#include <iostream>
#include <sstream>
-#include "bitcount.h"
#include "book.h"
#include "evaluate.h"
#include "history.h"
/// Variables initialized by UCI options
- // Adjustable playing strength
- int Slowdown = 0;
- const int SlowdownArray[32] = {
- 19, 41, 70, 110, 160, 230, 320, 430, 570, 756, 1000, 1300, 1690, 2197,
- 2834, 3600, 4573, 5809, 7700, 9863, 12633, 16181, 20726, 26584, 34005,
- 43557, 55792, 71463, 91536, 117247, 150180, 192363
- };
- int Strength;
- const int MaxStrength = 25;
-
// Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes
int LMRPVMoves, LMRNonPVMoves; // heavy SMP read access for the latter
Value qsearch(Position& pos, SearchStack ss[], Value alpha, Value beta, Depth depth, int ply, int threadID);
void sp_search(SplitPoint* sp, int threadID);
void sp_search_pv(SplitPoint* sp, int threadID);
- void init_node(const Position& pos, SearchStack ss[], int ply, int threadID);
+ void init_node(SearchStack ss[], int ply, int threadID);
void update_pv(SearchStack ss[], int ply);
void sp_update_pv(SearchStack* pss, SearchStack ss[], int ply);
bool connected_moves(const Position& pos, Move m1, Move m2);
bool ok_to_history(const Position& pos, Move m);
void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
- void slowdown(const Position& pos);
bool fail_high_ply_1();
int current_search_time();
read_weights(pos.side_to_move());
- // Set the number of active threads. If UCI_LimitStrength is enabled, never
- // use more than one thread.
- int newActiveThreads =
- get_option_value_bool("UCI_LimitStrength")? 1 : get_option_value_int("Threads");
+ // Set the number of active threads
+ int newActiveThreads = get_option_value_int("Threads");
if (newActiveThreads != ActiveThreads)
{
ActiveThreads = newActiveThreads;
for (int i = 1; i < ActiveThreads; i++)
assert(thread_is_available(i, 0));
- // Set playing strength
- if (get_option_value_bool("UCI_LimitStrength"))
- {
- Strength = (get_option_value_int("UCI_Elo") - 2100) / 25;
- Slowdown =
- (Strength == MaxStrength)? 0 : SlowdownArray[Max(0, 31-Strength)];
- }
- else
- {
- Strength = MaxStrength;
- Slowdown = 0;
- }
-
// Set thinking time
int myTime = time[side_to_move];
int myIncrement = increment[side_to_move];
NodesBetweenPolls = Min(MaxNodes, 30000);
InfiniteSearch = true; // HACK
}
- else if (Slowdown) {
- if (Slowdown > 50000) NodesBetweenPolls = 30;
- else if (Slowdown > 10000) NodesBetweenPolls = 100;
- else if (Slowdown > 1000) NodesBetweenPolls = 500;
- else if (Slowdown > 100) NodesBetweenPolls = 3000;
- else NodesBetweenPolls = 15000;
- }
else
NodesBetweenPolls = 30000;
// searchMoves are verified, copied, scored and sorted
RootMoveList rml(p, searchMoves);
+ // Print RootMoveList c'tor startup scoring to the standard output,
+ // so that we print information also for iteration 1.
+ std::cout << "info depth " << 1 << "\ninfo depth " << 1
+ << " score " << value_to_string(rml.get_move_score(0))
+ << " time " << current_search_time()
+ << " nodes " << nodes_searched()
+ << " nps " << nps()
+ << " pv " << rml.get_move(0) << "\n";
+
// Initialize
TT.new_search();
H.clear();
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
- init_node(pos, ss, ply, threadID);
+ init_node(ss, ply, threadID);
// After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
- init_node(pos, ss, ply, threadID);
+ init_node(ss, ply, threadID);
// After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
- init_node(pos, ss, ply, threadID);
+ init_node(ss, ply, threadID);
// After init_node() that calls poll()
if (AbortSearch || thread_should_stop(threadID))
if (isCheck)
staticValue = -VALUE_INFINITE;
- else if (tte && tte->type() == VALUE_TYPE_EVAL)
+ else if (tte && (tte->type() & VALUE_TYPE_EVAL))
{
// Use the cached evaluation score if possible
assert(ei.futilityMargin == Value(0));
- staticValue = tte->value() + ply;
+ staticValue = tte->value();
}
else
- staticValue = evaluate(pos, ei, threadID) + ply;
+ staticValue = evaluate(pos, ei, threadID);
if (ply == PLY_MAX - 1)
return evaluate(pos, ei, threadID);
{
// Store the score to avoid a future costly evaluation() call
if (!isCheck && !tte && ei.futilityMargin == 0)
- TT.store(pos.get_key(), bestValue - ply, VALUE_TYPE_EVAL, Depth(-127*OnePly), MOVE_NONE);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
return bestValue;
}
Move m = ss[ply].pv[ply];
if (!pvNode)
{
+ // If bestValue isn't changed it means it is still the static evaluation of
+ // the node, so keep this info to avoid a future costly evaluation() call.
+ ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
+
if (bestValue < beta)
- TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_UPPER, d, MOVE_NONE);
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
else
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, m);
}
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
// Generate all legal moves
- MoveStack* last = generate_legal_moves(pos, mlist);
+ MoveStack* last = generate_moves(pos, mlist);
// Add each move to the moves[] array
for (MoveStack* cur = mlist; cur != last; cur++)
// NodesBetweenPolls nodes, init_node() also calls poll(), which polls
// for user input and checks whether it is time to stop the search.
- void init_node(const Position& pos, SearchStack ss[], int ply, int threadID) {
+ void init_node(SearchStack ss[], int ply, int threadID) {
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
- if (Slowdown && Iteration >= 3)
- slowdown(pos);
-
Threads[threadID].nodes++;
if (threadID == 0)
// the second move is assumed to be a move from the current position.
bool connected_moves(const Position& pos, Move m1, Move m2) {
+
Square f1, t1, f2, t2;
+ Piece p;
assert(move_is_ok(m1));
assert(move_is_ok(m2));
return true;
// Case 4: The destination square for m2 is attacked by the moving piece in m1
- if (pos.piece_attacks_square(pos.piece_on(t1), t1, t2))
+ p = pos.piece_on(t1);
+ if (bit_is_set(pos.attacks_from(p, t1), t2))
return true;
// Case 5: Discovered check, checking piece is the piece moved in m1
- if ( piece_is_slider(pos.piece_on(t1))
+ if ( piece_is_slider(p)
&& bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), f2)
&& !bit_is_set(squares_between(t1, pos.king_square(pos.side_to_move())), t2))
{
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
clear_bit(&occ, f2);
- if (pos.type_of_piece_on(t1) == BISHOP)
+ if (type_of_piece(p) == BISHOP)
{
if (bit_is_set(bishop_attacks_bb(ksq, occ), t1))
return true;
}
- else if (pos.type_of_piece_on(t1) == ROOK)
+ else if (type_of_piece(p) == ROOK)
{
if (bit_is_set(rook_attacks_bb(ksq, occ), t1))
return true;
}
else
{
- assert(pos.type_of_piece_on(t1) == QUEEN);
+ assert(type_of_piece(p) == QUEEN);
if (bit_is_set(queen_attacks_bb(ksq, occ), t1))
return true;
}
}
- // slowdown() simply wastes CPU cycles doing nothing useful. It's used
- // in strength handicap mode.
-
- void slowdown(const Position &pos) {
- int i, n;
- n = Slowdown;
- for (i = 0; i < n; i++) {
- Square s = Square(i&63);
- if (count_1s(pos.attacks_to(s)) > 63)
- std::cout << "This can't happen, but I put this string here anyway, in order to prevent the compiler from optimizing away the useless computation." << std::endl;
- }
- }
-
-
// fail_high_ply_1() checks if some thread is currently resolving a fail
// high at ply 1 at the node below the first root node. This information
// is used for time managment.