/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2009 Marco Costalba
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
- Glaurung is distributed in the hope that it will be useful,
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
////
#include <cassert>
-#include <cstdio>
+#include <cstring>
#include <fstream>
#include <iostream>
#include <sstream>
#include "evaluate.h"
#include "history.h"
#include "misc.h"
+#include "movegen.h"
#include "movepick.h"
+#include "lock.h"
#include "san.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
#include "ucioption.h"
+using std::cout;
+using std::endl;
////
//// Local definitions
/// Types
- // The RootMove class is used for moves at the root at the tree. For each
+ // IterationInfoType stores search results for each iteration
+ //
+ // Because we use relatively small (dynamic) aspiration window,
+ // there happens many fail highs and fail lows in root. And
+ // because we don't do researches in those cases, "value" stored
+ // here is not necessarily exact. Instead in case of fail high/low
+ // we guess what the right value might be and store our guess
+ // as a "speculated value" and then move on. Speculated values are
+ // used just to calculate aspiration window width, so also if are
+ // not exact is not big a problem.
+
+ struct IterationInfoType {
+
+ IterationInfoType(Value v = Value(0), Value sv = Value(0))
+ : value(v), speculatedValue(sv) {}
+
+ Value value, speculatedValue;
+ };
+
+
+ // The BetaCounterType class is used to order moves at ply one.
+ // Apart for the first one that has its score, following moves
+ // normally have score -VALUE_INFINITE, so are ordered according
+ // to the number of beta cutoffs occurred under their subtree during
+ // the last iteration. The counters are per thread variables to avoid
+ // concurrent accessing under SMP case.
+
+ struct BetaCounterType {
+
+ BetaCounterType();
+ void clear();
+ void add(Color us, Depth d, int threadID);
+ void read(Color us, int64_t& our, int64_t& their);
+ };
+
+
+ // The RootMove class is used for moves at the root at the tree. For each
// root move, we store a score, a node count, and a PV (really a refutation
// in the case of moves which fail low).
struct RootMove {
- RootMove();
- bool operator<(const RootMove&); // used to sort
+ RootMove() { nodes = cumulativeNodes = ourBeta = theirBeta = 0ULL; }
+
+ // RootMove::operator<() is the comparison function used when
+ // sorting the moves. A move m1 is considered to be better
+ // than a move m2 if it has a higher score, or if the moves
+ // have equal score but m1 has the higher node count.
+ bool operator<(const RootMove& m) const {
+
+ return score != m.score ? score < m.score : theirBeta <= m.theirBeta;
+ }
Move move;
Value score;
- int64_t nodes, cumulativeNodes;
+ int64_t nodes, cumulativeNodes, ourBeta, theirBeta;
Move pv[PLY_MAX_PLUS_2];
};
class RootMoveList {
public:
- RootMoveList(Position &pos, Move searchMoves[]);
- Move get_move(int moveNum) const;
- Value get_move_score(int moveNum) const;
- void set_move_score(int moveNum, Value score);
+ RootMoveList(Position& pos, Move searchMoves[]);
+
+ int move_count() const { return count; }
+ Move get_move(int moveNum) const { return moves[moveNum].move; }
+ Value get_move_score(int moveNum) const { return moves[moveNum].score; }
+ void set_move_score(int moveNum, Value score) { moves[moveNum].score = score; }
+ Move get_move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
+ int64_t get_move_cumulative_nodes(int moveNum) const { return moves[moveNum].cumulativeNodes; }
+
void set_move_nodes(int moveNum, int64_t nodes);
+ void set_beta_counters(int moveNum, int64_t our, int64_t their);
void set_move_pv(int moveNum, const Move pv[]);
- Move get_move_pv(int moveNum, int i) const;
- int64_t get_move_cumulative_nodes(int moveNum) const;
- int move_count() const;
- Move scan_for_easy_move() const;
void sort();
void sort_multipv(int n);
};
- /// Constants and variables
-
- // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV
- // nodes:
- int LMRPVMoves = 15;
- int LMRNonPVMoves = 4;
+ /// Constants
- // Depth limit for use of dynamic threat detection:
- Depth ThreatDepth = 5*OnePly;
+ // Search depth at iteration 1
+ const Depth InitialDepth = OnePly;
- // Depth limit for selective search:
- Depth SelectiveDepth = 7*OnePly;
+ // Depth limit for selective search
+ const Depth SelectiveDepth = 7 * OnePly;
// Use internal iterative deepening?
const bool UseIIDAtPVNodes = true;
- const bool UseIIDAtNonPVNodes = false;
+ const bool UseIIDAtNonPVNodes = true;
- // Internal iterative deepening margin. At Non-PV moves, when
- // UseIIDAtNonPVNodes is true, we do an internal iterative deepening search
- // when the static evaluation is at most IIDMargin below beta.
+ // Internal iterative deepening margin. At Non-PV moves, when
+ // UseIIDAtNonPVNodes is true, we do an internal iterative deepening
+ // search when the static evaluation is at most IIDMargin below beta.
const Value IIDMargin = Value(0x100);
- // Use easy moves?
- const bool UseEasyMove = true;
-
- // Easy move margin. An easy move candidate must be at least this much
+ // Easy move margin. An easy move candidate must be at least this much
// better than the second best move.
const Value EasyMoveMargin = Value(0x200);
- // Problem margin. If the score of the first move at iteration N+1 has
+ // Problem margin. If the score of the first move at iteration N+1 has
// dropped by more than this since iteration N, the boolean variable
// "Problem" is set to true, which will make the program spend some extra
// time looking for a better move.
const Value ProblemMargin = Value(0x28);
- // No problem margin. If the boolean "Problem" is true, and a new move
+ // No problem margin. If the boolean "Problem" is true, and a new move
// is found at the root which is less than NoProblemMargin worse than the
// best move from the previous iteration, Problem is set back to false.
const Value NoProblemMargin = Value(0x14);
- // Null move margin. A null move search will not be done if the approximate
+ // Null move margin. A null move search will not be done if the approximate
// evaluation of the position is more than NullMoveMargin below beta.
const Value NullMoveMargin = Value(0x300);
- // Pruning criterions. See the code and comments in ok_to_prune() to
- // understand their precise meaning.
- const bool PruneEscapeMoves = false;
- const bool PruneDefendingMoves = false;
- const bool PruneBlockingMoves = false;
-
- // Use futility pruning?
- bool UseQSearchFutilityPruning = true;
- bool UseFutilityPruning = true;
-
- // Margins for futility pruning in the quiescence search, at frontier
- // nodes, and at pre-frontier nodes:
- Value FutilityMargin0 = Value(0x80);
- Value FutilityMargin1 = Value(0x100);
- Value FutilityMargin2 = Value(0x300);
-
- // Razoring
- Depth RazorDepth = 4*OnePly;
- Value RazorMargin = Value(0x300);
-
- // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
- Depth CheckExtension[2] = {OnePly, OnePly};
- Depth SingleReplyExtension[2] = {OnePly / 2, OnePly / 2};
- Depth PawnPushTo7thExtension[2] = {OnePly / 2, OnePly / 2};
- Depth PassedPawnExtension[2] = {Depth(0), Depth(0)};
- Depth PawnEndgameExtension[2] = {OnePly, OnePly};
- Depth MateThreatExtension[2] = {Depth(0), Depth(0)};
-
- // Search depth at iteration 1:
- const Depth InitialDepth = OnePly /*+ OnePly/2*/;
-
- // Node counters
- int NodesSincePoll;
- int NodesBetweenPolls = 30000;
+ // If the TT move is at least SingleReplyMargin better then the
+ // remaining ones we will extend it.
+ const Value SingleReplyMargin = Value(0x20);
+
+ // Margins for futility pruning in the quiescence search, and at frontier
+ // and near frontier nodes.
+ const Value FutilityMarginQS = Value(0x80);
+
+ // Each move futility margin is decreased
+ const Value IncrementalFutilityMargin = Value(0x8);
+
+ // Depth limit for razoring
+ const Depth RazorDepth = 4 * OnePly;
+
+ // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
+ const Value RazorMargins[6] = { Value(0x180), Value(0x300), Value(0x300), Value(0x3C0), Value(0x3C0), Value(0x3C0) };
- // Iteration counter:
+ // Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
+ const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
+
+
+ /// Variables initialized by UCI options
+
+ // Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes
+ int LMRPVMoves, LMRNonPVMoves;
+
+ // Depth limit for use of dynamic threat detection
+ Depth ThreatDepth;
+
+ // Last seconds noise filtering (LSN)
+ const bool UseLSNFiltering = true;
+ const int LSNTime = 4000; // In milliseconds
+ const Value LSNValue = value_from_centipawns(200);
+ bool loseOnTime = false;
+
+ // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
+ Depth CheckExtension[2], SingleEvasionExtension[2], PawnPushTo7thExtension[2];
+ Depth PassedPawnExtension[2], PawnEndgameExtension[2], MateThreatExtension[2];
+
+ // Iteration counters
int Iteration;
+ BetaCounterType BetaCounter;
- // Scores and number of times the best move changed for each iteration:
- Value ValueByIteration[PLY_MAX_PLUS_2];
+ // Scores and number of times the best move changed for each iteration
+ IterationInfoType IterationInfo[PLY_MAX_PLUS_2];
int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
- // MultiPV mode:
- int MultiPV = 1;
+ // MultiPV mode
+ int MultiPV;
// Time managment variables
+ int RootMoveNumber;
int SearchStartTime;
int MaxNodes, MaxDepth;
- int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime;
- Move BestRootMove, PonderMove, EasyMove;
- int RootMoveNumber;
- bool InfiniteSearch;
- bool PonderSearch;
- bool StopOnPonderhit;
- bool AbortSearch;
- bool Quit;
- bool FailHigh;
- bool Problem;
- bool PonderingEnabled;
- int ExactMaxTime;
+ int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
+ bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
+ bool AbortSearch, Quit;
+ bool FailHigh, FailLow, Problem;
// Show current line?
- bool ShowCurrentLine = false;
+ bool ShowCurrentLine;
// Log file
- bool UseLogFile = false;
+ bool UseLogFile;
std::ofstream LogFile;
// MP related variables
- Depth MinimumSplitDepth = 4*OnePly;
- int MaxThreadsPerSplitPoint = 4;
+ int ActiveThreads = 1;
+ Depth MinimumSplitDepth;
+ int MaxThreadsPerSplitPoint;
Thread Threads[THREAD_MAX];
Lock MPLock;
+ Lock IOLock;
bool AllThreadsShouldExit = false;
- const int MaxActiveSplitPoints = 8;
- SplitPoint SplitPointStack[THREAD_MAX][MaxActiveSplitPoints];
+ SplitPoint SplitPointStack[THREAD_MAX][ACTIVE_SPLIT_POINTS_MAX];
bool Idle = true;
#if !defined(_MSC_VER)
HANDLE SitIdleEvent[THREAD_MAX];
#endif
+ // Node counters, used only by thread[0] but try to keep in different
+ // cache lines (64 bytes each) from the heavy SMP read accessed variables.
+ int NodesSincePoll;
+ int NodesBetweenPolls = 30000;
+
+ // History table
+ History H;
+
/// Functions
- void id_loop(const Position &pos, Move searchMoves[]);
- Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml);
- Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta,
- Depth depth, int ply, int threadID);
- Value search(Position &pos, SearchStack ss[], Value beta,
- Depth depth, int ply, bool allowNullmove, int threadID);
- Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta,
- Depth depth, int ply, int threadID);
- void sp_search(SplitPoint *sp, int threadID);
- void sp_search_pv(SplitPoint *sp, int threadID);
- void init_search_stack(SearchStack ss[]);
- void init_node(const Position &pos, SearchStack ss[], int ply, int threadID);
+ Value id_loop(const Position& pos, Move searchMoves[]);
+ Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta);
+ Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
+ Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
+ Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
+ void sp_search(SplitPoint* sp, int threadID);
+ void sp_search_pv(SplitPoint* sp, int threadID);
+ void init_node(SearchStack ss[], int ply, int threadID);
void update_pv(SearchStack ss[], int ply);
- void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply);
- bool connected_moves(const Position &pos, Move m1, Move m2);
- Depth extension(const Position &pos, Move m, bool pvNode, bool check,
- bool singleReply, bool mateThreat);
- bool ok_to_do_nullmove(const Position &pos);
- bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
+ void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
+ bool connected_moves(const Position& pos, Move m1, Move m2);
+ bool value_is_mate(Value value);
+ bool move_is_killer(Move m, const SearchStack& ss);
+ Depth extension(const Position&, Move, bool, bool, bool, bool, bool, bool*);
+ bool ok_to_do_nullmove(const Position& pos);
+ bool ok_to_prune(const Position& pos, Move m, Move threat);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
- bool ok_to_history(const Position &pos, Move m);
- void update_history(const Position& pos, Move m, Depth depth,
- Move movesSearched[], int moveCount);
+ Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
+ void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
+ void update_killers(Move m, SearchStack& ss);
bool fail_high_ply_1();
int current_search_time();
void ponderhit();
void print_current_line(SearchStack ss[], int ply, int threadID);
void wait_for_stop_or_ponderhit();
+ void init_ss_array(SearchStack ss[]);
- void idle_loop(int threadID, SplitPoint *waitSp);
+ void idle_loop(int threadID, SplitPoint* waitSp);
void init_split_point_stack();
void destroy_split_point_stack();
bool thread_should_stop(int threadID);
bool thread_is_available(int slave, int master);
bool idle_thread_exists(int master);
- bool split(const Position &pos, SearchStack *ss, int ply,
- Value *alpha, Value *beta, Value *bestValue, Depth depth,
- int *moves, MovePicker *mp, Bitboard dcCandidates, int master,
- bool pvNode);
+ bool split(const Position& pos, SearchStack* ss, int ply,
+ Value *alpha, Value *beta, Value *bestValue,
+ const Value futilityValue, Depth depth, int *moves,
+ MovePicker *mp, int master, bool pvNode);
void wake_sleeping_threads();
#if !defined(_MSC_VER)
////
-//// Global variables
+//// Functions
////
-// The main transposition table
-TranspositionTable TT = TranspositionTable(TTDefaultSize);
+//FIXME: HACK
+static double lnArray[512];
+inline double ln(int i)
+{
+ return lnArray[i];
+}
-// Number of active threads:
-int ActiveThreads = 1;
-
-// Locks. In principle, there is no need for IOLock to be a global variable,
-// but it could turn out to be useful for debugging.
-Lock IOLock;
+/// perft() is our utility to verify move generation is bug free. All the legal
+/// moves up to given depth are generated and counted and the sum returned.
-History H; // Should be made local?
+int perft(Position& pos, Depth depth)
+{
+ Move move;
+ int sum = 0;
+ MovePicker mp = MovePicker(pos, MOVE_NONE, depth, H);
+ // If we are at the last ply we don't need to do and undo
+ // the moves, just to count them.
+ if (depth <= OnePly) // Replace with '<' to test also qsearch
+ {
+ while (mp.get_next_move()) sum++;
+ return sum;
+ }
-////
-//// Functions
-////
+ // Loop through all legal moves
+ CheckInfo ci(pos);
+ while ((move = mp.get_next_move()) != MOVE_NONE)
+ {
+ StateInfo st;
+ pos.do_move(move, st, ci, pos.move_is_check(move, ci));
+ sum += perft(pos, depth - OnePly);
+ pos.undo_move(move);
+ }
+ return sum;
+}
-/// think() is the external interface to Glaurung's search, and is called when
-/// the program receives the UCI 'go' command. It initializes various
-/// search-related global variables, and calls root_search()
-void think(const Position &pos, bool infinite, bool ponder, int time,
- int increment, int movesToGo, int maxDepth, int maxNodes,
- int maxTime, Move searchMoves[]) {
+/// think() is the external interface to Stockfish's search, and is called when
+/// the program receives the UCI 'go' command. It initializes various
+/// search-related global variables, and calls root_search(). It returns false
+/// when a quit command is received during the search.
- // Look for a book move:
- if(!infinite && !ponder && get_option_value_bool("OwnBook")) {
- Move bookMove;
- if(get_option_value_string("Book File") != OpeningBook.file_name()) {
- OpeningBook.close();
- OpeningBook.open("book.bin");
- }
- bookMove = OpeningBook.get_move(pos);
- if(bookMove != MOVE_NONE) {
- std::cout << "bestmove " << bookMove << std::endl;
- return;
- }
- }
+bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
+ int time[], int increment[], int movesToGo, int maxDepth,
+ int maxNodes, int maxTime, Move searchMoves[]) {
- // Initialize global search variables:
- Idle = false;
- SearchStartTime = get_system_time();
- BestRootMove = MOVE_NONE;
- PonderMove = MOVE_NONE;
- EasyMove = MOVE_NONE;
- for(int i = 0; i < THREAD_MAX; i++) {
- Threads[i].nodes = 0ULL;
- Threads[i].failHighPly1 = false;
- }
+ // Initialize global search variables
+ Idle = StopOnPonderhit = AbortSearch = Quit = false;
+ FailHigh = FailLow = Problem = false;
NodesSincePoll = 0;
+ SearchStartTime = get_system_time();
+ ExactMaxTime = maxTime;
+ MaxDepth = maxDepth;
+ MaxNodes = maxNodes;
InfiniteSearch = infinite;
PonderSearch = ponder;
- StopOnPonderhit = false;
- AbortSearch = false;
- Quit = false;
- FailHigh = false;
- Problem = false;
- ExactMaxTime = maxTime;
+ UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
- // Read UCI option values:
+ // Look for a book move, only during games, not tests
+ if (UseTimeManagement && !ponder && get_option_value_bool("OwnBook"))
+ {
+ Move bookMove;
+ if (get_option_value_string("Book File") != OpeningBook.file_name())
+ OpeningBook.open(get_option_value_string("Book File"));
+
+ bookMove = OpeningBook.get_move(pos);
+ if (bookMove != MOVE_NONE)
+ {
+ cout << "bestmove " << bookMove << endl;
+ return true;
+ }
+ }
+
+ for (int i = 0; i < THREAD_MAX; i++)
+ {
+ Threads[i].nodes = 0ULL;
+ Threads[i].failHighPly1 = false;
+ }
+
+ if (button_was_pressed("New Game"))
+ loseOnTime = false; // Reset at the beginning of a new game
+
+ // Read UCI option values
TT.set_size(get_option_value_int("Hash"));
- if(button_was_pressed("Clear Hash"))
- TT.clear();
- PonderingEnabled = get_option_value_int("Ponder");
+ if (button_was_pressed("Clear Hash"))
+ TT.clear();
+
+ bool PonderingEnabled = get_option_value_bool("Ponder");
MultiPV = get_option_value_int("MultiPV");
CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
- CheckExtension[0] =
- Depth(get_option_value_int("Check Extension (non-PV nodes)"));
- SingleReplyExtension[1] = Depth(get_option_value_int("Single Reply Extension (PV nodes)"));
- SingleReplyExtension[0] =
- Depth(get_option_value_int("Single Reply Extension (non-PV nodes)"));
- PawnPushTo7thExtension[1] =
- Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
- PawnPushTo7thExtension[0] =
- Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
- PassedPawnExtension[1] =
- Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
- PassedPawnExtension[0] =
- Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
- PawnEndgameExtension[1] =
- Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
- PawnEndgameExtension[0] =
- Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
- MateThreatExtension[1] =
- Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
- MateThreatExtension[0] =
- Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
-
- LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1;
+ CheckExtension[0] = Depth(get_option_value_int("Check Extension (non-PV nodes)"));
+
+ SingleEvasionExtension[1] = Depth(get_option_value_int("Single Evasion Extension (PV nodes)"));
+ SingleEvasionExtension[0] = Depth(get_option_value_int("Single Evasion Extension (non-PV nodes)"));
+
+ PawnPushTo7thExtension[1] = Depth(get_option_value_int("Pawn Push to 7th Extension (PV nodes)"));
+ PawnPushTo7thExtension[0] = Depth(get_option_value_int("Pawn Push to 7th Extension (non-PV nodes)"));
+
+ PassedPawnExtension[1] = Depth(get_option_value_int("Passed Pawn Extension (PV nodes)"));
+ PassedPawnExtension[0] = Depth(get_option_value_int("Passed Pawn Extension (non-PV nodes)"));
+
+ PawnEndgameExtension[1] = Depth(get_option_value_int("Pawn Endgame Extension (PV nodes)"));
+ PawnEndgameExtension[0] = Depth(get_option_value_int("Pawn Endgame Extension (non-PV nodes)"));
+
+ MateThreatExtension[1] = Depth(get_option_value_int("Mate Threat Extension (PV nodes)"));
+ MateThreatExtension[0] = Depth(get_option_value_int("Mate Threat Extension (non-PV nodes)"));
+
+ LMRPVMoves = get_option_value_int("Full Depth Moves (PV nodes)") + 1;
LMRNonPVMoves = get_option_value_int("Full Depth Moves (non-PV nodes)") + 1;
- ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
- SelectiveDepth = get_option_value_int("Selective Plies") * OnePly;
+ ThreatDepth = get_option_value_int("Threat Depth") * OnePly;
Chess960 = get_option_value_bool("UCI_Chess960");
ShowCurrentLine = get_option_value_bool("UCI_ShowCurrLine");
UseLogFile = get_option_value_bool("Use Search Log");
- if(UseLogFile)
- LogFile.open(get_option_value_string("Search Log Filename").c_str(),
- std::ios::out | std::ios::app);
-
- UseQSearchFutilityPruning =
- get_option_value_bool("Futility Pruning (Quiescence Search)");
- UseFutilityPruning =
- get_option_value_bool("Futility Pruning (Main Search)");
-
- FutilityMargin0 =
- value_from_centipawns(get_option_value_int("Futility Margin 0"));
- FutilityMargin1 =
- value_from_centipawns(get_option_value_int("Futility Margin 1"));
- FutilityMargin2 =
- value_from_centipawns(get_option_value_int("Futility Margin 2"));
-
- RazorDepth = (get_option_value_int("Maximum Razoring Depth") + 1) * OnePly;
- RazorMargin = value_from_centipawns(get_option_value_int("Razoring Margin"));
+ if (UseLogFile)
+ LogFile.open(get_option_value_string("Search Log Filename").c_str(), std::ios::out | std::ios::app);
MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
- MaxThreadsPerSplitPoint =
- get_option_value_int("Maximum Number of Threads per Split Point");
+ MaxThreadsPerSplitPoint = get_option_value_int("Maximum Number of Threads per Split Point");
read_weights(pos.side_to_move());
+ // Set the number of active threads
int newActiveThreads = get_option_value_int("Threads");
- if(newActiveThreads != ActiveThreads) {
- ActiveThreads = newActiveThreads;
- init_eval(ActiveThreads);
- }
-
- // Write information to search log file:
- if(UseLogFile) {
- LogFile << "Searching: " << pos.to_fen() << '\n';
- LogFile << "infinite: " << infinite << " ponder: " << ponder
- << " time: " << time << " increment: " << increment
- << " moves to go: " << movesToGo << '\n';
+ if (newActiveThreads != ActiveThreads)
+ {
+ ActiveThreads = newActiveThreads;
+ init_eval(ActiveThreads);
}
- // Wake up sleeping threads:
+ // Wake up sleeping threads
wake_sleeping_threads();
- for(int i = 1; i < ActiveThreads; i++)
- assert(thread_is_available(i, 0));
-
- // Set thinking time:
- if(!movesToGo) { // Sudden death time control
- if(increment) {
- MaxSearchTime = time / 30 + increment;
- AbsoluteMaxSearchTime = Max(time / 4, increment - 100);
- }
- else { // Blitz game without increment
- MaxSearchTime = time / 40;
- AbsoluteMaxSearchTime = time / 8;
- }
- }
- else { // (x moves) / (y minutes)
- if(movesToGo == 1) {
- MaxSearchTime = time / 2;
- AbsoluteMaxSearchTime = Min(time / 2, time - 500);
- }
- else {
- MaxSearchTime = time / Min(movesToGo, 20);
- AbsoluteMaxSearchTime = Min((4 * time) / movesToGo, time / 3);
- }
- }
- if(PonderingEnabled) {
- MaxSearchTime += MaxSearchTime / 4;
- MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
- }
+ for (int i = 1; i < ActiveThreads; i++)
+ assert(thread_is_available(i, 0));
- // Fixed depth or fixed number of nodes?
- MaxDepth = maxDepth;
- if(MaxDepth)
- InfiniteSearch = true; // HACK
+ // Set thinking time
+ int myTime = time[side_to_move];
+ int myIncrement = increment[side_to_move];
+ if (UseTimeManagement)
+ {
+ if (!movesToGo) // Sudden death time control
+ {
+ if (myIncrement)
+ {
+ MaxSearchTime = myTime / 30 + myIncrement;
+ AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
+ }
+ else // Blitz game without increment
+ {
+ MaxSearchTime = myTime / 30;
+ AbsoluteMaxSearchTime = myTime / 8;
+ }
+ }
+ else // (x moves) / (y minutes)
+ {
+ if (movesToGo == 1)
+ {
+ MaxSearchTime = myTime / 2;
+ AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
+ }
+ else
+ {
+ MaxSearchTime = myTime / Min(movesToGo, 20);
+ AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
+ }
+ }
- MaxNodes = maxNodes;
- if(MaxNodes) {
- NodesBetweenPolls = Min(MaxNodes, 30000);
- InfiniteSearch = true; // HACK
+ if (PonderingEnabled)
+ {
+ MaxSearchTime += MaxSearchTime / 4;
+ MaxSearchTime = Min(MaxSearchTime, AbsoluteMaxSearchTime);
+ }
}
+
+ // Set best NodesBetweenPolls interval
+ if (MaxNodes)
+ NodesBetweenPolls = Min(MaxNodes, 30000);
+ else if (myTime && myTime < 1000)
+ NodesBetweenPolls = 1000;
+ else if (myTime && myTime < 5000)
+ NodesBetweenPolls = 5000;
else
- NodesBetweenPolls = 30000;
+ NodesBetweenPolls = 30000;
+
+ // Write information to search log file
+ if (UseLogFile)
+ LogFile << "Searching: " << pos.to_fen() << endl
+ << "infinite: " << infinite
+ << " ponder: " << ponder
+ << " time: " << myTime
+ << " increment: " << myIncrement
+ << " moves to go: " << movesToGo << endl;
+
+ // LSN filtering. Used only for developing purpose. Disabled by default.
+ if ( UseLSNFiltering
+ && loseOnTime)
+ {
+ // Step 2. If after last move we decided to lose on time, do it now!
+ while (SearchStartTime + myTime + 1000 > get_system_time())
+ /* wait here */;
+ }
- // We're ready to start thinking. Call the iterative deepening loop
- // function:
- id_loop(pos, searchMoves);
+ // We're ready to start thinking. Call the iterative deepening loop function
+ Value v = id_loop(pos, searchMoves);
- if(UseLogFile)
- LogFile.close();
- if(Quit) {
- OpeningBook.close();
- stop_threads();
- quit_eval();
- exit(0);
+ if (UseLSNFiltering)
+ {
+ // Step 1. If this is sudden death game and our position is hopeless,
+ // decide to lose on time.
+ if ( !loseOnTime // If we already lost on time, go to step 3.
+ && myTime < LSNTime
+ && myIncrement == 0
+ && movesToGo == 0
+ && v < -LSNValue)
+ {
+ loseOnTime = true;
+ }
+ else if (loseOnTime)
+ {
+ // Step 3. Now after stepping over the time limit, reset flag for next match.
+ loseOnTime = false;
+ }
}
+ if (UseLogFile)
+ LogFile.close();
+
Idle = true;
+ return !Quit;
}
-/// init_threads() is called during startup. It launches all helper threads,
+/// init_threads() is called during startup. It launches all helper threads,
/// and initializes the split point stack and the global locks and condition
/// objects.
+#include <cmath> //FIXME: HACK
+
void init_threads() {
+
+ // FIXME: HACK!!
+ for (int i = 0; i < 512; i++)
+ lnArray[i] = log(double(i));
+
volatile int i;
+
#if !defined(_MSC_VER)
pthread_t pthread[1];
#endif
- for(i = 0; i < THREAD_MAX; i++)
- Threads[i].activeSplitPoints = 0;
+ for (i = 0; i < THREAD_MAX; i++)
+ Threads[i].activeSplitPoints = 0;
- // Initialize global locks:
+ // Initialize global locks
lock_init(&MPLock, NULL);
lock_init(&IOLock, NULL);
pthread_mutex_init(&WaitLock, NULL);
pthread_cond_init(&WaitCond, NULL);
#else
- for(i = 0; i < THREAD_MAX; i++)
- SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
+ for (i = 0; i < THREAD_MAX; i++)
+ SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
#endif
- // All threads except the main thread should be initialized to idle state:
- for(i = 1; i < THREAD_MAX; i++) {
- Threads[i].stop = false;
- Threads[i].workIsWaiting = false;
- Threads[i].idle = true;
- Threads[i].running = false;
+ // All threads except the main thread should be initialized to idle state
+ for (i = 1; i < THREAD_MAX; i++)
+ {
+ Threads[i].stop = false;
+ Threads[i].workIsWaiting = false;
+ Threads[i].idle = true;
+ Threads[i].running = false;
}
- // Launch the helper threads:
- for(i = 1; i < THREAD_MAX; i++) {
+ // Launch the helper threads
+ for (i = 1; i < THREAD_MAX; i++)
+ {
#if !defined(_MSC_VER)
- pthread_create(pthread, NULL, init_thread, (void*)(&i));
+ pthread_create(pthread, NULL, init_thread, (void*)(&i));
#else
- {
DWORD iID[1];
CreateThread(NULL, 0, init_thread, (LPVOID)(&i), 0, iID);
- }
#endif
- // Wait until the thread has finished launching:
- while(!Threads[i].running);
+ // Wait until the thread has finished launching
+ while (!Threads[i].running);
}
}
-/// stop_threads() is called when the program exits. It makes all the
+/// stop_threads() is called when the program exits. It makes all the
/// helper threads exit cleanly.
void stop_threads() {
+
ActiveThreads = THREAD_MAX; // HACK
Idle = false; // HACK
wake_sleeping_threads();
AllThreadsShouldExit = true;
- for(int i = 1; i < THREAD_MAX; i++) {
- Threads[i].stop = true;
- while(Threads[i].running);
+ for (int i = 1; i < THREAD_MAX; i++)
+ {
+ Threads[i].stop = true;
+ while (Threads[i].running);
}
destroy_split_point_stack();
}
/// the current search.
int64_t nodes_searched() {
+
int64_t result = 0ULL;
- for(int i = 0; i < ActiveThreads; i++)
- result += Threads[i].nodes;
+ for (int i = 0; i < ActiveThreads; i++)
+ result += Threads[i].nodes;
return result;
}
+// SearchStack::init() initializes a search stack. Used at the beginning of a
+// new search from the root.
+void SearchStack::init(int ply) {
+
+ pv[ply] = pv[ply + 1] = MOVE_NONE;
+ currentMove = threatMove = MOVE_NONE;
+ reduction = Depth(0);
+}
+
+void SearchStack::initKillers() {
+
+ mateKiller = MOVE_NONE;
+ for (int i = 0; i < KILLER_MAX; i++)
+ killers[i] = MOVE_NONE;
+}
+
namespace {
- // id_loop() is the main iterative deepening loop. It calls root_search
+ // id_loop() is the main iterative deepening loop. It calls root_search
// repeatedly with increasing depth until the allocated thinking time has
// been consumed, the user stops the search, or the maximum search depth is
// reached.
- void id_loop(const Position &pos, Move searchMoves[]) {
+ Value id_loop(const Position& pos, Move searchMoves[]) {
+
Position p(pos);
SearchStack ss[PLY_MAX_PLUS_2];
// searchMoves are verified, copied, scored and sorted
RootMoveList rml(p, searchMoves);
+ if (rml.move_count() == 0)
+ {
+ if (PonderSearch)
+ wait_for_stop_or_ponderhit();
+
+ return pos.is_check()? -VALUE_MATE : VALUE_DRAW;
+ }
+
+ // Print RootMoveList c'tor startup scoring to the standard output,
+ // so that we print information also for iteration 1.
+ cout << "info depth " << 1 << "\ninfo depth " << 1
+ << " score " << value_to_string(rml.get_move_score(0))
+ << " time " << current_search_time()
+ << " nodes " << nodes_searched()
+ << " nps " << nps()
+ << " pv " << rml.get_move(0) << "\n";
+
// Initialize
TT.new_search();
H.clear();
- init_search_stack(ss);
-
- ValueByIteration[0] = Value(0);
- ValueByIteration[1] = rml.get_move_score(0);
+ init_ss_array(ss);
+ IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
Iteration = 1;
- EasyMove = rml.scan_for_easy_move();
+ // Is one move significantly better than others after initial scoring ?
+ Move EasyMove = MOVE_NONE;
+ if ( rml.move_count() == 1
+ || rml.get_move_score(0) > rml.get_move_score(1) + EasyMoveMargin)
+ EasyMove = rml.get_move(0);
// Iterative deepening loop
- while(!AbortSearch && Iteration < PLY_MAX) {
-
- // Initialize iteration
- rml.sort();
- Iteration++;
- BestMoveChangesByIteration[Iteration] = 0;
- if(Iteration <= 5)
- ExtraSearchTime = 0;
-
- std::cout << "info depth " << Iteration << std::endl;
-
- // Search to the current depth
- ValueByIteration[Iteration] = root_search(p, ss, rml);
-
- // Erase the easy move if it differs from the new best move
- if(ss[0].pv[0] != EasyMove)
- EasyMove = MOVE_NONE;
-
- Problem = false;
-
- if(!InfiniteSearch) {
- // Time to stop?
- bool stopSearch = false;
-
- // Stop search early if there is only a single legal move:
- if(Iteration >= 6 && rml.move_count() == 1)
- stopSearch = true;
-
- // Stop search early when the last two iterations returned a mate
- // score:
- if(Iteration >= 6
- && abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
- && abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
- stopSearch = true;
-
- // Stop search early if one move seems to be much better than the
- // rest:
- int64_t nodes = nodes_searched();
- if(Iteration >= 8 && EasyMove == ss[0].pv[0] &&
- ((rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100 &&
- current_search_time() > MaxSearchTime / 16) ||
- (rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100 &&
- current_search_time() > MaxSearchTime / 32)))
- stopSearch = true;
-
- // Add some extra time if the best move has changed during the last
- // two iterations:
- if(Iteration > 5 && Iteration <= 50)
- ExtraSearchTime =
- BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2) +
- BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
-
- // Stop search if most of MaxSearchTime is consumed at the end of the
- // iteration. We probably don't have enough time to search the first
- // move at the next iteration anyway.
- if(current_search_time() > ((MaxSearchTime + ExtraSearchTime)*80) / 128)
- stopSearch = true;
-
- if(stopSearch) {
- if(!PonderSearch)
- break;
- else
- StopOnPonderhit = true;
+ while (Iteration < PLY_MAX)
+ {
+ // Initialize iteration
+ rml.sort();
+ Iteration++;
+ BestMoveChangesByIteration[Iteration] = 0;
+ if (Iteration <= 5)
+ ExtraSearchTime = 0;
+
+ cout << "info depth " << Iteration << endl;
+
+ // Calculate dynamic search window based on previous iterations
+ Value alpha, beta;
+
+ if (MultiPV == 1 && Iteration >= 6 && abs(IterationInfo[Iteration - 1].value) < VALUE_KNOWN_WIN)
+ {
+ int prevDelta1 = IterationInfo[Iteration - 1].speculatedValue - IterationInfo[Iteration - 2].speculatedValue;
+ int prevDelta2 = IterationInfo[Iteration - 2].speculatedValue - IterationInfo[Iteration - 3].speculatedValue;
+
+ int delta = Max(2 * abs(prevDelta1) + abs(prevDelta2), ProblemMargin);
+
+ alpha = Max(IterationInfo[Iteration - 1].value - delta, -VALUE_INFINITE);
+ beta = Min(IterationInfo[Iteration - 1].value + delta, VALUE_INFINITE);
}
- }
+ else
+ {
+ alpha = - VALUE_INFINITE;
+ beta = VALUE_INFINITE;
+ }
+
+ // Search to the current depth
+ Value value = root_search(p, ss, rml, alpha, beta);
+
+ // Write PV to transposition table, in case the relevant entries have
+ // been overwritten during the search.
+ TT.insert_pv(p, ss[0].pv);
+
+ if (AbortSearch)
+ break; // Value cannot be trusted. Break out immediately!
+
+ //Save info about search result
+ Value speculatedValue;
+ bool fHigh = false;
+ bool fLow = false;
+ Value delta = value - IterationInfo[Iteration - 1].value;
+
+ if (value >= beta)
+ {
+ assert(delta > 0);
+
+ fHigh = true;
+ speculatedValue = value + delta;
+ BestMoveChangesByIteration[Iteration] += 2; // Allocate more time
+ }
+ else if (value <= alpha)
+ {
+ assert(value == alpha);
+ assert(delta < 0);
+
+ fLow = true;
+ speculatedValue = value + delta;
+ BestMoveChangesByIteration[Iteration] += 3; // Allocate more time
+ } else
+ speculatedValue = value;
+
+ speculatedValue = Min(Max(speculatedValue, -VALUE_INFINITE), VALUE_INFINITE);
+ IterationInfo[Iteration] = IterationInfoType(value, speculatedValue);
- // Write PV to transposition table, in case the relevant entries have
- // been overwritten during the search:
- TT.insert_pv(p, ss[0].pv);
+ // Drop the easy move if it differs from the new best move
+ if (ss[0].pv[0] != EasyMove)
+ EasyMove = MOVE_NONE;
+
+ Problem = false;
+
+ if (UseTimeManagement)
+ {
+ // Time to stop?
+ bool stopSearch = false;
+
+ // Stop search early if there is only a single legal move,
+ // we search up to Iteration 6 anyway to get a proper score.
+ if (Iteration >= 6 && rml.move_count() == 1)
+ stopSearch = true;
+
+ // Stop search early when the last two iterations returned a mate score
+ if ( Iteration >= 6
+ && abs(IterationInfo[Iteration].value) >= abs(VALUE_MATE) - 100
+ && abs(IterationInfo[Iteration-1].value) >= abs(VALUE_MATE) - 100)
+ stopSearch = true;
+
+ // Stop search early if one move seems to be much better than the rest
+ int64_t nodes = nodes_searched();
+ if ( Iteration >= 8
+ && !fLow
+ && !fHigh
+ && EasyMove == ss[0].pv[0]
+ && ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
+ && current_search_time() > MaxSearchTime / 16)
+ ||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
+ && current_search_time() > MaxSearchTime / 32)))
+ stopSearch = true;
+
+ // Add some extra time if the best move has changed during the last two iterations
+ if (Iteration > 5 && Iteration <= 50)
+ ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2)
+ + BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
+
+ // Stop search if most of MaxSearchTime is consumed at the end of the
+ // iteration. We probably don't have enough time to search the first
+ // move at the next iteration anyway.
+ if (current_search_time() > ((MaxSearchTime + ExtraSearchTime) * 80) / 128)
+ stopSearch = true;
+
+ if (stopSearch)
+ {
+ if (!PonderSearch)
+ break;
+ else
+ StopOnPonderhit = true;
+ }
+ }
- if(MaxDepth && Iteration >= MaxDepth)
- break;
+ if (MaxDepth && Iteration >= MaxDepth)
+ break;
}
rml.sort();
- // If we are pondering, we shouldn't print the best move before we
- // are told to do so
- if(PonderSearch)
- wait_for_stop_or_ponderhit();
+ // If we are pondering or in infinite search, we shouldn't print the
+ // best move before we are told to do so.
+ if (PonderSearch || InfiniteSearch)
+ wait_for_stop_or_ponderhit();
else
- // Print final search statistics
- std::cout << "info nodes " << nodes_searched() << " nps " << nps()
- << " time " << current_search_time()
- << " hashfull " << TT.full() << std::endl;
-
- // Print the best move and the ponder move to the standard output:
- std::cout << "bestmove " << ss[0].pv[0];
- if(ss[0].pv[1] != MOVE_NONE)
- std::cout << " ponder " << ss[0].pv[1];
- std::cout << std::endl;
-
- if(UseLogFile) {
- UndoInfo u;
- LogFile << "Nodes: " << nodes_searched() << '\n';
- LogFile << "Nodes/second: " << nps() << '\n';
- LogFile << "Best move: " << move_to_san(p, ss[0].pv[0]) << '\n';
- p.do_move(ss[0].pv[0], u);
- LogFile << "Ponder move: " << move_to_san(p, ss[0].pv[1]) << '\n';
- LogFile << std::endl;
+ // Print final search statistics
+ cout << "info nodes " << nodes_searched()
+ << " nps " << nps()
+ << " time " << current_search_time()
+ << " hashfull " << TT.full() << endl;
+
+ // Print the best move and the ponder move to the standard output
+ if (ss[0].pv[0] == MOVE_NONE)
+ {
+ ss[0].pv[0] = rml.get_move(0);
+ ss[0].pv[1] = MOVE_NONE;
}
+ cout << "bestmove " << ss[0].pv[0];
+ if (ss[0].pv[1] != MOVE_NONE)
+ cout << " ponder " << ss[0].pv[1];
+
+ cout << endl;
+
+ if (UseLogFile)
+ {
+ if (dbg_show_mean)
+ dbg_print_mean(LogFile);
+
+ if (dbg_show_hit_rate)
+ dbg_print_hit_rate(LogFile);
+
+ LogFile << "\nNodes: " << nodes_searched()
+ << "\nNodes/second: " << nps()
+ << "\nBest move: " << move_to_san(p, ss[0].pv[0]);
+
+ StateInfo st;
+ p.do_move(ss[0].pv[0], st);
+ LogFile << "\nPonder move: " << move_to_san(p, ss[0].pv[1]) << endl;
+ }
+ return rml.get_move_score(0);
}
- // root_search() is the function which searches the root node. It is
+ // root_search() is the function which searches the root node. It is
// similar to search_pv except that it uses a different move ordering
- // scheme (perhaps we should try to use this at internal PV nodes, too?)
- // and prints some information to the standard output.
-
- Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml) {
- Value alpha = -VALUE_INFINITE, beta = VALUE_INFINITE, value;
- Bitboard dcCandidates = pos.discovered_check_candidates(pos.side_to_move());
-
- // Loop through all the moves in the root move list:
- for(int i = 0; i < rml.move_count() && !AbortSearch; i++) {
- int64_t nodes;
- Move move;
- UndoInfo u;
- Depth ext, newDepth;
-
- RootMoveNumber = i + 1;
- FailHigh = false;
-
- // Remember the node count before the move is searched. The node counts
- // are used to sort the root moves at the next iteration.
- nodes = nodes_searched();
-
- // Pick the next root move, and print the move and the move number to
- // the standard output:
- move = ss[0].currentMove = rml.get_move(i);
- if(current_search_time() >= 1000)
- std::cout << "info currmove " << move
- << " currmovenumber " << i + 1 << std::endl;
-
- // Decide search depth for this move:
- ext = extension(pos, move, true, pos.move_is_check(move), false, false);
- newDepth = (Iteration-2)*OnePly + ext + InitialDepth;
-
- // Make the move, and search it.
- pos.do_move(move, u, dcCandidates);
-
- if(i < MultiPV) {
- value = -search_pv(pos, ss, -beta, VALUE_INFINITE, newDepth, 1, 0);
- // If the value has dropped a lot compared to the last iteration,
- // set the boolean variable Problem to true. This variable is used
- // for time managment: When Problem is true, we try to complete the
- // current iteration before playing a move.
- Problem = (Iteration >= 2 &&
- value <= ValueByIteration[Iteration-1] - ProblemMargin);
- if(Problem && StopOnPonderhit)
- StopOnPonderhit = false;
- }
- else {
- value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
- if(value > alpha) {
- // Fail high! Set the boolean variable FailHigh to true, and
- // re-search the move with a big window. The variable FailHigh is
- // used for time managment: We try to avoid aborting the search
- // prematurely during a fail high research.
- FailHigh = true;
- value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
+ // scheme and prints some information to the standard output.
+
+ Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta) {
+
+ Value oldAlpha = alpha;
+ Value value;
+ CheckInfo ci(pos);
+
+ // Loop through all the moves in the root move list
+ for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
+ {
+ if (alpha >= beta)
+ {
+ // We failed high, invalidate and skip next moves, leave node-counters
+ // and beta-counters as they are and quickly return, we will try to do
+ // a research at the next iteration with a bigger aspiration window.
+ rml.set_move_score(i, -VALUE_INFINITE);
+ continue;
}
- }
+ int64_t nodes;
+ Move move;
+ StateInfo st;
+ Depth depth, ext, newDepth;
+
+ RootMoveNumber = i + 1;
+ FailHigh = false;
+
+ // Save the current node count before the move is searched
+ nodes = nodes_searched();
+
+ // Reset beta cut-off counters
+ BetaCounter.clear();
+
+ // Pick the next root move, and print the move and the move number to
+ // the standard output.
+ move = ss[0].currentMove = rml.get_move(i);
+
+ if (current_search_time() >= 1000)
+ cout << "info currmove " << move
+ << " currmovenumber " << RootMoveNumber << endl;
+
+ // Decide search depth for this move
+ bool moveIsCheck = pos.move_is_check(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
+ bool dangerous;
+ depth = (Iteration - 2) * OnePly + InitialDepth;
+ ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
+ newDepth = depth + ext;
+
+ // Make the move, and search it
+ pos.do_move(move, st, ci, moveIsCheck);
+
+ if (i < MultiPV)
+ {
+ // Aspiration window is disabled in multi-pv case
+ if (MultiPV > 1)
+ alpha = -VALUE_INFINITE;
+
+ value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
+
+ // If the value has dropped a lot compared to the last iteration,
+ // set the boolean variable Problem to true. This variable is used
+ // for time managment: When Problem is true, we try to complete the
+ // current iteration before playing a move.
+ Problem = ( Iteration >= 2
+ && value <= IterationInfo[Iteration - 1].value - ProblemMargin);
- pos.undo_move(move, u);
-
- // Finished searching the move. If AbortSearch is true, the search
- // was aborted because the user interrupted the search or because we
- // ran out of time. In this case, the return value of the search cannot
- // be trusted, and we break out of the loop without updating the best
- // move and/or PV:
- if(AbortSearch)
- break;
-
- // Remember the node count for this move. The node counts are used to
- // sort the root moves at the next iteration.
- rml.set_move_nodes(i, nodes_searched() - nodes);
-
- assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
-
- if(value <= alpha && i >= MultiPV)
- rml.set_move_score(i, -VALUE_INFINITE);
- else {
- // New best move!
-
- // Update PV:
- rml.set_move_score(i, value);
- update_pv(ss, 0);
- rml.set_move_pv(i, ss[0].pv);
-
- if(MultiPV == 1) {
- // We record how often the best move has been changed in each
- // iteration. This information is used for time managment: When
- // the best move changes frequently, we allocate some more time.
- if(i > 0)
- BestMoveChangesByIteration[Iteration]++;
-
- // Print search information to the standard output:
- std::cout << "info depth " << Iteration
- << " score " << value_to_string(value)
- << " time " << current_search_time()
- << " nodes " << nodes_searched()
- << " nps " << nps()
- << " pv ";
- for(int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
- std::cout << ss[0].pv[j] << " ";
- std::cout << std::endl;
-
- if(UseLogFile)
- LogFile << pretty_pv(pos, current_search_time(), Iteration,
- nodes_searched(), value, ss[0].pv)
- << std::endl;
-
- alpha = value;
-
- // Reset the global variable Problem to false if the value isn't too
- // far below the final value from the last iteration.
- if(value > ValueByIteration[Iteration - 1] - NoProblemMargin)
- Problem = false;
+ if (Problem && StopOnPonderhit)
+ StopOnPonderhit = false;
}
- else { // MultiPV > 1
- rml.sort_multipv(i);
- for(int j = 0; j < Min(MultiPV, rml.move_count()); j++) {
- int k;
- std::cout << "info multipv " << j + 1
- << " score " << value_to_string(rml.get_move_score(j))
- << " depth " << ((j <= i)? Iteration : Iteration - 1)
- << " time " << current_search_time()
- << " nodes " << nodes_searched()
- << " nps " << nps()
- << " pv ";
- for(k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
- std::cout << rml.get_move_pv(j, k) << " ";
- std::cout << std::endl;
- }
- alpha = rml.get_move_score(Min(i, MultiPV-1));
+ else
+ {
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ if ( depth >= 3*OnePly // FIXME was newDepth
+ && !dangerous
+ && !captureOrPromotion
+ && !move_is_castle(move))
+ {
+ double red = 0.5 + ln(RootMoveNumber - MultiPV + 1) * ln(depth / 2) / 6.0;
+ if (red >= 1.0)
+ {
+ ss[0].reduction = Depth(int(floor(red * int(OnePly))));
+ value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
+ }
+ else
+ value = alpha + 1; // Just to trigger next condition
+ } else
+ value = alpha + 1; // Just to trigger next condition
+
+ if (value > alpha)
+ {
+ value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
+
+ if (value > alpha)
+ {
+ // Fail high! Set the boolean variable FailHigh to true, and
+ // re-search the move using a PV search. The variable FailHigh
+ // is used for time managment: We try to avoid aborting the
+ // search prematurely during a fail high research.
+ FailHigh = true;
+ value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
+ }
+ }
}
- }
+
+ pos.undo_move(move);
+
+ // Finished searching the move. If AbortSearch is true, the search
+ // was aborted because the user interrupted the search or because we
+ // ran out of time. In this case, the return value of the search cannot
+ // be trusted, and we break out of the loop without updating the best
+ // move and/or PV.
+ if (AbortSearch)
+ break;
+
+ // Remember beta-cutoff and searched nodes counts for this move. The
+ // info is used to sort the root moves at the next iteration.
+ int64_t our, their;
+ BetaCounter.read(pos.side_to_move(), our, their);
+ rml.set_beta_counters(i, our, their);
+ rml.set_move_nodes(i, nodes_searched() - nodes);
+
+ assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
+
+ if (value <= alpha && i >= MultiPV)
+ rml.set_move_score(i, -VALUE_INFINITE);
+ else
+ {
+ // PV move or new best move!
+
+ // Update PV
+ rml.set_move_score(i, value);
+ update_pv(ss, 0);
+ TT.extract_pv(pos, ss[0].pv, PLY_MAX);
+ rml.set_move_pv(i, ss[0].pv);
+
+ if (MultiPV == 1)
+ {
+ // We record how often the best move has been changed in each
+ // iteration. This information is used for time managment: When
+ // the best move changes frequently, we allocate some more time.
+ if (i > 0)
+ BestMoveChangesByIteration[Iteration]++;
+
+ // Print search information to the standard output
+ cout << "info depth " << Iteration
+ << " score " << value_to_string(value)
+ << ((value >= beta) ? " lowerbound" :
+ ((value <= alpha)? " upperbound" : ""))
+ << " time " << current_search_time()
+ << " nodes " << nodes_searched()
+ << " nps " << nps()
+ << " pv ";
+
+ for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
+ cout << ss[0].pv[j] << " ";
+
+ cout << endl;
+
+ if (UseLogFile)
+ {
+ ValueType type = (value >= beta ? VALUE_TYPE_LOWER
+ : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
+
+ LogFile << pretty_pv(pos, current_search_time(), Iteration,
+ nodes_searched(), value, type, ss[0].pv) << endl;
+ }
+ if (value > alpha)
+ alpha = value;
+
+ // Reset the global variable Problem to false if the value isn't too
+ // far below the final value from the last iteration.
+ if (value > IterationInfo[Iteration - 1].value - NoProblemMargin)
+ Problem = false;
+ }
+ else // MultiPV > 1
+ {
+ rml.sort_multipv(i);
+ for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
+ {
+ cout << "info multipv " << j + 1
+ << " score " << value_to_string(rml.get_move_score(j))
+ << " depth " << ((j <= i)? Iteration : Iteration - 1)
+ << " time " << current_search_time()
+ << " nodes " << nodes_searched()
+ << " nps " << nps()
+ << " pv ";
+
+ for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
+ cout << rml.get_move_pv(j, k) << " ";
+
+ cout << endl;
+ }
+ alpha = rml.get_move_score(Min(i, MultiPV-1));
+ }
+ } // PV move or new best move
+
+ assert(alpha >= oldAlpha);
+
+ FailLow = (alpha == oldAlpha);
}
return alpha;
}
// search_pv() is the main search function for PV nodes.
- Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta,
+ Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta,
Depth depth, int ply, int threadID) {
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
+ Move movesSearched[256];
EvalInfo ei;
+ StateInfo st;
+ const TTEntry* tte;
+ Move ttMove, move;
+ Depth ext, newDepth;
+ Value oldAlpha, value;
+ bool isCheck, mateThreat, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
+ int moveCount = 0;
+ Value bestValue = -VALUE_INFINITE;
+
+ if (depth < OnePly)
+ return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
- Value oldAlpha = alpha;
+ init_node(ss, ply, threadID);
+ // After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
return Value(0);
- if (depth < OnePly)
- return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID);
-
- init_node(pos, ss, ply, threadID);
-
if (pos.is_draw())
return VALUE_DRAW;
if (ply >= PLY_MAX - 1)
- return evaluate(pos, ei, threadID);
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
// Mate distance pruning
+ oldAlpha = alpha;
alpha = Max(value_mated_in(ply), alpha);
beta = Min(value_mate_in(ply+1), beta);
if (alpha >= beta)
return alpha;
- // Transposition table lookup. At PV nodes, we don't use the TT for
- // pruning, but only for move ordering.
- const TTEntry* tte = TT.retrieve(pos);
-
- Move ttMove = (tte ? tte->move() : MOVE_NONE);
+ // Transposition table lookup. At PV nodes, we don't use the TT for
+ // pruning, but only for move ordering. This is to avoid problems in
+ // the following areas:
+ //
+ // * Repetition draw detection
+ // * Fifty move rule detection
+ // * Searching for a mate
+ // * Printing of full PV line
+ //
+ tte = TT.retrieve(pos.get_key());
+ ttMove = (tte ? tte->move() : MOVE_NONE);
// Go with internal iterative deepening if we don't have a TT move
- if (UseIIDAtPVNodes && ttMove == MOVE_NONE && depth >= 5*OnePly)
+ if ( UseIIDAtPVNodes
+ && depth >= 5*OnePly
+ && ttMove == MOVE_NONE)
{
search_pv(pos, ss, alpha, beta, depth-2*OnePly, ply, threadID);
ttMove = ss[ply].pv[ply];
+ tte = TT.retrieve(pos.get_key());
}
// Initialize a MovePicker object for the current position, and prepare
- // to search all moves:
- MovePicker mp = MovePicker(pos, true, ttMove, ss[ply].mateKiller,
- ss[ply].killer1, ss[ply].killer2, depth);
-
- Move move, movesSearched[256];
- int moveCount = 0;
- Value value, bestValue = -VALUE_INFINITE;
- Bitboard dcCandidates = mp.discovered_check_candidates();
- bool mateThreat = MateThreatExtension[1] > Depth(0)
- && pos.has_mate_threat(opposite_color(pos.side_to_move()));
+ // to search all moves
+ isCheck = pos.is_check();
+ mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
+ CheckInfo ci(pos);
+ MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
{
assert(move_is_ok(move));
- bool singleReply = (pos.is_check() && mp.number_of_moves() == 1);
- bool moveIsCheck = pos.move_is_check(move, dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
- bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
+ singleEvasion = (isCheck && mp.number_of_evasions() == 1);
+ moveIsCheck = pos.move_is_check(move, ci);
+ captureOrPromotion = pos.move_is_capture_or_promotion(move);
- movesSearched[moveCount++] = ss[ply].currentMove = move;
+ // Decide the new search depth
+ ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
+
+ // Singular extension search. We extend the TT move if its value is much better than
+ // its siblings. To verify this we do a reduced search on all the other moves but the
+ // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
+ if ( depth >= 6 * OnePly
+ && tte
+ && move == tte->move()
+ && ext < OnePly
+ && is_lower_bound(tte->type())
+ && tte->depth() >= depth - 3 * OnePly)
+ {
+ Value ttValue = value_from_tt(tte->value(), ply);
- ss[ply].currentMoveCaptureValue = move_is_ep(move) ?
- PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
+ if (abs(ttValue) < VALUE_KNOWN_WIN)
+ {
+ Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
- // Decide the new search depth
- Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat);
- Depth newDepth = depth - OnePly + ext;
+ if (excValue < ttValue - SingleReplyMargin)
+ ext = OnePly;
+ }
+ }
+
+ newDepth = depth - OnePly + ext;
+
+ // Update current move
+ movesSearched[moveCount++] = ss[ply].currentMove = move;
// Make and search the move
- UndoInfo u;
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, st, ci, moveIsCheck);
if (moveCount == 1) // The first move in list is the PV
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
{
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
- if ( depth >= 2*OnePly
- && ext == Depth(0)
- && moveCount >= LMRPVMoves
- && !moveIsCapture
- && !move_promotion(move)
- && !moveIsPassedPawnPush
+ if ( depth >= 3*OnePly
+ && !dangerous
+ && !captureOrPromotion
&& !move_is_castle(move)
- && move != ss[ply].killer1
- && move != ss[ply].killer2)
+ && !move_is_killer(move, ss[ply]))
{
- ss[ply].reduction = OnePly;
- value = -search(pos, ss, -alpha, newDepth-OnePly, ply+1, true, threadID);
+ double red = 0.5 + ln(moveCount) * ln(depth / 2) / 6.0;
+ if (red >= 1.0)
+ {
+ ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
+ value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
+ }
+ else
+ value = alpha + 1; // Just to trigger next condition
}
else
value = alpha + 1; // Just to trigger next condition
}
}
}
- pos.undo_move(move, u);
+ pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
}
// If we are at ply 1, and we are searching the first root move at
// ply 0, set the 'Problem' variable if the score has dropped a lot
- // (from the computer's point of view) since the previous iteration:
- if (Iteration >= 2 && -value <= ValueByIteration[Iteration-1] - ProblemMargin)
+ // (from the computer's point of view) since the previous iteration.
+ if ( ply == 1
+ && Iteration >= 2
+ && -value <= IterationInfo[Iteration-1].value - ProblemMargin)
Problem = true;
}
&& idle_thread_exists(threadID)
&& !AbortSearch
&& !thread_should_stop(threadID)
- && split(pos, ss, ply, &alpha, &beta, &bestValue, depth,
- &moveCount, &mp, dcCandidates, threadID, true))
+ && split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE,
+ depth, &moveCount, &mp, threadID, true))
break;
}
// All legal moves have been searched. A special case: If there were
- // no legal moves, it must be mate or stalemate:
+ // no legal moves, it must be mate or stalemate.
if (moveCount == 0)
- return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
+ return (isCheck ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
return bestValue;
if (bestValue <= oldAlpha)
- TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
else if (bestValue >= beta)
{
- Move m = ss[ply].pv[ply];
- if (ok_to_history(pos, m)) // Only non capture moves are considered
+ BetaCounter.add(pos.side_to_move(), depth, threadID);
+ move = ss[ply].pv[ply];
+ if (!pos.move_is_capture_or_promotion(move))
{
- update_history(pos, m, depth, movesSearched, moveCount);
- if (m != ss[ply].killer1)
- {
- ss[ply].killer2 = ss[ply].killer1;
- ss[ply].killer1 = m;
- }
+ update_history(pos, move, depth, movesSearched, moveCount);
+ update_killers(move, ss[ply]);
}
- TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
}
else
- TT.store(pos, value_to_tt(bestValue, ply), depth, ss[ply].pv[ply], VALUE_TYPE_EXACT);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, depth, ss[ply].pv[ply]);
return bestValue;
}
// search() is the search function for zero-width nodes.
- Value search(Position &pos, SearchStack ss[], Value beta, Depth depth,
- int ply, bool allowNullmove, int threadID) {
+ Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
+ int ply, bool allowNullmove, int threadID, Move excludedMove) {
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
+ Move movesSearched[256];
EvalInfo ei;
+ StateInfo st;
+ const TTEntry* tte;
+ Move ttMove, move;
+ Depth ext, newDepth;
+ Value staticValue, nullValue, value, futilityValue, futilityValueScaled;
+ bool isCheck, useFutilityPruning, singleEvasion, moveIsCheck, captureOrPromotion, dangerous;
+ bool mateThreat = false;
+ int moveCount = 0;
+ Value bestValue = -VALUE_INFINITE;
+
+ if (depth < OnePly)
+ return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
+ init_node(ss, ply, threadID);
+
+ // After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
return Value(0);
- if (depth < OnePly)
- return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
-
- init_node(pos, ss, ply, threadID);
-
if (pos.is_draw())
return VALUE_DRAW;
if (ply >= PLY_MAX - 1)
- return evaluate(pos, ei, threadID);
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
// Mate distance pruning
if (value_mated_in(ply) >= beta)
if (value_mate_in(ply + 1) < beta)
return beta - 1;
- // Transposition table lookup
- const TTEntry* tte = TT.retrieve(pos);
+ // We don't want the score of a partial search to overwrite a previous full search
+ // TT value, so we use a different position key in case of an excluded move exsists.
+ Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
- Move ttMove = (tte ? tte->move() : MOVE_NONE);
+ // Transposition table lookup
+ tte = TT.retrieve(posKey);
+ ttMove = (tte ? tte->move() : MOVE_NONE);
if (tte && ok_to_use_TT(tte, depth, beta, ply))
{
- ss[ply].currentMove = ttMove; // can be MOVE_NONE ?
+ ss[ply].currentMove = ttMove; // Can be MOVE_NONE
return value_from_tt(tte->value(), ply);
}
- Value approximateEval = quick_evaluate(pos);
- bool mateThreat = false;
+ isCheck = pos.is_check();
+ ei.futilityMargin = Value(0); // Manually initialize futilityMargin
+
+ // Evaluate the position statically
+ if (isCheck)
+ staticValue = quick_evaluate(pos);
+ else if (tte && (tte->type() & VALUE_TYPE_EVAL))
+ staticValue = value_from_tt(tte->value(), ply);
+ else
+ staticValue = evaluate(pos, ei, threadID);
+
+ // Calculate depth dependant futility pruning parameters
+ const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
+ const int FutilityValueMargin = 112 * bitScanReverse32(int(depth) * int(depth) / 2);
+
+ // Enhance score accuracy with TT value if possible
+ futilityValue = staticValue + FutilityValueMargin;
+ staticValue = refine_eval(tte, staticValue, ply);
// Null move search
if ( allowNullmove
- && !pos.is_check()
+ && depth > OnePly
+ && !isCheck
+ && !value_is_mate(beta)
&& ok_to_do_nullmove(pos)
- && approximateEval >= beta - NullMoveMargin)
+ && staticValue >= beta - NullMoveMargin)
{
ss[ply].currentMove = MOVE_NULL;
- UndoInfo u;
- pos.do_null_move(u);
- Value nullValue = -search(pos, ss, -(beta-1), depth-4*OnePly, ply+1, false, threadID);
- pos.undo_null_move(u);
+ pos.do_null_move(st);
+
+ // Null move dynamic reduction based on depth
+ int R = 3 + (depth >= 5 * OnePly ? depth / 8 : 0);
+
+ // Null move dynamic reduction based on value
+ if (staticValue - beta > PawnValueMidgame)
+ R++;
+
+ nullValue = -search(pos, ss, -(beta-1), depth-R*OnePly, ply+1, false, threadID);
+
+ pos.undo_null_move();
if (nullValue >= beta)
{
return beta;
} else {
// The null move failed low, which means that we may be faced with
- // some kind of threat. If the previous move was reduced, check if
+ // some kind of threat. If the previous move was reduced, check if
// the move that refuted the null move was somehow connected to the
- // move which was reduced. If a connection is found, return a fail
+ // move which was reduced. If a connection is found, return a fail
// low score (which will cause the reduced move to fail high in the
// parent node, which will trigger a re-search with full depth).
if (nullValue == value_mated_in(ply + 2))
}
}
// Null move search not allowed, try razoring
- else if ( depth < RazorDepth
- && approximateEval < beta - RazorMargin
- && evaluate(pos, ei, threadID) < beta - RazorMargin)
+ else if ( !value_is_mate(beta)
+ && depth < RazorDepth
+ && staticValue < beta - RazorApprMargins[int(depth) - 2]
+ && ss[ply - 1].currentMove != MOVE_NULL
+ && ttMove == MOVE_NONE
+ && !pos.has_pawn_on_7th(pos.side_to_move()))
{
- Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
- if (v < beta)
- return v;
+ Value rbeta = beta - RazorMargins[int(depth) - 2];
+ Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
+ if (v < rbeta)
+ return v;
}
// Go with internal iterative deepening if we don't have a TT move
if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly &&
- evaluate(pos, ei, threadID) >= beta - IIDMargin)
+ !isCheck && evaluate(pos, ei, threadID) >= beta - IIDMargin)
{
search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
ttMove = ss[ply].pv[ply];
+ tte = TT.retrieve(pos.get_key());
}
// Initialize a MovePicker object for the current position, and prepare
- // to search all moves:
- MovePicker mp = MovePicker(pos, false, ttMove, ss[ply].mateKiller,
- ss[ply].killer1, ss[ply].killer2, depth);
-
- Move move, movesSearched[256];
- int moveCount = 0;
- Value value, bestValue = -VALUE_INFINITE;
- Bitboard dcCandidates = mp.discovered_check_candidates();
- Value futilityValue = VALUE_NONE;
- bool isCheck = pos.is_check();
- bool useFutilityPruning = UseFutilityPruning
- && depth < SelectiveDepth
- && !isCheck;
+ // to search all moves.
+ MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
+ CheckInfo ci(pos);
+ useFutilityPruning = depth < SelectiveDepth && !isCheck;
- // Loop through all legal moves until no moves remain or a beta cutoff
- // occurs.
+ // Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
&& !thread_should_stop(threadID))
{
assert(move_is_ok(move));
- bool singleReply = (isCheck && mp.number_of_moves() == 1);
- bool moveIsCheck = pos.move_is_check(move, dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
- bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
+ if (move == excludedMove)
+ continue;
- movesSearched[moveCount++] = ss[ply].currentMove = move;
+ moveIsCheck = pos.move_is_check(move, ci);
+ singleEvasion = (isCheck && mp.number_of_evasions() == 1);
+ captureOrPromotion = pos.move_is_capture_or_promotion(move);
// Decide the new search depth
- Depth ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat);
- Depth newDepth = depth - OnePly + ext;
+ ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous);
+
+ // Singular extension search. We extend the TT move if its value is much better than
+ // its siblings. To verify this we do a reduced search on all the other moves but the
+ // ttMove, if result is lower then ttValue minus a margin then we extend ttMove.
+ if ( depth >= 8 * OnePly
+ && tte
+ && move == tte->move()
+ && !excludedMove // Do not allow recursive single-reply search
+ && ext < OnePly
+ && is_lower_bound(tte->type())
+ && tte->depth() >= depth - 3 * OnePly)
+ {
+ Value ttValue = value_from_tt(tte->value(), ply);
+
+ if (abs(ttValue) < VALUE_KNOWN_WIN)
+ {
+ Value excValue = search(pos, ss, ttValue - SingleReplyMargin, depth / 2, ply, false, threadID, move);
+
+ if (excValue < ttValue - SingleReplyMargin)
+ ext = OnePly;
+ }
+ }
+
+ newDepth = depth - OnePly + ext;
+
+ // Update current move
+ movesSearched[moveCount++] = ss[ply].currentMove = move;
// Futility pruning
if ( useFutilityPruning
- && ext == Depth(0)
- && !moveIsCapture
- && !moveIsPassedPawnPush
- && !move_promotion(move))
+ && !dangerous
+ && !captureOrPromotion
+ && move != ttMove)
{
- if ( moveCount >= 2 + int(depth)
- && ok_to_prune(pos, move, ss[ply].threatMove, depth))
+ // Move count based pruning
+ if ( moveCount >= FutilityMoveCountMargin
+ && ok_to_prune(pos, move, ss[ply].threatMove)
+ && bestValue > value_mated_in(PLY_MAX))
continue;
- if (depth < 3 * OnePly && approximateEval < beta)
- {
- if (futilityValue == VALUE_NONE)
- futilityValue = evaluate(pos, ei, threadID)
- + (depth < 2 * OnePly ? FutilityMargin1 : FutilityMargin2);
+ // Value based pruning
+ futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
- if (futilityValue < beta)
- {
- if (futilityValue > bestValue)
- bestValue = futilityValue;
- continue;
- }
+ if (futilityValueScaled < beta)
+ {
+ if (futilityValueScaled > bestValue)
+ bestValue = futilityValueScaled;
+ continue;
}
}
// Make and search the move
- UndoInfo u;
- pos.do_move(move, u, dcCandidates);
+ pos.do_move(move, st, ci, moveIsCheck);
// Try to reduce non-pv search depth by one ply if move seems not problematic,
// if the move fails high will be re-searched at full depth.
- if ( depth >= 2*OnePly
- && ext == Depth(0)
- && moveCount >= LMRNonPVMoves
- && !moveIsCapture
- && !move_promotion(move)
- && !moveIsPassedPawnPush
+ if ( depth >= 3*OnePly
+ && !dangerous
+ && !captureOrPromotion
&& !move_is_castle(move)
- && move != ss[ply].killer1
- && move != ss[ply].killer2)
+ && !move_is_killer(move, ss[ply])
+ /* && move != ttMove*/)
{
- ss[ply].reduction = OnePly;
- value = -search(pos, ss, -(beta-1), newDepth-OnePly, ply+1, true, threadID);
+ double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
+ if (red >= 1.0)
+ {
+ ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
+ value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
+ }
+ else
+ value = beta; // Just to trigger next condition
}
else
- value = beta; // Just to trigger next condition
+ value = beta; // Just to trigger next condition
if (value >= beta) // Go with full depth non-pv search
{
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID);
}
- pos.undo_move(move, u);
+ pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
// New best move?
if (value > bestValue)
{
- bestValue = value;
- if (value >= beta)
- update_pv(ss, ply);
+ bestValue = value;
+ if (value >= beta)
+ update_pv(ss, ply);
- if (value == value_mate_in(ply + 1))
- ss[ply].mateKiller = move;
+ if (value == value_mate_in(ply + 1))
+ ss[ply].mateKiller = move;
}
// Split?
&& idle_thread_exists(threadID)
&& !AbortSearch
&& !thread_should_stop(threadID)
- && split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
- &mp, dcCandidates, threadID, false))
- break;
+ && split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue,
+ depth, &moveCount, &mp, threadID, false))
+ break;
}
- // All legal moves have been searched. A special case: If there were
- // no legal moves, it must be mate or stalemate:
- if (moveCount == 0)
- return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
+ // All legal moves have been searched. A special case: If there were
+ // no legal moves, it must be mate or stalemate.
+ if (!moveCount)
+ return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
return bestValue;
if (bestValue < beta)
- TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_UPPER);
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, depth, MOVE_NONE);
else
{
- Move m = ss[ply].pv[ply];
- if (ok_to_history(pos, m)) // Only non capture moves are considered
+ BetaCounter.add(pos.side_to_move(), depth, threadID);
+ move = ss[ply].pv[ply];
+ TT.store(posKey, value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, move);
+ if (!pos.move_is_capture_or_promotion(move))
{
- update_history(pos, m, depth, movesSearched, moveCount);
- if (m != ss[ply].killer1)
- {
- ss[ply].killer2 = ss[ply].killer1;
- ss[ply].killer1 = m;
- }
+ update_history(pos, move, depth, movesSearched, moveCount);
+ update_killers(move, ss[ply]);
}
- TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
+
}
+
+ assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
+
return bestValue;
}
// search function when the remaining depth is zero (or, to be more precise,
// less than OnePly).
- Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta,
+ Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta,
Depth depth, int ply, int threadID) {
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(threadID >= 0 && threadID < ActiveThreads);
EvalInfo ei;
+ StateInfo st;
+ Move ttMove, move;
+ Value staticValue, bestValue, value, futilityBase, futilityValue;
+ bool isCheck, enoughMaterial, moveIsCheck;
+ const TTEntry* tte = NULL;
+ int moveCount = 0;
+ bool pvNode = (beta - alpha != 1);
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
+ init_node(ss, ply, threadID);
+
+ // After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
return Value(0);
- init_node(pos, ss, ply, threadID);
-
if (pos.is_draw())
return VALUE_DRAW;
- // Evaluate the position statically:
- Value staticValue = evaluate(pos, ei, threadID);
+ if (ply >= PLY_MAX - 1)
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
+
+ // Transposition table lookup. At PV nodes, we don't use the TT for
+ // pruning, but only for move ordering.
+ tte = TT.retrieve(pos.get_key());
+ ttMove = (tte ? tte->move() : MOVE_NONE);
+
+ if (!pvNode && tte && ok_to_use_TT(tte, depth, beta, ply))
+ {
+ assert(tte->type() != VALUE_TYPE_EVAL);
+
+ ss[ply].currentMove = ttMove; // Can be MOVE_NONE
+ return value_from_tt(tte->value(), ply);
+ }
+
+ isCheck = pos.is_check();
+ ei.futilityMargin = Value(0); // Manually initialize futilityMargin
- if (ply == PLY_MAX - 1)
- return staticValue;
+ // Evaluate the position statically
+ if (isCheck)
+ staticValue = -VALUE_INFINITE;
+ else if (tte && (tte->type() & VALUE_TYPE_EVAL))
+ staticValue = value_from_tt(tte->value(), ply);
+ else
+ staticValue = evaluate(pos, ei, threadID);
// Initialize "stand pat score", and return it immediately if it is
// at least beta.
- Value bestValue = (pos.is_check() ? -VALUE_INFINITE : staticValue);
+ bestValue = staticValue;
if (bestValue >= beta)
+ {
+ // Store the score to avoid a future costly evaluation() call
+ if (!isCheck && !tte && ei.futilityMargin == 0)
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
+
return bestValue;
+ }
if (bestValue > alpha)
alpha = bestValue;
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
- MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
- MOVE_NONE, depth);
- Move move;
- int moveCount = 0;
- Bitboard dcCandidates = mp.discovered_check_candidates();
- bool isCheck = pos.is_check();
+ MovePicker mp = MovePicker(pos, ttMove, depth, H);
+ CheckInfo ci(pos);
+ enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
+ futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin;
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
{
assert(move_is_ok(move));
- bool moveIsCheck = pos.move_is_check(move, dcCandidates);
- bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
+ moveIsCheck = pos.move_is_check(move, ci);
+ // Update current move
moveCount++;
ss[ply].currentMove = move;
// Futility pruning
- if ( UseQSearchFutilityPruning
+ if ( enoughMaterial
&& !isCheck
+ && !pvNode
&& !moveIsCheck
- && !move_promotion(move)
- && !moveIsPassedPawnPush
- && beta - alpha == 1
- && pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame)
+ && move != ttMove
+ && !move_is_promotion(move)
+ && !pos.move_is_passed_pawn_push(move))
{
- Value futilityValue = staticValue
- + Max(pos.midgame_value_of_piece_on(move_to(move)),
- pos.endgame_value_of_piece_on(move_to(move)))
- + FutilityMargin0
- + ei.futilityMargin;
+ futilityValue = futilityBase
+ + pos.endgame_value_of_piece_on(move_to(move))
+ + (move_is_ep(move) ? PawnValueEndgame : Value(0));
if (futilityValue < alpha)
{
}
}
- // Don't search captures and checks with negative SEE values.
+ // Don't search captures and checks with negative SEE values
if ( !isCheck
- && !move_promotion(move)
- && (pos.midgame_value_of_piece_on(move_from(move)) >
- pos.midgame_value_of_piece_on(move_to(move)))
- && pos.see(move) < 0)
+ && move != ttMove
+ && !move_is_promotion(move)
+ && pos.see_sign(move) < 0)
continue;
- // Make and search the move.
- UndoInfo u;
- pos.do_move(move, u, dcCandidates);
- Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
- pos.undo_move(move, u);
+ // Make and search the move
+ pos.do_move(move, st, ci, moveIsCheck);
+ value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
+ pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
}
}
- // All legal moves have been searched. A special case: If we're in check
- // and no legal moves were found, it is checkmate:
- if (pos.is_check() && moveCount == 0) // Mate!
+ // All legal moves have been searched. A special case: If we're in check
+ // and no legal moves were found, it is checkmate.
+ if (!moveCount && pos.is_check()) // Mate!
return value_mated_in(ply);
+ // Update transposition table
+ Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
+ if (bestValue < beta)
+ {
+ // If bestValue isn't changed it means it is still the static evaluation
+ // of the node, so keep this info to avoid a future evaluation() call.
+ ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
+ }
+ else
+ {
+ move = ss[ply].pv[ply];
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
+
+ // Update killers only for good checking moves
+ if (!pos.move_is_capture_or_promotion(move))
+ update_killers(move, ss[ply]);
+ }
+
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
return bestValue;
// also don't need to store anything to the hash table here: This is taken
// care of after we return from the split point.
- void sp_search(SplitPoint *sp, int threadID) {
+ void sp_search(SplitPoint* sp, int threadID) {
+
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
Position pos = Position(sp->pos);
- SearchStack *ss = sp->sstack[threadID];
+ CheckInfo ci(pos);
+ SearchStack* ss = sp->sstack[threadID];
Value value;
Move move;
- int moveCount = sp->moves;
bool isCheck = pos.is_check();
- bool useFutilityPruning =
- UseFutilityPruning && sp->depth < SelectiveDepth && !isCheck;
+ bool useFutilityPruning = sp->depth < SelectiveDepth
+ && !isCheck;
- while(sp->bestValue < sp->beta && !thread_should_stop(threadID)
- && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE) {
- UndoInfo u;
- Depth ext, newDepth;
- bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
- bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
+ const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8));
+ const int FutilityValueMargin = 112 * bitScanReverse32(int(sp->depth) * int(sp->depth) / 2);
+ while ( sp->bestValue < sp->beta
+ && !thread_should_stop(threadID)
+ && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
+ {
assert(move_is_ok(move));
+ bool moveIsCheck = pos.move_is_check(move, ci);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
+
lock_grab(&(sp->lock));
- sp->moves++;
- moveCount = sp->moves;
+ int moveCount = ++sp->moves;
lock_release(&(sp->lock));
ss[sp->ply].currentMove = move;
// Decide the new search depth.
- ext = extension(pos, move, false, moveIsCheck, false, false);
- newDepth = sp->depth - OnePly + ext;
+ bool dangerous;
+ Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
+ Depth newDepth = sp->depth - OnePly + ext;
// Prune?
- if(useFutilityPruning && ext == Depth(0) && !moveIsCapture
- && !moveIsPassedPawnPush && !move_promotion(move)
- && moveCount >= 2 + int(sp->depth)
- && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
- continue;
+ if ( useFutilityPruning
+ && !dangerous
+ && !captureOrPromotion)
+ {
+ // Move count based pruning
+ if ( moveCount >= FutilityMoveCountMargin
+ && ok_to_prune(pos, move, ss[sp->ply].threatMove)
+ && sp->bestValue > value_mated_in(PLY_MAX))
+ continue;
+
+ // Value based pruning
+ if (sp->futilityValue == VALUE_NONE)
+ {
+ EvalInfo ei;
+ sp->futilityValue = evaluate(pos, ei, threadID) + FutilityValueMargin;
+ }
+
+ Value futilityValueScaled = sp->futilityValue - moveCount * IncrementalFutilityMargin;
+
+ if (futilityValueScaled < sp->beta)
+ {
+ if (futilityValueScaled > sp->bestValue) // Less then 1% of cases
+ {
+ lock_grab(&(sp->lock));
+ if (futilityValueScaled > sp->bestValue)
+ sp->bestValue = futilityValueScaled;
+ lock_release(&(sp->lock));
+ }
+ continue;
+ }
+ }
// Make and search the move.
- pos.do_move(move, u, sp->dcCandidates);
- if(ext == Depth(0) && moveCount >= LMRNonPVMoves
- && !moveIsCapture && !move_promotion(move) && !moveIsPassedPawnPush
- && !move_is_castle(move)
- && move != ss[sp->ply].killer1 && move != ss[sp->ply].killer2) {
- ss[sp->ply].reduction = OnePly;
- value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1,
- true, threadID);
+ StateInfo st;
+ pos.do_move(move, st, ci, moveIsCheck);
+
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ if ( !dangerous
+ && !captureOrPromotion
+ && !move_is_castle(move)
+ && !move_is_killer(move, ss[sp->ply]))
+ {
+ double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 3.0;
+ if (red >= 1.0)
+ {
+ ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
+ value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
+ }
+ else
+ value = sp->beta; // Just to trigger next condition
}
else
- value = sp->beta;
- if(value >= sp->beta) {
- ss[sp->ply].reduction = Depth(0);
- value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true,
- threadID);
+ value = sp->beta; // Just to trigger next condition
+
+ if (value >= sp->beta) // Go with full depth non-pv search
+ {
+ ss[sp->ply].reduction = Depth(0);
+ value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
}
- pos.undo_move(move, u);
+ pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- if(thread_should_stop(threadID))
- break;
+ if (thread_should_stop(threadID))
+ break;
// New best move?
- lock_grab(&(sp->lock));
- if(value > sp->bestValue && !thread_should_stop(threadID)) {
- sp->bestValue = value;
- if(sp->bestValue >= sp->beta) {
- sp_update_pv(sp->parentSstack, ss, sp->ply);
- for(int i = 0; i < ActiveThreads; i++)
- if(i != threadID && (i == sp->master || sp->slaves[i]))
- Threads[i].stop = true;
- sp->finished = true;
- }
+ if (value > sp->bestValue) // Less then 2% of cases
+ {
+ lock_grab(&(sp->lock));
+ if (value > sp->bestValue && !thread_should_stop(threadID))
+ {
+ sp->bestValue = value;
+ if (sp->bestValue >= sp->beta)
+ {
+ sp_update_pv(sp->parentSstack, ss, sp->ply);
+ for (int i = 0; i < ActiveThreads; i++)
+ if (i != threadID && (i == sp->master || sp->slaves[i]))
+ Threads[i].stop = true;
+
+ sp->finished = true;
+ }
+ }
+ lock_release(&(sp->lock));
}
- lock_release(&(sp->lock));
}
lock_grab(&(sp->lock));
// If this is the master thread and we have been asked to stop because of
- // a beta cutoff higher up in the tree, stop all slave threads:
- if(sp->master == threadID && thread_should_stop(threadID))
- for(int i = 0; i < ActiveThreads; i++)
- if(sp->slaves[i])
- Threads[i].stop = true;
+ // a beta cutoff higher up in the tree, stop all slave threads.
+ if (sp->master == threadID && thread_should_stop(threadID))
+ for (int i = 0; i < ActiveThreads; i++)
+ if (sp->slaves[i])
+ Threads[i].stop = true;
sp->cpus--;
sp->slaves[threadID] = 0;
// the normal search_pv() function, but simpler. Because we have already
// probed the hash table and searched the first move before splitting, we
// don't have to repeat all this work in sp_search_pv(). We also don't
- // need to store anything to the hash table here: This is taken care of
+ // need to store anything to the hash table here: This is taken care of
// after we return from the split point.
- void sp_search_pv(SplitPoint *sp, int threadID) {
+ void sp_search_pv(SplitPoint* sp, int threadID) {
+
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
Position pos = Position(sp->pos);
- SearchStack *ss = sp->sstack[threadID];
+ CheckInfo ci(pos);
+ SearchStack* ss = sp->sstack[threadID];
Value value;
Move move;
- int moveCount = sp->moves;
- while(sp->alpha < sp->beta && !thread_should_stop(threadID)
- && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE) {
- UndoInfo u;
- Depth ext, newDepth;
- bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
- bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
+ while ( sp->alpha < sp->beta
+ && !thread_should_stop(threadID)
+ && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
+ {
+ bool moveIsCheck = pos.move_is_check(move, ci);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
assert(move_is_ok(move));
- ss[sp->ply].currentMoveCaptureValue = move_is_ep(move)?
- PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
-
lock_grab(&(sp->lock));
- sp->moves++;
- moveCount = sp->moves;
+ int moveCount = ++sp->moves;
lock_release(&(sp->lock));
ss[sp->ply].currentMove = move;
// Decide the new search depth.
- ext = extension(pos, move, true, moveIsCheck, false, false);
- newDepth = sp->depth - OnePly + ext;
+ bool dangerous;
+ Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
+ Depth newDepth = sp->depth - OnePly + ext;
// Make and search the move.
- pos.do_move(move, u, sp->dcCandidates);
- if(ext == Depth(0) && moveCount >= LMRPVMoves && !moveIsCapture
- && !move_promotion(move) && !moveIsPassedPawnPush
- && !move_is_castle(move)
- && move != ss[sp->ply].killer1 && move != ss[sp->ply].killer2) {
- ss[sp->ply].reduction = OnePly;
- value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1,
- true, threadID);
+ StateInfo st;
+ pos.do_move(move, st, ci, moveIsCheck);
+
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ if ( !dangerous
+ && !captureOrPromotion
+ && !move_is_castle(move)
+ && !move_is_killer(move, ss[sp->ply]))
+ {
+ double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0;
+ if (red >= 1.0)
+ {
+ ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
+ value = -search(pos, ss, -sp->alpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
+ }
+ else
+ value = sp->alpha + 1; // Just to trigger next condition
}
else
- value = sp->alpha + 1;
- if(value > sp->alpha) {
- ss[sp->ply].reduction = Depth(0);
- value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true,
- threadID);
- if(value > sp->alpha && value < sp->beta) {
- if(sp->ply == 1 && RootMoveNumber == 1)
- // When the search fails high at ply 1 while searching the first
- // move at the root, set the flag failHighPly1. This is used for
- // time managment: We don't want to stop the search early in
- // such cases, because resolving the fail high at ply 1 could
- // result in a big drop in score at the root.
- Threads[threadID].failHighPly1 = true;
- value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth,
- sp->ply+1, threadID);
- Threads[threadID].failHighPly1 = false;
+ value = sp->alpha + 1; // Just to trigger next condition
+
+ if (value > sp->alpha) // Go with full depth non-pv search
+ {
+ ss[sp->ply].reduction = Depth(0);
+ value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID);
+
+ if (value > sp->alpha && value < sp->beta)
+ {
+ // When the search fails high at ply 1 while searching the first
+ // move at the root, set the flag failHighPly1. This is used for
+ // time managment: We don't want to stop the search early in
+ // such cases, because resolving the fail high at ply 1 could
+ // result in a big drop in score at the root.
+ if (sp->ply == 1 && RootMoveNumber == 1)
+ Threads[threadID].failHighPly1 = true;
+
+ value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth, sp->ply+1, threadID);
+ Threads[threadID].failHighPly1 = false;
}
}
- pos.undo_move(move, u);
+ pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- if(thread_should_stop(threadID))
- break;
+ if (thread_should_stop(threadID))
+ break;
// New best move?
lock_grab(&(sp->lock));
- if(value > sp->bestValue && !thread_should_stop(threadID)) {
- sp->bestValue = value;
- if(value > sp->alpha) {
- sp->alpha = value;
- sp_update_pv(sp->parentSstack, ss, sp->ply);
- if(value == value_mate_in(sp->ply + 1))
- ss[sp->ply].mateKiller = move;
- if(value >= sp->beta) {
- for(int i = 0; i < ActiveThreads; i++)
- if(i != threadID && (i == sp->master || sp->slaves[i]))
- Threads[i].stop = true;
- sp->finished = true;
- }
+ if (value > sp->bestValue && !thread_should_stop(threadID))
+ {
+ sp->bestValue = value;
+ if (value > sp->alpha)
+ {
+ sp->alpha = value;
+ sp_update_pv(sp->parentSstack, ss, sp->ply);
+ if (value == value_mate_in(sp->ply + 1))
+ ss[sp->ply].mateKiller = move;
+
+ if (value >= sp->beta)
+ {
+ for (int i = 0; i < ActiveThreads; i++)
+ if (i != threadID && (i == sp->master || sp->slaves[i]))
+ Threads[i].stop = true;
+
+ sp->finished = true;
+ }
}
// If we are at ply 1, and we are searching the first root move at
// ply 0, set the 'Problem' variable if the score has dropped a lot
- // (from the computer's point of view) since the previous iteration:
- if(Iteration >= 2 &&
- -value <= ValueByIteration[Iteration-1] - ProblemMargin)
- Problem = true;
+ // (from the computer's point of view) since the previous iteration.
+ if ( sp->ply == 1
+ && Iteration >= 2
+ && -value <= IterationInfo[Iteration-1].value - ProblemMargin)
+ Problem = true;
}
lock_release(&(sp->lock));
}
lock_grab(&(sp->lock));
// If this is the master thread and we have been asked to stop because of
- // a beta cutoff higher up in the tree, stop all slave threads:
- if(sp->master == threadID && thread_should_stop(threadID))
- for(int i = 0; i < ActiveThreads; i++)
- if(sp->slaves[i])
- Threads[i].stop = true;
+ // a beta cutoff higher up in the tree, stop all slave threads.
+ if (sp->master == threadID && thread_should_stop(threadID))
+ for (int i = 0; i < ActiveThreads; i++)
+ if (sp->slaves[i])
+ Threads[i].stop = true;
sp->cpus--;
sp->slaves[threadID] = 0;
lock_release(&(sp->lock));
}
+ /// The BetaCounterType class
- /// The RootMove class
+ BetaCounterType::BetaCounterType() { clear(); }
- // Constructor
+ void BetaCounterType::clear() {
- RootMove::RootMove() {
- nodes = cumulativeNodes = 0ULL;
+ for (int i = 0; i < THREAD_MAX; i++)
+ Threads[i].betaCutOffs[WHITE] = Threads[i].betaCutOffs[BLACK] = 0ULL;
}
- // RootMove::operator<() is the comparison function used when
- // sorting the moves. A move m1 is considered to be better
- // than a move m2 if it has a higher score, or if the moves
- // have equal score but m1 has the higher node count.
+ void BetaCounterType::add(Color us, Depth d, int threadID) {
- bool RootMove::operator<(const RootMove& m) {
+ // Weighted count based on depth
+ Threads[threadID].betaCutOffs[us] += unsigned(d);
+ }
- if (score != m.score)
- return (score < m.score);
+ void BetaCounterType::read(Color us, int64_t& our, int64_t& their) {
- return nodes <= m.nodes;
+ our = their = 0UL;
+ for (int i = 0; i < THREAD_MAX; i++)
+ {
+ our += Threads[i].betaCutOffs[us];
+ their += Threads[i].betaCutOffs[opposite_color(us)];
+ }
}
+
/// The RootMoveList class
- // Constructor
+ // RootMoveList c'tor
RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
// Generate all legal moves
- int lm_count = generate_legal_moves(pos, mlist);
+ MoveStack* last = generate_moves(pos, mlist);
// Add each move to the moves[] array
- for (int i = 0; i < lm_count; i++)
+ for (MoveStack* cur = mlist; cur != last; cur++)
{
bool includeMove = includeAllMoves;
for (int k = 0; !includeMove && searchMoves[k] != MOVE_NONE; k++)
- includeMove = (searchMoves[k] == mlist[i].move);
-
- if (includeMove)
- {
- // Find a quick score for the move
- UndoInfo u;
- SearchStack ss[PLY_MAX_PLUS_2];
-
- moves[count].move = mlist[i].move;
- moves[count].nodes = 0ULL;
- pos.do_move(moves[count].move, u);
- moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE,
- Depth(0), 1, 0);
- pos.undo_move(moves[count].move, u);
- moves[count].pv[0] = moves[i].move;
- moves[count].pv[1] = MOVE_NONE; // FIXME
- count++;
- }
+ includeMove = (searchMoves[k] == cur->move);
+
+ if (!includeMove)
+ continue;
+
+ // Find a quick score for the move
+ StateInfo st;
+ SearchStack ss[PLY_MAX_PLUS_2];
+ init_ss_array(ss);
+
+ moves[count].move = cur->move;
+ pos.do_move(moves[count].move, st);
+ moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
+ pos.undo_move(moves[count].move);
+ moves[count].pv[0] = moves[count].move;
+ moves[count].pv[1] = MOVE_NONE;
+ count++;
}
sort();
}
- // Simple accessor methods for the RootMoveList class
-
- inline Move RootMoveList::get_move(int moveNum) const {
- return moves[moveNum].move;
- }
-
- inline Value RootMoveList::get_move_score(int moveNum) const {
- return moves[moveNum].score;
- }
+ // RootMoveList simple methods definitions
- inline void RootMoveList::set_move_score(int moveNum, Value score) {
- moves[moveNum].score = score;
- }
+ void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
- inline void RootMoveList::set_move_nodes(int moveNum, int64_t nodes) {
moves[moveNum].nodes = nodes;
moves[moveNum].cumulativeNodes += nodes;
}
- void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
- int j;
- for(j = 0; pv[j] != MOVE_NONE; j++)
- moves[moveNum].pv[j] = pv[j];
- moves[moveNum].pv[j] = MOVE_NONE;
- }
-
- inline Move RootMoveList::get_move_pv(int moveNum, int i) const {
- return moves[moveNum].pv[i];
- }
-
- inline int64_t RootMoveList::get_move_cumulative_nodes(int moveNum) const {
- return moves[moveNum].cumulativeNodes;
- }
+ void RootMoveList::set_beta_counters(int moveNum, int64_t our, int64_t their) {
- inline int RootMoveList::move_count() const {
- return count;
+ moves[moveNum].ourBeta = our;
+ moves[moveNum].theirBeta = their;
}
+ void RootMoveList::set_move_pv(int moveNum, const Move pv[]) {
- // RootMoveList::scan_for_easy_move() is called at the end of the first
- // iteration, and is used to detect an "easy move", i.e. a move which appears
- // to be much bester than all the rest. If an easy move is found, the move
- // is returned, otherwise the function returns MOVE_NONE. It is very
- // important that this function is called at the right moment: The code
- // assumes that the first iteration has been completed and the moves have
- // been sorted. This is done in RootMoveList c'tor.
-
- Move RootMoveList::scan_for_easy_move() const {
-
- assert(count);
-
- if (count == 1)
- return get_move(0);
+ int j;
- // moves are sorted so just consider the best and the second one
- if (get_move_score(0) > get_move_score(1) + EasyMoveMargin)
- return get_move(0);
+ for (j = 0; pv[j] != MOVE_NONE; j++)
+ moves[moveNum].pv[j] = pv[j];
- return MOVE_NONE;
+ moves[moveNum].pv[j] = MOVE_NONE;
}
+
// RootMoveList::sort() sorts the root move list at the beginning of a new
// iteration.
- inline void RootMoveList::sort() {
+ void RootMoveList::sort() {
- sort_multipv(count - 1); // all items
+ sort_multipv(count - 1); // Sort all items
}
void RootMoveList::sort_multipv(int n) {
- for (int i = 1; i <= n; i++)
- {
- RootMove rm = moves[i];
- int j;
- for (j = i; j > 0 && moves[j-1] < rm; j--)
- moves[j] = moves[j-1];
- moves[j] = rm;
- }
- }
-
+ int i,j;
- // init_search_stack() initializes a search stack at the beginning of a
- // new search from the root.
+ for (i = 1; i <= n; i++)
+ {
+ RootMove rm = moves[i];
+ for (j = i; j > 0 && moves[j - 1] < rm; j--)
+ moves[j] = moves[j - 1];
- void init_search_stack(SearchStack ss[]) {
- for(int i = 0; i < 3; i++) {
- ss[i].pv[i] = MOVE_NONE;
- ss[i].pv[i+1] = MOVE_NONE;
- ss[i].currentMove = MOVE_NONE;
- ss[i].mateKiller = MOVE_NONE;
- ss[i].killer1 = MOVE_NONE;
- ss[i].killer2 = MOVE_NONE;
- ss[i].threatMove = MOVE_NONE;
- ss[i].reduction = Depth(0);
+ moves[j] = rm;
}
}
// init_node() is called at the beginning of all the search functions
- // (search(), search_pv(), qsearch(), and so on) and initializes the search
- // stack object corresponding to the current node. Once every
+ // (search(), search_pv(), qsearch(), and so on) and initializes the
+ // search stack object corresponding to the current node. Once every
// NodesBetweenPolls nodes, init_node() also calls poll(), which polls
// for user input and checks whether it is time to stop the search.
- void init_node(const Position &pos, SearchStack ss[], int ply, int threadID) {
+ void init_node(SearchStack ss[], int ply, int threadID) {
+
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
Threads[threadID].nodes++;
- if(threadID == 0) {
- NodesSincePoll++;
- if(NodesSincePoll >= NodesBetweenPolls) {
- poll();
- NodesSincePoll = 0;
- }
+ if (threadID == 0)
+ {
+ NodesSincePoll++;
+ if (NodesSincePoll >= NodesBetweenPolls)
+ {
+ poll();
+ NodesSincePoll = 0;
+ }
}
+ ss[ply].init(ply);
+ ss[ply + 2].initKillers();
- ss[ply].pv[ply] = ss[ply].pv[ply+1] = ss[ply].currentMove = MOVE_NONE;
- ss[ply+2].mateKiller = MOVE_NONE;
- ss[ply+2].killer1 = ss[ply+2].killer2 = MOVE_NONE;
- ss[ply].threatMove = MOVE_NONE;
- ss[ply].reduction = Depth(0);
- ss[ply].currentMoveCaptureValue = Value(0);
-
- if(Threads[threadID].printCurrentLine)
- print_current_line(ss, ply, threadID);
+ if (Threads[threadID].printCurrentLine)
+ print_current_line(ss, ply, threadID);
}
- // update_pv() is called whenever a search returns a value > alpha. It
- // updates the PV in the SearchStack object corresponding to the current
- // node.
+ // update_pv() is called whenever a search returns a value > alpha.
+ // It updates the PV in the SearchStack object corresponding to the
+ // current node.
void update_pv(SearchStack ss[], int ply) {
+
assert(ply >= 0 && ply < PLY_MAX);
- ss[ply].pv[ply] = ss[ply].currentMove;
int p;
- for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
- ss[ply].pv[p] = ss[ply+1].pv[p];
+
+ ss[ply].pv[ply] = ss[ply].currentMove;
+
+ for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
+ ss[ply].pv[p] = ss[ply + 1].pv[p];
+
ss[ply].pv[p] = MOVE_NONE;
}
- // sp_update_pv() is a variant of update_pv for use at split points. The
+ // sp_update_pv() is a variant of update_pv for use at split points. The
// difference between the two functions is that sp_update_pv also updates
// the PV at the parent node.
- void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply) {
+ void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply) {
+
assert(ply >= 0 && ply < PLY_MAX);
- ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
int p;
- for(p = ply + 1; ss[ply+1].pv[p] != MOVE_NONE; p++)
- ss[ply].pv[p] = pss[ply].pv[p] = ss[ply+1].pv[p];
+
+ ss[ply].pv[ply] = pss[ply].pv[ply] = ss[ply].currentMove;
+
+ for (p = ply + 1; ss[ply + 1].pv[p] != MOVE_NONE; p++)
+ ss[ply].pv[p] = pss[ply].pv[p] = ss[ply + 1].pv[p];
+
ss[ply].pv[p] = pss[ply].pv[p] = MOVE_NONE;
}
// connected_moves() tests whether two moves are 'connected' in the sense
// that the first move somehow made the second move possible (for instance
- // if the moving piece is the same in both moves). The first move is
- // assumed to be the move that was made to reach the current position, while
- // the second move is assumed to be a move from the current position.
+ // if the moving piece is the same in both moves). The first move is assumed
+ // to be the move that was made to reach the current position, while the
+ // second move is assumed to be a move from the current position.
+
+ bool connected_moves(const Position& pos, Move m1, Move m2) {
- bool connected_moves(const Position &pos, Move m1, Move m2) {
Square f1, t1, f2, t2;
+ Piece p;
assert(move_is_ok(m1));
assert(move_is_ok(m2));
- if(m2 == MOVE_NONE)
- return false;
+ if (m2 == MOVE_NONE)
+ return false;
- // Case 1: The moving piece is the same in both moves.
+ // Case 1: The moving piece is the same in both moves
f2 = move_from(m2);
t1 = move_to(m1);
- if(f2 == t1)
- return true;
+ if (f2 == t1)
+ return true;
- // Case 2: The destination square for m2 was vacated by m1.
+ // Case 2: The destination square for m2 was vacated by m1
t2 = move_to(m2);
f1 = move_from(m1);
- if(t2 == f1)
- return true;
+ if (t2 == f1)
+ return true;
- // Case 3: Moving through the vacated square:
- if(piece_is_slider(pos.piece_on(f2)) &&
- bit_is_set(squares_between(f2, t2), f1))
+ // Case 3: Moving through the vacated square
+ if ( piece_is_slider(pos.piece_on(f2))
+ && bit_is_set(squares_between(f2, t2), f1))
return true;
- // Case 4: The destination square for m2 is attacked by the moving piece
- // in m1:
- if(pos.piece_attacks_square(t1, t2))
- return true;
+ // Case 4: The destination square for m2 is defended by the moving piece in m1
+ p = pos.piece_on(t1);
+ if (bit_is_set(pos.attacks_from(p, t1), t2))
+ return true;
- // Case 5: Discovered check, checking piece is the piece moved in m1:
- if(piece_is_slider(pos.piece_on(t1)) &&
- bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())),
- f2) &&
- !bit_is_set(squares_between(t2, pos.king_square(pos.side_to_move())),
- t2)) {
- Bitboard occ = pos.occupied_squares();
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
- clear_bit(&occ, f2);
- if(pos.type_of_piece_on(t1) == BISHOP) {
- if(bit_is_set(bishop_attacks_bb(ksq, occ), t1))
- return true;
- }
- else if(pos.type_of_piece_on(t1) == ROOK) {
- if(bit_is_set(rook_attacks_bb(ksq, occ), t1))
- return true;
- }
- else {
- assert(pos.type_of_piece_on(t1) == QUEEN);
- if(bit_is_set(queen_attacks_bb(ksq, occ), t1))
- return true;
- }
- }
+ // Case 5: Discovered check, checking piece is the piece moved in m1
+ if ( piece_is_slider(p)
+ && bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
+ && !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
+ {
+ // discovered_check_candidates() works also if the Position's side to
+ // move is the opposite of the checking piece.
+ Color them = opposite_color(pos.side_to_move());
+ Bitboard dcCandidates = pos.discovered_check_candidates(them);
+ if (bit_is_set(dcCandidates, f2))
+ return true;
+ }
return false;
}
+ // value_is_mate() checks if the given value is a mate one
+ // eventually compensated for the ply.
+
+ bool value_is_mate(Value value) {
+
+ assert(abs(value) <= VALUE_INFINITE);
+
+ return value <= value_mated_in(PLY_MAX)
+ || value >= value_mate_in(PLY_MAX);
+ }
+
+
+ // move_is_killer() checks if the given move is among the
+ // killer moves of that ply.
+
+ bool move_is_killer(Move m, const SearchStack& ss) {
+
+ const Move* k = ss.killers;
+ for (int i = 0; i < KILLER_MAX; i++, k++)
+ if (*k == m)
+ return true;
+
+ return false;
+ }
+
+
// extension() decides whether a move should be searched with normal depth,
- // or with extended depth. Certain classes of moves (checking moves, in
- // particular) are searched with bigger depth than ordinary moves.
+ // or with extended depth. Certain classes of moves (checking moves, in
+ // particular) are searched with bigger depth than ordinary moves and in
+ // any case are marked as 'dangerous'. Note that also if a move is not
+ // extended, as example because the corresponding UCI option is set to zero,
+ // the move is marked as 'dangerous' so, at least, we avoid to prune it.
+
+ Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
+ bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous) {
+
+ assert(m != MOVE_NONE);
- Depth extension(const Position &pos, Move m, bool pvNode,
- bool check, bool singleReply, bool mateThreat) {
Depth result = Depth(0);
+ *dangerous = moveIsCheck | singleEvasion | mateThreat;
+
+ if (*dangerous)
+ {
+ if (moveIsCheck)
+ result += CheckExtension[pvNode];
- if(check)
- result += CheckExtension[pvNode];
- if(singleReply)
- result += SingleReplyExtension[pvNode];
- if(pos.move_is_pawn_push_to_7th(m))
- result += PawnPushTo7thExtension[pvNode];
- if(pos.move_is_passed_pawn_push(m))
- result += PassedPawnExtension[pvNode];
- if(mateThreat)
- result += MateThreatExtension[pvNode];
- if(pos.midgame_value_of_piece_on(move_to(m)) >= RookValueMidgame
- && (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- - pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
- && !move_promotion(m))
- result += PawnEndgameExtension[pvNode];
- if(pvNode && pos.move_is_capture(m)
- && pos.type_of_piece_on(move_to(m)) != PAWN && pos.see(m) >= 0)
- result += OnePly/2;
+ if (singleEvasion)
+ result += SingleEvasionExtension[pvNode];
+
+ if (mateThreat)
+ result += MateThreatExtension[pvNode];
+ }
+
+ if (pos.type_of_piece_on(move_from(m)) == PAWN)
+ {
+ Color c = pos.side_to_move();
+ if (relative_rank(c, move_to(m)) == RANK_7)
+ {
+ result += PawnPushTo7thExtension[pvNode];
+ *dangerous = true;
+ }
+ if (pos.pawn_is_passed(c, move_to(m)))
+ {
+ result += PassedPawnExtension[pvNode];
+ *dangerous = true;
+ }
+ }
+
+ if ( captureOrPromotion
+ && pos.type_of_piece_on(move_to(m)) != PAWN
+ && ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
+ - pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
+ && !move_is_promotion(m)
+ && !move_is_ep(m))
+ {
+ result += PawnEndgameExtension[pvNode];
+ *dangerous = true;
+ }
+
+ if ( pvNode
+ && captureOrPromotion
+ && pos.type_of_piece_on(move_to(m)) != PAWN
+ && pos.see_sign(m) >= 0)
+ {
+ result += OnePly/2;
+ *dangerous = true;
+ }
return Min(result, OnePly);
}
// ok_to_do_nullmove() looks at the current position and decides whether
- // doing a 'null move' should be allowed. In order to avoid zugzwang
+ // doing a 'null move' should be allowed. In order to avoid zugzwang
// problems, null moves are not allowed when the side to move has very
- // little material left. Currently, the test is a bit too simple: Null
- // moves are avoided only when the side to move has only pawns left. It's
- // probably a good idea to avoid null moves in at least some more
+ // little material left. Currently, the test is a bit too simple: Null
+ // moves are avoided only when the side to move has only pawns left.
+ // It's probably a good idea to avoid null moves in at least some more
// complicated endgames, e.g. KQ vs KR. FIXME
- bool ok_to_do_nullmove(const Position &pos) {
- if(pos.non_pawn_material(pos.side_to_move()) == Value(0))
- return false;
- return true;
+ bool ok_to_do_nullmove(const Position& pos) {
+
+ return pos.non_pawn_material(pos.side_to_move()) != Value(0);
}
- // ok_to_prune() tests whether it is safe to forward prune a move. Only
+ // ok_to_prune() tests whether it is safe to forward prune a move. Only
// non-tactical moves late in the move list close to the leaves are
// candidates for pruning.
- bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d) {
- Square mfrom, mto, tfrom, tto;
+ bool ok_to_prune(const Position& pos, Move m, Move threat) {
assert(move_is_ok(m));
assert(threat == MOVE_NONE || move_is_ok(threat));
- assert(!move_promotion(m));
assert(!pos.move_is_check(m));
- assert(!pos.move_is_capture(m));
+ assert(!pos.move_is_capture_or_promotion(m));
assert(!pos.move_is_passed_pawn_push(m));
- assert(d >= OnePly);
+
+ Square mfrom, mto, tfrom, tto;
+
+ // Prune if there isn't any threat move and
+ // is not a castling move (common case).
+ if (threat == MOVE_NONE && !move_is_castle(m))
+ return true;
mfrom = move_from(m);
mto = move_to(m);
tfrom = move_from(threat);
tto = move_to(threat);
- // Case 1: Castling moves are never pruned.
- if(move_is_castle(m))
- return false;
+ // Case 1: Castling moves are never pruned
+ if (move_is_castle(m))
+ return false;
// Case 2: Don't prune moves which move the threatened piece
- if(!PruneEscapeMoves && threat != MOVE_NONE && mfrom == tto)
- return false;
+ if (mfrom == tto)
+ return false;
// Case 3: If the threatened piece has value less than or equal to the
// value of the threatening piece, don't prune move which defend it.
- if(!PruneDefendingMoves && threat != MOVE_NONE
- && (piece_value_midgame(pos.piece_on(tfrom))
- >= piece_value_midgame(pos.piece_on(tto)))
- && pos.move_attacks_square(m, tto))
- return false;
-
- // Case 4: Don't prune moves with good history.
- if(!H.ok_to_prune(pos.piece_on(move_from(m)), m, d))
- return false;
+ if ( pos.move_is_capture(threat)
+ && ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
+ || pos.type_of_piece_on(tfrom) == KING)
+ && pos.move_attacks_square(m, tto))
+ return false;
- // Case 5: If the moving piece in the threatened move is a slider, don't
+ // Case 4: If the moving piece in the threatened move is a slider, don't
// prune safe moves which block its ray.
- if(!PruneBlockingMoves && threat != MOVE_NONE
- && piece_is_slider(pos.piece_on(tfrom))
- && bit_is_set(squares_between(tfrom, tto), mto) && pos.see(m) >= 0)
- return false;
+ if ( piece_is_slider(pos.piece_on(tfrom))
+ && bit_is_set(squares_between(tfrom, tto), mto)
+ && pos.see_sign(m) >= 0)
+ return false;
return true;
}
Value v = value_from_tt(tte->value(), ply);
return ( tte->depth() >= depth
- || v >= Max(value_mate_in(100), beta)
- || v < Min(value_mated_in(100), beta))
+ || v >= Max(value_mate_in(PLY_MAX), beta)
+ || v < Min(value_mated_in(PLY_MAX), beta))
&& ( (is_lower_bound(tte->type()) && v >= beta)
|| (is_upper_bound(tte->type()) && v < beta));
}
- // ok_to_history() returns true if a move m can be stored
- // in history. Should be a non capturing move.
+ // refine_eval() returns the transposition table score if
+ // possible otherwise falls back on static position evaluation.
- bool ok_to_history(const Position& pos, Move m) {
+ Value refine_eval(const TTEntry* tte, Value defaultEval, int ply) {
- return pos.square_is_empty(move_to(m))
- && !move_promotion(m)
- && !move_is_ep(m);
- }
+ if (!tte)
+ return defaultEval;
+
+ Value v = value_from_tt(tte->value(), ply);
+
+ if ( (is_lower_bound(tte->type()) && v >= defaultEval)
+ || (is_upper_bound(tte->type()) && v < defaultEval))
+ return v;
+ return defaultEval;
+ }
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.
- void update_history(const Position& pos, Move m, Depth depth,
+ void update_history(const Position& pos, Move move, Depth depth,
Move movesSearched[], int moveCount) {
- H.success(pos.piece_on(move_from(m)), m, depth);
+ Move m;
+
+ H.success(pos.piece_on(move_from(move)), move_to(move), depth);
for (int i = 0; i < moveCount - 1; i++)
- if (ok_to_history(pos, movesSearched[i]) && m != movesSearched[i])
- H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
+ {
+ m = movesSearched[i];
+
+ assert(m != move);
+
+ if (!pos.move_is_capture_or_promotion(m))
+ H.failure(pos.piece_on(move_from(m)), move_to(m), depth);
+ }
+ }
+
+
+ // update_killers() add a good move that produced a beta-cutoff
+ // among the killer moves of that ply.
+
+ void update_killers(Move m, SearchStack& ss) {
+
+ if (m == ss.killers[0])
+ return;
+
+ for (int i = KILLER_MAX - 1; i > 0; i--)
+ ss.killers[i] = ss.killers[i - 1];
+
+ ss.killers[0] = m;
}
+
// fail_high_ply_1() checks if some thread is currently resolving a fail
// high at ply 1 at the node below the first root node. This information
- // is used for time managment.
+ // is used for time management.
bool fail_high_ply_1() {
- for(int i = 0; i < ActiveThreads; i++)
- if(Threads[i].failHighPly1)
- return true;
+
+ for (int i = 0; i < ActiveThreads; i++)
+ if (Threads[i].failHighPly1)
+ return true;
+
return false;
}
// since the beginning of the current search.
int current_search_time() {
+
return get_system_time() - SearchStartTime;
}
// nps() computes the current nodes/second count.
int nps() {
+
int t = current_search_time();
- return (t > 0)? int((nodes_searched() * 1000) / t) : 0;
+ return (t > 0 ? int((nodes_searched() * 1000) / t) : 0);
}
- // poll() performs two different functions: It polls for user input, and it
+ // poll() performs two different functions: It polls for user input, and it
// looks at the time consumed so far and decides if it's time to abort the
// search.
void poll() {
- int t, data;
- static int lastInfoTime;
- t = current_search_time();
+ static int lastInfoTime;
+ int t = current_search_time();
// Poll for input
- data = Bioskey();
- if(data) {
- char input[256];
- if(fgets(input, 255, stdin) == NULL)
- strcpy(input, "quit\n");
- if(strncmp(input, "quit", 4) == 0) {
- AbortSearch = true;
- PonderSearch = false;
- Quit = true;
- }
- else if(strncmp(input, "stop", 4) == 0) {
- AbortSearch = true;
- PonderSearch = false;
- }
- else if(strncmp(input, "ponderhit", 9) == 0)
- ponderhit();
+ if (Bioskey())
+ {
+ // We are line oriented, don't read single chars
+ std::string command;
+
+ if (!std::getline(std::cin, command))
+ command = "quit";
+
+ if (command == "quit")
+ {
+ AbortSearch = true;
+ PonderSearch = false;
+ Quit = true;
+ return;
+ }
+ else if (command == "stop")
+ {
+ AbortSearch = true;
+ PonderSearch = false;
+ }
+ else if (command == "ponderhit")
+ ponderhit();
}
// Print search information
- if(t < 1000)
- lastInfoTime = 0;
- else if(lastInfoTime > t)
- // HACK: Must be a new search where we searched less than
- // NodesBetweenPolls nodes during the first second of search.
- lastInfoTime = 0;
- else if(t - lastInfoTime >= 1000) {
- lastInfoTime = t;
- lock_grab(&IOLock);
- std::cout << "info nodes " << nodes_searched() << " nps " << nps()
- << " time " << t << " hashfull " << TT.full() << std::endl;
- lock_release(&IOLock);
- if(ShowCurrentLine)
- Threads[0].printCurrentLine = true;
+ if (t < 1000)
+ lastInfoTime = 0;
+
+ else if (lastInfoTime > t)
+ // HACK: Must be a new search where we searched less than
+ // NodesBetweenPolls nodes during the first second of search.
+ lastInfoTime = 0;
+
+ else if (t - lastInfoTime >= 1000)
+ {
+ lastInfoTime = t;
+ lock_grab(&IOLock);
+
+ if (dbg_show_mean)
+ dbg_print_mean();
+
+ if (dbg_show_hit_rate)
+ dbg_print_hit_rate();
+
+ cout << "info nodes " << nodes_searched() << " nps " << nps()
+ << " time " << t << " hashfull " << TT.full() << endl;
+
+ lock_release(&IOLock);
+
+ if (ShowCurrentLine)
+ Threads[0].printCurrentLine = true;
}
// Should we stop the search?
- if(!PonderSearch && Iteration >= 2 &&
- (!InfiniteSearch && (t > AbsoluteMaxSearchTime ||
- (RootMoveNumber == 1 &&
- t > MaxSearchTime + ExtraSearchTime) ||
- (!FailHigh && !fail_high_ply_1() && !Problem &&
- t > 6*(MaxSearchTime + ExtraSearchTime)))))
- AbortSearch = true;
-
- if(!PonderSearch && ExactMaxTime && t >= ExactMaxTime)
- AbortSearch = true;
-
- if(!PonderSearch && Iteration >= 3 && MaxNodes
- && nodes_searched() >= MaxNodes)
- AbortSearch = true;
+ if (PonderSearch)
+ return;
+
+ bool stillAtFirstMove = RootMoveNumber == 1
+ && !FailLow
+ && t > MaxSearchTime + ExtraSearchTime;
+
+ bool noProblemFound = !FailHigh
+ && !FailLow
+ && !fail_high_ply_1()
+ && !Problem
+ && t > 6 * (MaxSearchTime + ExtraSearchTime);
+
+ bool noMoreTime = t > AbsoluteMaxSearchTime
+ || stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
+ || noProblemFound;
+
+ if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
+ || (ExactMaxTime && t >= ExactMaxTime)
+ || (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
+ AbortSearch = true;
}
// it correctly predicted the opponent's move.
void ponderhit() {
+
int t = current_search_time();
PonderSearch = false;
- if(Iteration >= 2 &&
- (!InfiniteSearch && (StopOnPonderhit ||
- t > AbsoluteMaxSearchTime ||
- (RootMoveNumber == 1 &&
- t > MaxSearchTime + ExtraSearchTime) ||
- (!FailHigh && !fail_high_ply_1() && !Problem &&
- t > 6*(MaxSearchTime + ExtraSearchTime)))))
- AbortSearch = true;
+
+ bool stillAtFirstMove = RootMoveNumber == 1
+ && !FailLow
+ && t > MaxSearchTime + ExtraSearchTime;
+
+ bool noProblemFound = !FailHigh
+ && !FailLow
+ && !fail_high_ply_1()
+ && !Problem
+ && t > 6 * (MaxSearchTime + ExtraSearchTime);
+
+ bool noMoreTime = t > AbsoluteMaxSearchTime
+ || stillAtFirstMove
+ || noProblemFound;
+
+ if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
+ AbortSearch = true;
}
// print_current_line() prints the current line of search for a given
- // thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
+ // thread. Called when the UCI option UCI_ShowCurrLine is 'true'.
void print_current_line(SearchStack ss[], int ply, int threadID) {
+
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
- if(!Threads[threadID].idle) {
- lock_grab(&IOLock);
- std::cout << "info currline " << (threadID + 1);
- for(int p = 0; p < ply; p++)
- std::cout << " " << ss[p].currentMove;
- std::cout << std::endl;
- lock_release(&IOLock);
+ if (!Threads[threadID].idle)
+ {
+ lock_grab(&IOLock);
+ cout << "info currline " << (threadID + 1);
+ for (int p = 0; p < ply; p++)
+ cout << " " << ss[p].currentMove;
+
+ cout << endl;
+ lock_release(&IOLock);
}
Threads[threadID].printCurrentLine = false;
- if(threadID + 1 < ActiveThreads)
- Threads[threadID + 1].printCurrentLine = true;
+ if (threadID + 1 < ActiveThreads)
+ Threads[threadID + 1].printCurrentLine = true;
+ }
+
+
+ // init_ss_array() does a fast reset of the first entries of a SearchStack array
+
+ void init_ss_array(SearchStack ss[]) {
+
+ for (int i = 0; i < 3; i++)
+ {
+ ss[i].init(i);
+ ss[i].initKillers();
+ }
}
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
- // while the program is pondering. The point is to work around a wrinkle in
- // the UCI protocol: When pondering, the engine is not allowed to give a
+ // while the program is pondering. The point is to work around a wrinkle in
+ // the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands is sent, and return,
// after which the bestmove and pondermove will be printed (in id_loop()).
void wait_for_stop_or_ponderhit() {
+
std::string command;
- while(true) {
- if(!std::getline(std::cin, command))
- command = "quit";
+ while (true)
+ {
+ if (!std::getline(std::cin, command))
+ command = "quit";
- if(command == "quit") {
- OpeningBook.close();
- stop_threads();
- quit_eval();
- exit(0);
- }
- else if(command == "ponderhit" || command == "stop")
- break;
+ if (command == "quit")
+ {
+ Quit = true;
+ break;
+ }
+ else if (command == "ponderhit" || command == "stop")
+ break;
}
}
// The parameter "waitSp", if non-NULL, is a pointer to an active SplitPoint
// object for which the current thread is the master.
- void idle_loop(int threadID, SplitPoint *waitSp) {
+ void idle_loop(int threadID, SplitPoint* waitSp) {
+
assert(threadID >= 0 && threadID < THREAD_MAX);
Threads[threadID].running = true;
- while(true) {
- if(AllThreadsShouldExit && threadID != 0)
- break;
+ while (true)
+ {
+ if (AllThreadsShouldExit && threadID != 0)
+ break;
+
+ // If we are not thinking, wait for a condition to be signaled
+ // instead of wasting CPU time polling for work.
+ while (threadID != 0 && (Idle || threadID >= ActiveThreads))
+ {
- // If we are not thinking, wait for a condition to be signaled instead
- // of wasting CPU time polling for work:
- while(threadID != 0 && (Idle || threadID >= ActiveThreads)) {
#if !defined(_MSC_VER)
- pthread_mutex_lock(&WaitLock);
- if(Idle || threadID >= ActiveThreads)
- pthread_cond_wait(&WaitCond, &WaitLock);
- pthread_mutex_unlock(&WaitLock);
+ pthread_mutex_lock(&WaitLock);
+ if (Idle || threadID >= ActiveThreads)
+ pthread_cond_wait(&WaitCond, &WaitLock);
+
+ pthread_mutex_unlock(&WaitLock);
#else
- WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
+ WaitForSingleObject(SitIdleEvent[threadID], INFINITE);
#endif
- }
+ }
- // If this thread has been assigned work, launch a search:
- if(Threads[threadID].workIsWaiting) {
- Threads[threadID].workIsWaiting = false;
- if(Threads[threadID].splitPoint->pvNode)
- sp_search_pv(Threads[threadID].splitPoint, threadID);
- else
- sp_search(Threads[threadID].splitPoint, threadID);
- Threads[threadID].idle = true;
+ // If this thread has been assigned work, launch a search
+ if (Threads[threadID].workIsWaiting)
+ {
+ Threads[threadID].workIsWaiting = false;
+ if (Threads[threadID].splitPoint->pvNode)
+ sp_search_pv(Threads[threadID].splitPoint, threadID);
+ else
+ sp_search(Threads[threadID].splitPoint, threadID);
+
+ Threads[threadID].idle = true;
}
// If this thread is the master of a split point and all threads have
- // finished their work at this split point, return from the idle loop:
- if(waitSp != NULL && waitSp->cpus == 0)
- return;
+ // finished their work at this split point, return from the idle loop.
+ if (waitSp != NULL && waitSp->cpus == 0)
+ return;
}
Threads[threadID].running = false;
// initializes all split point objects.
void init_split_point_stack() {
- for(int i = 0; i < THREAD_MAX; i++)
- for(int j = 0; j < MaxActiveSplitPoints; j++) {
- SplitPointStack[i][j].parent = NULL;
- lock_init(&(SplitPointStack[i][j].lock), NULL);
- }
+
+ for (int i = 0; i < THREAD_MAX; i++)
+ for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
+ {
+ SplitPointStack[i][j].parent = NULL;
+ lock_init(&(SplitPointStack[i][j].lock), NULL);
+ }
}
// destroys all locks in the precomputed split point objects.
void destroy_split_point_stack() {
- for(int i = 0; i < THREAD_MAX; i++)
- for(int j = 0; j < MaxActiveSplitPoints; j++)
- lock_destroy(&(SplitPointStack[i][j].lock));
+
+ for (int i = 0; i < THREAD_MAX; i++)
+ for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
+ lock_destroy(&(SplitPointStack[i][j].lock));
}
// thread_should_stop() checks whether the thread with a given threadID has
- // been asked to stop, directly or indirectly. This can happen if a beta
- // cutoff has occured in thre thread's currently active split point, or in
+ // been asked to stop, directly or indirectly. This can happen if a beta
+ // cutoff has occurred in the thread's currently active split point, or in
// some ancestor of the current split point.
bool thread_should_stop(int threadID) {
+
assert(threadID >= 0 && threadID < ActiveThreads);
- SplitPoint *sp;
+ SplitPoint* sp;
- if(Threads[threadID].stop)
- return true;
- if(ActiveThreads <= 2)
- return false;
- for(sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
- if(sp->finished) {
- Threads[threadID].stop = true;
+ if (Threads[threadID].stop)
return true;
- }
+ if (ActiveThreads <= 2)
+ return false;
+ for (sp = Threads[threadID].splitPoint; sp != NULL; sp = sp->parent)
+ if (sp->finished)
+ {
+ Threads[threadID].stop = true;
+ return true;
+ }
return false;
}
// thread_is_available() checks whether the thread with threadID "slave" is
- // available to help the thread with threadID "master" at a split point. An
- // obvious requirement is that "slave" must be idle. With more than two
+ // available to help the thread with threadID "master" at a split point. An
+ // obvious requirement is that "slave" must be idle. With more than two
// threads, this is not by itself sufficient: If "slave" is the master of
// some active split point, it is only available as a slave to the other
// threads which are busy searching the split point at the top of "slave"'s
// split point stack (the "helpful master concept" in YBWC terminology).
bool thread_is_available(int slave, int master) {
+
assert(slave >= 0 && slave < ActiveThreads);
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
- if(!Threads[slave].idle || slave == master)
- return false;
+ if (!Threads[slave].idle || slave == master)
+ return false;
- if(Threads[slave].activeSplitPoints == 0)
- // No active split points means that the thread is available as a slave
- // for any other thread.
- return true;
+ if (Threads[slave].activeSplitPoints == 0)
+ // No active split points means that the thread is available as
+ // a slave for any other thread.
+ return true;
- if(ActiveThreads == 2)
- return true;
+ if (ActiveThreads == 2)
+ return true;
- // Apply the "helpful master" concept if possible.
- if(SplitPointStack[slave][Threads[slave].activeSplitPoints-1].slaves[master])
- return true;
+ // Apply the "helpful master" concept if possible
+ if (SplitPointStack[slave][Threads[slave].activeSplitPoints - 1].slaves[master])
+ return true;
return false;
}
// a slave for the thread with threadID "master".
bool idle_thread_exists(int master) {
+
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
- for(int i = 0; i < ActiveThreads; i++)
- if(thread_is_available(i, master))
- return true;
+ for (int i = 0; i < ActiveThreads; i++)
+ if (thread_is_available(i, master))
+ return true;
+
return false;
}
// split() does the actual work of distributing the work at a node between
- // several threads at PV nodes. If it does not succeed in splitting the
+ // several threads at PV nodes. If it does not succeed in splitting the
// node (because no idle threads are available, or because we have no unused
- // split point objects), the function immediately returns false. If
+ // split point objects), the function immediately returns false. If
// splitting is possible, a SplitPoint object is initialized with all the
// data that must be copied to the helper threads (the current position and
// search stack, alpha, beta, the search depth, etc.), and we tell our
- // helper threads that they have been assigned work. This will cause them
- // to instantly leave their idle loops and call sp_search_pv(). When all
+ // helper threads that they have been assigned work. This will cause them
+ // to instantly leave their idle loops and call sp_search_pv(). When all
// threads have returned from sp_search_pv (or, equivalently, when
// splitPoint->cpus becomes 0), split() returns true.
- bool split(const Position &p, SearchStack *sstck, int ply,
- Value *alpha, Value *beta, Value *bestValue,
- Depth depth, int *moves,
- MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode) {
+ bool split(const Position& p, SearchStack* sstck, int ply,
+ Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
+ Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) {
+
assert(p.is_ok());
assert(sstck != NULL);
assert(ply >= 0 && ply < PLY_MAX);
assert(master >= 0 && master < ActiveThreads);
assert(ActiveThreads > 1);
- SplitPoint *splitPoint;
+ SplitPoint* splitPoint;
int i;
lock_grab(&MPLock);
// If no other thread is available to help us, or if we have too many
- // active split points, don't split:
- if(!idle_thread_exists(master) ||
- Threads[master].activeSplitPoints >= MaxActiveSplitPoints) {
- lock_release(&MPLock);
- return false;
+ // active split points, don't split.
+ if ( !idle_thread_exists(master)
+ || Threads[master].activeSplitPoints >= ACTIVE_SPLIT_POINTS_MAX)
+ {
+ lock_release(&MPLock);
+ return false;
}
- // Pick the next available split point object from the split point stack:
+ // Pick the next available split point object from the split point stack
splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
Threads[master].activeSplitPoints++;
- // Initialize the split point object:
+ // Initialize the split point object and copy current position
splitPoint->parent = Threads[master].splitPoint;
splitPoint->finished = false;
splitPoint->ply = ply;
splitPoint->depth = depth;
- splitPoint->alpha = pvNode? *alpha : (*beta - 1);
+ splitPoint->alpha = pvNode ? *alpha : (*beta - 1);
splitPoint->beta = *beta;
splitPoint->pvNode = pvNode;
- splitPoint->dcCandidates = dcCandidates;
splitPoint->bestValue = *bestValue;
+ splitPoint->futilityValue = futilityValue;
splitPoint->master = master;
splitPoint->mp = mp;
splitPoint->moves = *moves;
splitPoint->cpus = 1;
splitPoint->pos.copy(p);
splitPoint->parentSstack = sstck;
- for(i = 0; i < ActiveThreads; i++)
- splitPoint->slaves[i] = 0;
+ for (i = 0; i < ActiveThreads; i++)
+ splitPoint->slaves[i] = 0;
- // Copy the current position and the search stack to the master thread:
- memcpy(splitPoint->sstack[master], sstck, (ply+1)*sizeof(SearchStack));
+ // Copy the current search stack to the master thread
+ memcpy(splitPoint->sstack[master], sstck, (ply+1) * sizeof(SearchStack));
Threads[master].splitPoint = splitPoint;
- // Make copies of the current position and search stack for each thread:
- for(i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint;
- i++)
- if(thread_is_available(i, master)) {
- memcpy(splitPoint->sstack[i], sstck, (ply+1)*sizeof(SearchStack));
- Threads[i].splitPoint = splitPoint;
- splitPoint->slaves[i] = 1;
- splitPoint->cpus++;
- }
+ // Make copies of the current position and search stack for each thread
+ for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
+ if (thread_is_available(i, master))
+ {
+ memcpy(splitPoint->sstack[i], sstck, (ply+1) * sizeof(SearchStack));
+ Threads[i].splitPoint = splitPoint;
+ splitPoint->slaves[i] = 1;
+ splitPoint->cpus++;
+ }
- // Tell the threads that they have work to do. This will make them leave
+ // Tell the threads that they have work to do. This will make them leave
// their idle loop.
- for(i = 0; i < ActiveThreads; i++)
- if(i == master || splitPoint->slaves[i]) {
- Threads[i].workIsWaiting = true;
- Threads[i].idle = false;
- Threads[i].stop = false;
- }
+ for (i = 0; i < ActiveThreads; i++)
+ if (i == master || splitPoint->slaves[i])
+ {
+ Threads[i].workIsWaiting = true;
+ Threads[i].idle = false;
+ Threads[i].stop = false;
+ }
lock_release(&MPLock);
- // Everything is set up. The master thread enters the idle loop, from
+ // Everything is set up. The master thread enters the idle loop, from
// which it will instantly launch a search, because its workIsWaiting
// slot is 'true'. We send the split point as a second parameter to the
// idle loop, which means that the main thread will return from the idle
// loop when all threads have finished their work at this split point
- // (i.e. when // splitPoint->cpus == 0).
+ // (i.e. when splitPoint->cpus == 0).
idle_loop(master, splitPoint);
// We have returned from the idle loop, which means that all threads are
- // finished. Update alpha, beta and bestvalue, and return:
+ // finished. Update alpha, beta and bestValue, and return.
lock_grab(&MPLock);
- if(pvNode) *alpha = splitPoint->alpha;
+
+ if (pvNode)
+ *alpha = splitPoint->alpha;
+
*beta = splitPoint->beta;
*bestValue = splitPoint->bestValue;
Threads[master].stop = false;
Threads[master].idle = false;
Threads[master].activeSplitPoints--;
Threads[master].splitPoint = splitPoint->parent;
- lock_release(&MPLock);
+ lock_release(&MPLock);
return true;
}
// to start a new search from the root.
void wake_sleeping_threads() {
- if(ActiveThreads > 1) {
- for(int i = 1; i < ActiveThreads; i++) {
- Threads[i].idle = true;
- Threads[i].workIsWaiting = false;
- }
+
+ if (ActiveThreads > 1)
+ {
+ for (int i = 1; i < ActiveThreads; i++)
+ {
+ Threads[i].idle = true;
+ Threads[i].workIsWaiting = false;
+ }
+
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
pthread_cond_broadcast(&WaitCond);
pthread_mutex_unlock(&WaitLock);
#else
- for(int i = 1; i < THREAD_MAX; i++)
- SetEvent(SitIdleEvent[i]);
+ for (int i = 1; i < THREAD_MAX; i++)
+ SetEvent(SitIdleEvent[i]);
#endif
}
}
// init_thread() is the function which is called when a new thread is
- // launched. It simply calls the idle_loop() function with the supplied
- // threadID. There are two versions of this function; one for POSIX threads
- // and one for Windows threads.
+ // launched. It simply calls the idle_loop() function with the supplied
+ // threadID. There are two versions of this function; one for POSIX
+ // threads and one for Windows threads.
#if !defined(_MSC_VER)
- void *init_thread(void *threadID) {
- idle_loop(*(int *)threadID, NULL);
+ void* init_thread(void *threadID) {
+
+ idle_loop(*(int*)threadID, NULL);
return NULL;
}
#else
DWORD WINAPI init_thread(LPVOID threadID) {
- idle_loop(*(int *)threadID, NULL);
+
+ idle_loop(*(int*)threadID, NULL);
return NULL;
}