void Search::init() {
for (int i = 1; i < MAX_MOVES; ++i)
- Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
+ Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
}
Time.init(Limits, us, rootPos.game_ply());
TT.new_search();
- Eval::verify_NNUE();
+ Eval::NNUE::verify();
if (rootMoves.empty())
{
// Start with a small aspiration window and, in the case of a fail
// high/low, re-search with a bigger window until we don't fail
// high/low anymore.
- int failedHighCnt = 0;
+ failedHighCnt = 0;
while (true)
{
Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
++failedHighCnt;
}
else
- {
- ++rootMoves[pvIdx].bestMoveCount;
break;
- }
delta += delta / 4 + 5;
totBestMoveChanges += th->bestMoveChanges;
th->bestMoveChanges = 0;
}
- double bestMoveInstability = 1 + totBestMoveChanges / Threads.size();
+ double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
double totalTime = rootMoves.size() == 1 ? 0 :
Time.optimum() * fallingEval * reduction * bestMoveInstability;
constexpr bool PvNode = NT == PV;
const bool rootNode = PvNode && ss->ply == 0;
+ const Depth maxNextDepth = rootNode ? depth : depth + 1;
// Check if we have an upcoming move which draws by repetition, or
// if the opponent had an alternative move earlier to this position.
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
- bool ttHit, ttPv, formerPv, givesCheck, improving, didLMR, priorCapture;
+ bool formerPv, givesCheck, improving, didLMR, priorCapture;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning,
ttCapture, singularQuietLMR;
Piece movedPiece;
assert(0 <= ss->ply && ss->ply < MAX_PLY);
(ss+1)->ply = ss->ply + 1;
+ (ss+1)->ttPv = false;
(ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
Square prevSq = to_sq((ss-1)->currentMove);
// starts with statScore = 0. Later grandchildren start with the last calculated
// statScore of the previous grandchild. This influences the reduction rules in
// LMR which are based on the statScore of parent position.
- if (rootNode)
- (ss+4)->statScore = 0;
- else
+ if (!rootNode)
(ss+2)->statScore = 0;
// Step 4. Transposition table lookup. We don't want the score of a partial
// position key in case of an excluded move.
excludedMove = ss->excludedMove;
posKey = excludedMove == MOVE_NONE ? pos.key() : pos.key() ^ make_key(excludedMove);
- tte = TT.probe(posKey, ttHit);
- ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
+ tte = TT.probe(posKey, ss->ttHit);
+ ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
- : ttHit ? tte->move() : MOVE_NONE;
- ttPv = PvNode || (ttHit && tte->is_pv());
- formerPv = ttPv && !PvNode;
+ : ss->ttHit ? tte->move() : MOVE_NONE;
+ if (!excludedMove)
+ ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
+ formerPv = ss->ttPv && !PvNode;
- if ( ttPv
+ if ( ss->ttPv
&& depth > 12
&& ss->ply - 1 < MAX_LPH
&& !priorCapture
// thisThread->ttHitAverage can be used to approximate the running average of ttHit
thisThread->ttHitAverage = (TtHitAverageWindow - 1) * thisThread->ttHitAverage / TtHitAverageWindow
- + TtHitAverageResolution * ttHit;
+ + TtHitAverageResolution * ss->ttHit;
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
- && ttHit
+ && ss->ttHit
&& tte->depth() >= depth
&& ttValue != VALUE_NONE // Possible in case of TT access race
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
if ( b == BOUND_EXACT
|| (b == BOUND_LOWER ? value >= beta : value <= alpha))
{
- tte->save(posKey, value_to_tt(value, ss->ply), ttPv, b,
+ tte->save(posKey, value_to_tt(value, ss->ply), ss->ttPv, b,
std::min(MAX_PLY - 1, depth + 6),
MOVE_NONE, VALUE_NONE);
improving = false;
goto moves_loop;
}
- else if (ttHit)
+ else if (ss->ttHit)
{
// Never assume anything about values stored in TT
ss->staticEval = eval = tte->eval();
else
ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
- tte->save(posKey, VALUE_NONE, ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
+ tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
}
// Step 7. Razoring (~1 Elo)
&& (ss-1)->statScore < 22977
&& eval >= beta
&& eval >= ss->staticEval
- && ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ttPv + 182
+ && ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
&& !excludedMove
&& pos.non_pawn_material(us)
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = (817 + 71 * depth) / 213 + std::min(int(eval - beta) / 192, 3);
+ Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3);
ss->currentMove = MOVE_NULL;
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
// there and in further interactions with transposition table cutoff depth is set to depth - 3
// because probCut search has depth set to depth - 4 but we also do a move before it
// so effective depth is equal to depth - 3
- && !( ttHit
+ && !( ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE
&& ttValue < probCutBeta))
{
// if ttMove is a capture and value from transposition table is good enough produce probCut
// cutoff without digging into actual probCut search
- if ( ttHit
+ if ( ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE
&& ttValue >= probCutBeta
assert(probCutBeta < VALUE_INFINITE);
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
int probCutCount = 0;
+ bool ttPv = ss->ttPv;
+ ss->ttPv = false;
while ( (move = mp.next_move()) != MOVE_NONE
&& probCutCount < 2 + 2 * cutNode)
if (value >= probCutBeta)
{
// if transposition table doesn't have equal or more deep info write probCut data into it
- if ( !(ttHit
+ if ( !(ss->ttHit
&& tte->depth() >= depth - 3
&& ttValue != VALUE_NONE))
tte->save(posKey, value_to_tt(value, ss->ply), ttPv,
return value;
}
}
+ ss->ttPv = ttPv;
}
+ // Step 11. If the position is not in TT, decrease depth by 2
+ if ( PvNode
+ && depth >= 6
+ && !ttMove)
+ depth -= 2;
+
moves_loop: // When in check, search starts from here
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
// Mark this node as being searched
ThreadHolding th(thisThread, posKey, ss->ply);
- // Step 11. Loop through all pseudo-legal moves until no moves remain
+ // Step 12. Loop through all pseudo-legal moves until no moves remain
// or a beta cutoff occurs.
while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
{
// Calculate new depth for this move
newDepth = depth - 1;
- // Step 12. Pruning at shallow depth (~200 Elo)
+ // Step 13. Pruning at shallow depth (~200 Elo)
if ( !rootNode
&& pos.non_pawn_material(us)
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
continue;
- // Futility pruning for captures
- if ( !givesCheck
- && lmrDepth < 6
- && !(PvNode && abs(bestValue) < 2)
- && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
- && !ss->inCheck
- && ss->staticEval + 169 + 244 * lmrDepth
- + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
- continue;
-
// See based pruning
if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
continue;
}
}
- // Step 13. Extensions (~75 Elo)
+ // Step 14. Extensions (~75 Elo)
// Singular extension search (~70 Elo). If all moves but one fail low on a
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
&& pos.non_pawn_material() <= 2 * RookValueMg)
extension = 1;
- // Castling extension
- if ( type_of(move) == CASTLING
- && popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2)
- extension = 1;
-
// Late irreversible move extension
if ( move == ttMove
&& pos.rule50_count() > 80
[movedPiece]
[to_sq(move)];
- // Step 14. Make the move
+ // Step 15. Make the move
pos.do_move(move, st, givesCheck);
- // Step 15. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
+ // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
// re-searched at full depth.
if ( depth >= 3
- && moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
- && (!rootNode || thisThread->best_move_count(move) == 0)
+ && moveCount > 1 + 2 * rootNode
&& ( !captureOrPromotion
|| moveCountPruning
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
{
Depth r = reduction(improving, depth, moveCount);
- // Decrease reduction at non-check cut nodes for second move at low depths
- if ( cutNode
- && depth <= 10
- && moveCount <= 2
- && !ss->inCheck)
- r--;
-
// Decrease reduction if the ttHit running average is large
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
r--;
r++;
// Decrease reduction if position is or has been on the PV (~10 Elo)
- if (ttPv)
+ if (ss->ttPv)
r -= 2;
if (moveCountPruning && !formerPv)
// Decrease reduction if ttMove has been singularly extended (~3 Elo)
if (singularQuietLMR)
- r -= 1 + formerPv;
+ r--;
if (!captureOrPromotion)
{
if (ttCapture)
r++;
+ // Increase reduction at root if failing high
+ r += rootNode ? thisThread->failedHighCnt * thisThread->failedHighCnt * moveCount / 512 : 0;
+
// Increase reduction for cut nodes (~10 Elo)
if (cutNode)
r += 2;
// hence break make_move(). (~2 Elo)
else if ( type_of(move) == NORMAL
&& !pos.see_ge(reverse_move(move)))
- r -= 2 + ttPv - (type_of(movedPiece) == PAWN);
+ r -= 2 + ss->ttPv - (type_of(movedPiece) == PAWN);
ss->statScore = thisThread->mainHistory[us][from_to(move)]
+ (*contHist[0])[movedPiece][to_sq(move)]
}
else
{
- // Increase reduction for captures/promotions if late move and at low depth
- if (depth < 8 && moveCount > 2)
- r++;
-
- // Unless giving check, this capture is likely bad
- if ( !givesCheck
- && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
- r++;
+ // Increase reduction for captures/promotions if late move and at low depth
+ if (depth < 8 && moveCount > 2)
+ r++;
+
+ // Unless giving check, this capture is likely bad
+ if ( !givesCheck
+ && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
+ r++;
}
Depth d = std::clamp(newDepth - r, 1, newDepth);
didLMR = false;
}
- // Step 16. Full depth search when LMR is skipped or fails high
+ // Step 17. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
{
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
(ss+1)->pv = pv;
(ss+1)->pv[0] = MOVE_NONE;
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
+ value = -search<PV>(pos, ss+1, -beta, -alpha,
+ std::min(maxNextDepth, newDepth), false);
}
- // Step 17. Undo move
+ // Step 18. Undo move
pos.undo_move(move);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- // Step 18. Check for a new best move
+ // Step 19. Check for a new best move
// Finished searching the move. If a stop occurred, the return value of
// the search cannot be trusted, and we return immediately without
// updating best move, PV and TT.
return VALUE_DRAW;
*/
- // Step 19. Check for mate and stalemate
+ // Step 20. Check for mate and stalemate
// All legal moves have been searched and if there are no legal moves, it
// must be a mate or a stalemate. If we are in a singular extension search then
// return a fail low score.
if (PvNode)
bestValue = std::min(bestValue, maxValue);
+ // If no good move is found and the previous position was ttPv, then the previous
+ // opponent move is probably good and the new position is added to the search tree.
+ if (bestValue <= alpha)
+ ss->ttPv = ss->ttPv || ((ss-1)->ttPv && depth > 3);
+ // Otherwise, a counter move has been found and if the position is the last leaf
+ // in the search tree, remove the position from the search tree.
+ else if (depth > 3)
+ ss->ttPv = ss->ttPv && (ss+1)->ttPv;
+
if (!excludedMove && !(rootNode && thisThread->pvIdx))
- tte->save(posKey, value_to_tt(bestValue, ss->ply), ttPv,
+ tte->save(posKey, value_to_tt(bestValue, ss->ply), ss->ttPv,
bestValue >= beta ? BOUND_LOWER :
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
depth, bestMove, ss->staticEval);
Move ttMove, move, bestMove;
Depth ttDepth;
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
- bool ttHit, pvHit, givesCheck, captureOrPromotion;
+ bool pvHit, givesCheck, captureOrPromotion;
int moveCount;
if (PvNode)
: DEPTH_QS_NO_CHECKS;
// Transposition table lookup
posKey = pos.key();
- tte = TT.probe(posKey, ttHit);
- ttValue = ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
- ttMove = ttHit ? tte->move() : MOVE_NONE;
- pvHit = ttHit && tte->is_pv();
+ tte = TT.probe(posKey, ss->ttHit);
+ ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
+ ttMove = ss->ttHit ? tte->move() : MOVE_NONE;
+ pvHit = ss->ttHit && tte->is_pv();
if ( !PvNode
- && ttHit
+ && ss->ttHit
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
}
else
{
- if (ttHit)
+ if (ss->ttHit)
{
// Never assume anything about values stored in TT
if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)
{
- if (!ttHit)
+ if (!ss->ttHit)
tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
DEPTH_NONE, MOVE_NONE, ss->staticEval);
assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
// moveCount pruning
- if (moveCount > abs(depth) + 2)
+ if (moveCount > 2)
continue;
futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
}
// Do not search moves with negative SEE values
- if (!ss->inCheck && !pos.see_ge(move))
+ if ( !ss->inCheck
+ && !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
+ && !pos.see_ge(move))
continue;
// Speculative prefetch as early as possible
[pos.moved_piece(move)]
[to_sq(move)];
+ // CounterMove based pruning
if ( !captureOrPromotion
- && moveCount >= abs(depth) + 1
+ && bestValue > VALUE_TB_LOSS_IN_MAX_PLY
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
continue;
// All legal moves have been searched. A special case: if we're in check
// and no legal moves were found, it is checkmate.
if (ss->inCheck && bestValue == -VALUE_INFINITE)
+ {
+ assert(!MoveList<LEGAL>(pos).size());
+
return mated_in(ss->ply); // Plies to mate from the root
+ }
tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
bestValue >= beta ? BOUND_LOWER :
else
captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1;
- // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
- if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
+ // Extra penalty for a quiet early move that was not a TT move or main killer move in previous ply when it gets refuted
+ if ( ((ss-1)->moveCount == 1 + (ss-1)->ttHit || ((ss-1)->currentMove == (ss-1)->killers[0]))
&& !pos.captured_piece())
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1);
{
bool updated = rootMoves[i].score != -VALUE_INFINITE;
- if (depth == 1 && !updated)
+ if (depth == 1 && !updated && i > 0)
continue;
- Depth d = updated ? depth : depth - 1;
+ Depth d = updated ? depth : std::max(1, depth - 1);
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
+ if (v == -VALUE_INFINITE)
+ v = VALUE_ZERO;
+
bool tb = TB::RootInTB && abs(v) < VALUE_MATE_IN_MAX_PLY;
v = tb ? rootMoves[i].tbScore : v;
if (RootInTB)
{
// Sort moves according to TB rank
- std::sort(rootMoves.begin(), rootMoves.end(),
+ std::stable_sort(rootMoves.begin(), rootMoves.end(),
[](const RootMove &a, const RootMove &b) { return a.tbRank > b.tbRank; } );
// Probe during search only if DTZ is not available and we are winning