#include "misc.h"
#include "movegen.h"
#include "movepick.h"
+#include "position.h"
#include "search.h"
#include "timeman.h"
#include "thread.h"
EasyMoveManager EasyMove;
Value DrawValue[COLOR_NB];
- CounterMoveHistoryStats CounterMoveHistory;
template <NodeType NT>
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
void Search::clear() {
TT.clear();
- CounterMoveHistory.clear();
for (Thread* th : Threads)
{
th->history.clear();
th->counterMoves.clear();
th->fromTo.clear();
+ th->counterMoveHistory.clear();
}
Threads.main()->previousScore = VALUE_INFINITE;
if ( rootMoves.size() == 1
|| Time.elapsed() > Time.optimum() * unstablePvFactor * improvingFactor / 628
- || (mainThread->easyMovePlayed = doEasyMove))
+ || (mainThread->easyMovePlayed = doEasyMove, doEasyMove))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
TTEntry* tte;
Key posKey;
Move ttMove, move, excludedMove, bestMove;
- Depth extension, newDepth, predictedDepth;
+ Depth extension, newDepth;
Value bestValue, value, ttValue, eval, nullValue;
bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning;
if (pos.legal(move))
{
ss->currentMove = move;
- ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)];
+ ss->counterMoves = &thisThread->counterMoveHistory[pos.moved_piece(move)][to_sq(move)];
pos.do_move(move, st, pos.gives_check(move));
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
pos.undo_move(move);
newDepth = depth - ONE_PLY + extension;
// Step 13. Pruning at shallow depth
- if ( !rootNode
- && !captureOrPromotion
+ if ( !rootNode
&& !inCheck
- && !givesCheck
- && bestValue > VALUE_MATED_IN_MAX_PLY
- && !pos.advanced_pawn_push(move))
+ && bestValue > VALUE_MATED_IN_MAX_PLY)
{
- // Move count based pruning
- if (moveCountPruning)
- continue;
-
- predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
+ if ( !captureOrPromotion
+ && !givesCheck
+ && !pos.advanced_pawn_push(move))
+ {
+ // Move count based pruning
+ if (moveCountPruning)
+ continue;
- // Countermoves based pruning
- if ( predictedDepth < 3 * ONE_PLY
- && (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
- && (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
- && (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
- continue;
+ // Reduced depth of the next LMR search
+ int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
- // Futility pruning: parent node
- if ( predictedDepth < 7 * ONE_PLY
- && ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
- continue;
+ // Countermoves based pruning
+ if ( lmrDepth < 3
+ && (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
+ && (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
+ && (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
+ continue;
- // Prune moves with negative SEE at low depths and below a decreasing
- // threshold at higher depths.
- if (predictedDepth < 8 * ONE_PLY)
- {
- Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
- : -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
+ // Futility pruning: parent node
+ if ( lmrDepth < 7
+ && ss->staticEval + 256 + 200 * lmrDepth <= alpha)
+ continue;
- if (pos.see_sign(move) < see_v)
+ // Prune moves with negative SEE
+ if ( lmrDepth < 8
+ && pos.see_sign(move) < Value(-35 * lmrDepth * lmrDepth))
continue;
}
+ else if ( depth < 7 * ONE_PLY
+ && pos.see_sign(move) < Value(-35 * depth / ONE_PLY * depth / ONE_PLY))
+ continue;
}
// Speculative prefetch as early as possible
}
ss->currentMove = move;
- ss->counterMoves = &CounterMoveHistory[moved_piece][to_sq(move)];
+ ss->counterMoves = &thisThread->counterMoveHistory[moved_piece][to_sq(move)];
// Step 14. Make the move
pos.do_move(move, st, givesCheck);