ss[ply].pv[ply];
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
- if (bestValue < beta)
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
- else
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
+ // Update killers only for good checking moves
+ if (!pos.move_is_capture_or_promotion(move))
+ update_killers(move, ss[ply]);
}
- // Update killers only for good check moves
- if (alpha >= beta && !pos.move_is_capture_or_promotion(move))
- update_killers(move, ss[ply]);
+ assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
return bestValue;
}
|| stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
|| noProblemFound;
- if ( (Iteration >= 3 && !InfiniteSearch && noMoreTime)
+ if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
|| (ExactMaxTime && t >= ExactMaxTime)
|| (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
AbortSearch = true;
|| stillAtFirstMove
|| noProblemFound;
- if (Iteration >= 3 && !InfiniteSearch && (noMoreTime || StopOnPonderhit))
+ if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
AbortSearch = true;
}