}
// Step 11. Internal iterative deepening (skipped when in check, ~2 Elo)
- if ( depth >= 6 * ONE_PLY
- && !ttMove
- && (PvNode || ss->staticEval + 128 >= beta))
+ if ( depth >= 8 * ONE_PLY
+ && !ttMove)
{
Depth d = 3 * depth / 4 - 2 * ONE_PLY;
search<NT>(pos, ss, alpha, beta, d, cutNode, true);