enum NodeType { Root, PV, NonPV };
// Razoring and futility margin based on depth
- int razor_margin[4] = {483, 570, 603, 554};
+ const int razor_margin[4] = { 483, 570, 603, 554 };
Value futility_margin(Depth d) { return Value(200 * d); }
// Futility and reductions lookup tables, initialized at startup
for (Thread* th : Threads)
{
- th->History.clear();
- th->Countermoves.clear();
+ th->history.clear();
+ th->counterMoves.clear();
}
}
for (Thread* th : Threads)
{
th->maxPly = 0;
- th->depth = DEPTH_ZERO;
+ th->rootDepth = DEPTH_ZERO;
th->searching = true;
if (th != this)
{
multiPV = std::min(multiPV, rootMoves.size());
// Iterative deepening loop until requested to stop or target depth reached
- while (++depth < DEPTH_MAX && !Signals.stop && (!Limits.depth || depth <= Limits.depth))
+ while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || rootDepth <= Limits.depth))
{
// Set up the new depth for the helper threads
if (!isMainThread)
- depth = Threads.main()->depth + Depth(int(3 * log(1 + this->idx)));
+ rootDepth = Threads.main()->rootDepth + Depth(int(3 * log(1 + this->idx)));
// Age out PV variability metric
if (isMainThread)
for (PVIdx = 0; PVIdx < multiPV && !Signals.stop; ++PVIdx)
{
// Reset aspiration window starting size
- if (depth >= 5 * ONE_PLY)
+ if (rootDepth >= 5 * ONE_PLY)
{
delta = Value(18);
alpha = std::max(rootMoves[PVIdx].previousScore - delta,-VALUE_INFINITE);
// high/low anymore.
while (true)
{
- bestValue = ::search<Root>(rootPos, ss, alpha, beta, depth, false);
+ bestValue = ::search<Root>(rootPos, ss, alpha, beta, rootDepth, false);
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
&& multiPV == 1
&& (bestValue <= alpha || bestValue >= beta)
&& Time.elapsed() > 3000)
- sync_cout << UCI::pv(rootPos, depth, alpha, beta) << sync_endl;
+ sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
// In case of failing low/high increase aspiration window and
// re-search, otherwise exit the loop.
<< " time " << Time.elapsed() << sync_endl;
else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000)
- sync_cout << UCI::pv(rootPos, depth, alpha, beta) << sync_endl;
+ sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
}
if (!isMainThread)
continue;
// If skill level is enabled and time is up, pick a sub-optimal best move
- if (skill.enabled() && skill.time_to_pick(depth))
+ if (skill.enabled() && skill.time_to_pick(rootDepth))
skill.pick_best(multiPV);
// Have we found a "mate in x"?
if (!Signals.stop && !Signals.stopOnPonderhit)
{
// Take some extra time if the best move has changed
- if (depth > 4 * ONE_PLY && multiPV == 1)
+ if (rootDepth > 4 * ONE_PLY && multiPV == 1)
Time.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all
{
// Step 2. Check for aborted search and immediate draw
if (Signals.stop || pos.is_draw() || ss->ply >= MAX_PLY)
- return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos) : DrawValue[pos.side_to_move()];
+ return ss->ply >= MAX_PLY && !inCheck ? evaluate(pos)
+ : DrawValue[pos.side_to_move()];
// Step 3. Mate distance pruning. Even if we mate at the next move our score
// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
(ss+1)->skipEarlyPruning = false; (ss+1)->reduction = DEPTH_ZERO;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
- // Step 4. Transposition table lookup
- // We don't want the score of a partial search to overwrite a previous full search
- // TT value, so we use a different position key in case of an excluded move.
+ // Step 4. Transposition table lookup. We don't want the score of a partial
+ // search to overwrite a previous full search TT value, so we use a different
+ // position key in case of an excluded move.
excludedMove = ss->excludedMove;
posKey = excludedMove ? pos.exclusion_key() : pos.key();
tte = TT.probe(posKey, ttHit);
- ss->ttMove = ttMove = RootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0] : ttHit ? tte->move() : MOVE_NONE;
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
+ ss->ttMove = ttMove = RootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
+ : ttHit ? tte->move() : MOVE_NONE;
- // At non-PV nodes we check for a fail high/low. We don't prune at PV nodes
+ // At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
&& tte->depth() >= depth
- && ttValue != VALUE_NONE // Only in case of TT access race
+ && ttValue != VALUE_NONE // Possible in case of TT access race
&& (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
: (tte->bound() & BOUND_UPPER)))
{
else
{
eval = ss->staticEval =
- (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
+ (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
+ : -(ss-1)->staticEval + 2 * Eval::Tempo;
- tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
+ tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
+ ss->staticEval, TT.generation());
}
if (ss->skipEarlyPruning)
// Step 9. ProbCut (skipped when in check)
// If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
- // and a reduced search returns a value much above beta, we can (almost) safely
- // prune the previous move.
+ // and a reduced search returns a value much above beta, we can (almost)
+ // safely prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
assert((ss-1)->currentMove != MOVE_NONE);
assert((ss-1)->currentMove != MOVE_NULL);
- MovePicker mp(pos, ttMove, thisThread->History, CounterMovesHistory, PieceValue[MG][pos.captured_piece_type()]);
+ MovePicker mp(pos, ttMove, thisThread->history, PieceValue[MG][pos.captured_piece_type()]);
CheckInfo ci(pos);
while ((move = mp.next_move()) != MOVE_NONE)
moves_loop: // When in check search starts from here
- Square prevMoveSq = to_sq((ss-1)->currentMove);
- Move countermove = thisThread->Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq];
+ Square prevSq = to_sq((ss-1)->currentMove);
+ Move cm = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
+ const CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
- MovePicker mp(pos, ttMove, depth, thisThread->History, CounterMovesHistory, countermove, ss);
+ MovePicker mp(pos, ttMove, depth, thisThread->history, cmh, cm, ss);
CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
improving = ss->staticEval >= (ss-2)->staticEval
// At root obey the "searchmoves" option and skip moves not listed in Root
// Move List. As a consequence any illegal move is also skipped. In MultiPV
// mode we also skip PV moves which have been already searched.
- if (RootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx, thisThread->rootMoves.end(), move))
+ if (RootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx,
+ thisThread->rootMoves.end(), move))
continue;
ss->moveCount = ++moveCount;
&& moveCount >= FutilityMoveCounts[improving][depth])
continue;
- // History Score Pruning
+ // History based pruning
if ( depth <= 3 * ONE_PLY
- && thisThread->History[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO
- && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
- [pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO)
+ && thisThread->history[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO
+ && cmh[pos.moved_piece(move)][to_sq(move)] < VALUE_ZERO)
continue;
predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
{
ss->reduction = reduction<PvNode>(improving, depth, moveCount);
+ // Increase reduction for cut nodes and moves with a bad history
if ( (!PvNode && cutNode)
- || ( thisThread->History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
- && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
- [pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO))
+ || ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
+ && cmh[pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO))
ss->reduction += ONE_PLY;
- if ( thisThread->History[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO
- && CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
- [pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO)
+ // Decrease reduction for moves with a good history
+ if ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO
+ && cmh[pos.piece_on(to_sq(move))][to_sq(move)] > VALUE_ZERO)
ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY);
// Decrease reduction for moves that escape a capture
if (RootNode)
{
- RootMove& rm = *std::find(thisThread->rootMoves.begin(), thisThread->rootMoves.end(), move);
+ RootMove& rm = *std::find(thisThread->rootMoves.begin(),
+ thisThread->rootMoves.end(), move);
// PV move or new best move ?
if (moveCount == 1 || value > alpha)
update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
// Bonus for prior countermove that caused the fail low
- else if (!bestMove)
+ else if ( depth >= 3 * ONE_PLY
+ && !bestMove
+ && !inCheck
+ && !pos.captured_piece_type()
+ && is_ok((ss - 1)->currentMove)
+ && is_ok((ss - 2)->currentMove))
{
- if (is_ok((ss - 2)->currentMove) && is_ok((ss - 1)->currentMove) && !pos.captured_piece_type() && !inCheck && depth>=3*ONE_PLY)
- {
- Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
- Square prevSq = to_sq((ss - 1)->currentMove);
- Square prevPrevSq = to_sq((ss - 2)->currentMove);
- HistoryStats& flMoveCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
- flMoveCmh.updateCMH(pos.piece_on(prevSq), prevSq, bonus);
- }
+ Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
+ Square prevPrevSq = to_sq((ss - 2)->currentMove);
+ CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
+ prevCmh.update(pos.piece_on(prevSq), prevSq, bonus);
}
tte->save(posKey, value_to_tt(bestValue, ss->ply),
// Check for an instant draw or if the maximum ply has been reached
if (pos.is_draw() || ss->ply >= MAX_PLY)
- return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos) : DrawValue[pos.side_to_move()];
+ return ss->ply >= MAX_PLY && !InCheck ? evaluate(pos)
+ : DrawValue[pos.side_to_move()];
assert(0 <= ss->ply && ss->ply < MAX_PLY);
}
else
ss->staticEval = bestValue =
- (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
+ (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
+ : -(ss-1)->staticEval + 2 * Eval::Tempo;
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
// be generated.
- MovePicker mp(pos, ttMove, depth, pos.this_thread()->History, CounterMovesHistory, to_sq((ss-1)->currentMove));
+ MovePicker mp(pos, ttMove, depth, pos.this_thread()->history, to_sq((ss-1)->currentMove));
CheckInfo ci(pos);
// Loop through the moves until no moves remain or a beta cutoff occurs
if (PvNode) // Update pv even in fail-high case
update_pv(ss->pv, move, (ss+1)->pv);
- if (PvNode && value < beta) // Update alpha here! Always alpha < beta
+ if (PvNode && value < beta) // Update alpha here!
{
alpha = value;
bestMove = move;
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY));
Square prevSq = to_sq((ss-1)->currentMove);
- HistoryStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
+ CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
Thread* thisThread = pos.this_thread();
- thisThread->History.updateH(pos.moved_piece(move), to_sq(move), bonus);
+ thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
if (is_ok((ss-1)->currentMove))
{
- thisThread->Countermoves.update(pos.piece_on(prevSq), prevSq, move);
- cmh.updateCMH(pos.moved_piece(move), to_sq(move), bonus);
+ thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
+ cmh.update(pos.moved_piece(move), to_sq(move), bonus);
}
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->History.updateH(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
if (is_ok((ss-1)->currentMove))
- cmh.updateCMH(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
- // Extra penalty for PV move in previous ply when it gets refuted
- if (is_ok((ss-2)->currentMove) && (ss-1)->moveCount == 1 && !pos.captured_piece_type())
+ // Extra penalty for TT move in previous ply when it gets refuted
+ if ( (ss-1)->moveCount == 1
+ && !pos.captured_piece_type()
+ && is_ok((ss-2)->currentMove))
{
Square prevPrevSq = to_sq((ss-2)->currentMove);
- HistoryStats& ttMoveCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
- ttMoveCmh.updateCMH(pos.piece_on(prevSq), prevSq, -bonus - 2 * depth / ONE_PLY - 1);
+ CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
+ prevCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * depth / ONE_PLY - 1);
}
}