const bool PruneDefendingMoves = false;
const bool PruneBlockingMoves = false;
- // Only move margin
- const Value OnlyMoveMargin = Value(100);
+ // If the TT move is at least SingleReplyMargin better then the
+ // remaining ones we will extend it.
+ const Value SingleReplyMargin = Value(0x64);
// Margins for futility pruning in the quiescence search, and at frontier
// and near frontier nodes.
Value id_loop(const Position& pos, Move searchMoves[]);
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value alpha, Value beta);
Value search_pv(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
- Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move forbiddenMove = MOVE_NONE);
+ Value search(Position& pos, SearchStack ss[], Value beta, Depth depth, int ply, bool allowNullmove, int threadID, Move excludedMove = MOVE_NONE);
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
void sp_search(SplitPoint* sp, int threadID);
void sp_search_pv(SplitPoint* sp, int threadID);
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
- movesSearched[moveCount++] = move;
-
// Decide the new search depth
ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
- // Only move extension
- if ( moveCount == 1
+ // We want to extend the TT move if it is much better then remaining ones.
+ // To verify this we do a reduced search on all the other moves but the ttMove,
+ // if result is lower then TT value minus a margin then we assume ttMove is the
+ // only one playable. It is a kind of relaxed single reply extension.
+ if ( depth >= 4 * OnePly
+ && move == ttMove
&& ext < OnePly
- && depth >= 4 * OnePly
- && tte
- && (tte->type() & VALUE_TYPE_LOWER)
- && tte->move() != MOVE_NONE
+ && is_lower_bound(tte->type())
&& tte->depth() >= depth - 3 * OnePly)
{
Value ttValue = value_from_tt(tte->value(), ply);
+
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
- Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
- if (excValue < ttValue - OnlyMoveMargin)
- ext = (depth >= 8 * OnePly)? OnePly : ext + OnePly / 2;
+ Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
+ Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
+
+ // If search result is well below the foreseen score of the ttMove then we
+ // assume ttMove is the only one realistically playable and we extend it.
+ if (excValue < ttValue - SingleReplyMargin)
+ ext = OnePly;
}
}
newDepth = depth - OnePly + ext;
// Update current move
- ss[ply].currentMove = move;
+ movesSearched[moveCount++] = ss[ply].currentMove = move;
// Make and search the move
pos.do_move(move, st, ci, moveIsCheck);
// search() is the search function for zero-width nodes.
Value search(Position& pos, SearchStack ss[], Value beta, Depth depth,
- int ply, bool allowNullmove, int threadID, Move forbiddenMove) {
+ int ply, bool allowNullmove, int threadID, Move excludedMove) {
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
if (value_mate_in(ply + 1) < beta)
return beta - 1;
- // Position key calculation
- Key posKey = pos.get_key();
-
- if (forbiddenMove != MOVE_NONE)
- posKey ^= Position::zobExclusion;
+ // We don't want the score of a partial search to overwrite a previous full search
+ // TT value, so we use a different position key in case of an excluded move exsists.
+ Key posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
// Transposition table lookup
tte = TT.retrieve(posKey);
// Move count pruning limit
const int MCLimit = 3 + (1 << (3*int(depth)/8));
- // Loop through all legal moves until no moves remain or a beta cutoff
- // occurs.
+ // Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.get_next_move()) != MOVE_NONE
&& !thread_should_stop(threadID))
{
assert(move_is_ok(move));
- if (move == forbiddenMove)
+ if (move == excludedMove)
continue;
singleReply = (isCheck && mp.number_of_evasions() == 1);
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
- movesSearched[moveCount++] = move;
-
// Decide the new search depth
ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
- // Only move extension
- if ( forbiddenMove == MOVE_NONE
- && moveCount == 1
+ // We want to extend the TT move if it is much better then remaining ones.
+ // To verify this we do a reduced search on all the other moves but the ttMove,
+ // if result is lower then TT value minus a margin then we assume ttMove is the
+ // only one playable. It is a kind of relaxed single reply extension.
+ if ( depth >= 4 * OnePly
+ && !excludedMove // do not allow recursive single-reply search
+ && move == ttMove
&& ext < OnePly
- && depth >= 4 * OnePly
- && tte
- && (tte->type() & VALUE_TYPE_LOWER)
- && tte->move() != MOVE_NONE
+ && is_lower_bound(tte->type())
&& tte->depth() >= depth - 3 * OnePly)
{
Value ttValue = value_from_tt(tte->value(), ply);
+
if (abs(ttValue) < VALUE_KNOWN_WIN)
{
- Value excValue = search(pos, ss, ttValue - OnlyMoveMargin, Max(Min(depth / 2, depth - 4 * OnePly), OnePly), ply, false, threadID, tte->move());
- if (excValue < ttValue - OnlyMoveMargin)
- ext = (depth >= 8 * OnePly)? OnePly : ext + OnePly / 2;
+ Depth d = Max(Min(depth / 2, depth - 4 * OnePly), OnePly);
+ Value excValue = search(pos, ss, ttValue - SingleReplyMargin, d, ply, false, threadID, ttMove);
+
+ // If search result is well below the foreseen score of the ttMove then we
+ // assume ttMove is the only one realistically playable and we extend it.
+ if (excValue < ttValue - SingleReplyMargin)
+ ext = (depth >= 8 * OnePly) ? OnePly : ext + OnePly / 2;
}
}
newDepth = depth - OnePly + ext;
// Update current move
- ss[ply].currentMove = move;
+ movesSearched[moveCount++] = ss[ply].currentMove = move;
// Futility pruning
if ( useFutilityPruning
&& !captureOrPromotion
&& move != ttMove)
{
- //std::cout << std::endl;
- //for (int d = 2; d < 14; d++)
- // std::cout << d << ", " << 64*(1+bitScanReverse32(d*d)) << std::endl;
-
- //std::cout << std::endl;
-/*
- 64*(1+bitScanReverse32(d*d))
-
- 2 -> 256 - 256
- 3 -> 288 - 320
- 4 -> 512 - 384
- 5 -> 544 - 384
- 6 -> 592 - 448
- 7 -> 624 - 448
- 8 -> 672 - 512
- 9 -> 704 - 512
- 10 -> 832 - 512
- 11 -> 864 - 512
- 12 -> 928 - 576
- 13 -> 960 - 576
-
- 300 + 2*(1 << (3*d/4))
-
- 2 -> 256 - 304
- 3 -> 288 - 308
- 4 -> 512 - 316
- 5 -> 544 - 316
- 6 -> 592 - 332
- 7 -> 624 - 364
- 8 -> 672 - 428
- 9 -> 704 - 428
- 10 -> 832 - 556
- 11 -> 864 - 812
- 12 -> 928 - 1324
- 13 -> 960 - 1324
-
-
- 3 + (1 << (3*int(depth)/8))
-
- 1 * onePly - > moveCount >= 4
- 2 * onePly - > moveCount >= 5
- 3 * onePly - > moveCount >= 7
- 4 * onePly - > moveCount >= 11
- 5 * onePly - > moveCount >= 11
- 6 * onePly - > moveCount >= 19
- 7 * onePly - > moveCount >= 35
-*/
// History pruning. See ok_to_prune() definition
if ( moveCount >= MCLimit
&& ok_to_prune(pos, move, ss[ply].threatMove, depth)
// All legal moves have been searched. A special case: If there were
// no legal moves, it must be mate or stalemate.
if (moveCount == 0)
- return (forbiddenMove == MOVE_NONE ? (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW) : beta - 1);
+ return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.