LimitsType Limits;
RootMoveVector RootMoves;
Position RootPos;
- TimePoint SearchTime;
StateStackPtr SetupStates;
}
};
size_t PVIdx;
- TimeManager TimeMgr;
EasyMoveManager EasyMove;
double BestMoveChanges;
Value DrawValue[COLOR_NB];
void Search::think() {
- TimeMgr.init(Limits, RootPos.side_to_move(), RootPos.game_ply());
+ Color us = RootPos.side_to_move();
+ Time.init(Limits, us, RootPos.game_ply(), now());
int contempt = Options["Contempt"] * PawnValueEg / 100; // From centipawns
- DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
- DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt);
+ DrawValue[ us] = VALUE_DRAW - Value(contempt);
+ DrawValue[~us] = VALUE_DRAW + Value(contempt);
TB::Hits = 0;
TB::RootInTB = false;
Threads.timer->run = false;
}
+ // When playing in 'nodes as time' mode, subtract the searched nodes from
+ // the available ones before to exit.
+ if (Limits.npmsec)
+ Time.availableNodes += Limits.inc[us] - RootPos.nodes_searched();
+
// When we reach the maximum depth, we can arrive here without a raise of
// Signals.stop. However, if we are pondering or in an infinite search,
// the UCI protocol states that we shouldn't print the best move before the
CounterMovesHistory.clear();
Gains.clear();
Countermoves.clear();
-
+
size_t multiPV = Options["MultiPV"];
Skill skill(Options["Skill Level"]);
// the UI) before a re-search.
if ( multiPV == 1
&& (bestValue <= alpha || bestValue >= beta)
- && now() - SearchTime > 3000)
+ && Time.elapsed() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
// In case of failing low/high increase aspiration window and
if (Signals.stop)
sync_cout << "info nodes " << RootPos.nodes_searched()
- << " time " << now() - SearchTime << sync_endl;
+ << " time " << Time.elapsed() << sync_endl;
- else if (PVIdx + 1 == multiPV || now() - SearchTime > 3000)
+ else if (PVIdx + 1 == multiPV || Time.elapsed() > 3000)
sync_cout << UCI::pv(pos, depth, alpha, beta) << sync_endl;
}
{
// Take some extra time if the best move has changed
if (depth > 4 * ONE_PLY && multiPV == 1)
- TimeMgr.pv_instability(BestMoveChanges);
+ Time.pv_instability(BestMoveChanges);
// Stop the search if only one legal move is available or all
// of the available time has been used or we matched an easyMove
// from the previous search and just did a fast verification.
if ( RootMoves.size() == 1
- || now() - SearchTime > TimeMgr.available_time()
+ || Time.elapsed() > Time.available()
|| ( RootMoves[0].pv[0] == easyMove
&& BestMoveChanges < 0.03
- && now() - SearchTime > TimeMgr.available_time() / 10))
+ && Time.elapsed() > Time.available() / 10))
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".
// Clear any candidate easy move that wasn't stable for the last search
// iterations; the second condition prevents consecutive fast moves.
- if (EasyMove.stableCnt < 6 || now() - SearchTime < TimeMgr.available_time())
+ if (EasyMove.stableCnt < 6 || Time.elapsed() < Time.available())
EasyMove.clear();
// If skill level is enabled, swap best PV line with the sub-optimal one
ss->currentMove = ttMove; // Can be MOVE_NONE
// If ttMove is quiet, update killers, history, counter move on TT hit
- if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck)
+ if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
update_stats(pos, ss, ttMove, depth, nullptr, 0);
return ttValue;
moves_loop: // When in check and at SpNode search starts from here
Square prevMoveSq = to_sq((ss-1)->currentMove);
- Move countermoves[] = { Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].first,
- Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq].second };
+ Move countermove = Countermoves[pos.piece_on(prevMoveSq)][prevMoveSq];
- MovePicker mp(pos, ttMove, depth, History, CounterMovesHistory, countermoves, ss);
+ MovePicker mp(pos, ttMove, depth, History, CounterMovesHistory, countermove, ss);
CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
improving = ss->staticEval >= (ss-2)->staticEval
{
Signals.firstRootMove = (moveCount == 1);
- if (thisThread == Threads.main() && now() - SearchTime > 3000)
+ if (thisThread == Threads.main() && Time.elapsed() > 3000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::move(move, pos.is_chess960())
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
}
ss->currentMove = move;
- if (!SpNode && !captureOrPromotion && quietCount < 64)
- quietsSearched[quietCount++] = move;
// Step 14. Make the move
pos.do_move(move, st, givesCheck);
if ( (!PvNode && cutNode)
|| History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
- || CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq][pos.piece_on(to_sq(move))][to_sq(move)]
- + History[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO)
+ || ( History[pos.piece_on(to_sq(move))][to_sq(move)]
+ + CounterMovesHistory[pos.piece_on(prevMoveSq)][prevMoveSq]
+ [pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO))
ss->reduction += ONE_PLY;
- if (move == countermoves[0] || move == countermoves[1])
+ if (move == countermove)
ss->reduction = std::max(DEPTH_ZERO, ss->reduction - ONE_PLY);
// Decrease reduction for moves that escape a capture
rm.score = -VALUE_INFINITE;
}
+ bool newBestMove = false;
if (value > bestValue)
{
bestValue = SpNode ? splitPoint->bestValue = value : value;
&& (move != EasyMove.get(pos.key()) || moveCount > 1))
EasyMove.clear();
+ newBestMove = true;
bestMove = SpNode ? splitPoint->bestMove = move : move;
if (PvNode && !RootNode) // Update pv even in fail-high case
}
}
+ if (!SpNode && !captureOrPromotion && !newBestMove && quietCount < 64)
+ quietsSearched[quietCount++] = move;
+
// Step 19. Check for splitting the search
if ( !SpNode
&& Threads.size() >= 2
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
// Quiet best move: update killers, history and countermoves
- else if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck)
- update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1);
+ else if (bestMove != MOVE_NONE && !pos.capture_or_promotion(bestMove))
+ update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
tte->save(posKey, value_to_tt(bestValue, ss->ply),
bestValue >= beta ? BOUND_LOWER :
// Detect non-capture evasions that are candidates to be pruned
evasionPrunable = InCheck
&& bestValue > VALUE_MATED_IN_MAX_PLY
- && !pos.capture(move)
- && !pos.can_castle(pos.side_to_move());
+ && !pos.capture(move);
// Don't search moves with negative SEE values
if ( (!InCheck || evasionPrunable)
*pv = MOVE_NONE;
}
- // update_stats() updates killers, history and countermoves stats after a fail-high
- // of a quiet move.
+ // update_stats() updates killers, history, countermove history and countermoves stats for a quiet best move.
void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
+ // Extra penalty for TT move in previous ply when it gets refuted
if (is_ok((ss-2)->currentMove) && (ss-1)->currentMove == (ss-1)->ttMove)
{
Square prevPrevSq = to_sq((ss-2)->currentMove);
-
- // Extra penalty for TT move in previous ply when it gets refuted
HistoryStats& ttMoveCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
ttMoveCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * depth / ONE_PLY - 1);
}
string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
std::stringstream ss;
- TimePoint elapsed = now() - SearchTime + 1;
+ int elapsed = Time.elapsed() + 1;
size_t multiPV = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
void check_time() {
static TimePoint lastInfoTime = now();
- TimePoint elapsed = now() - SearchTime;
+ int elapsed = Time.elapsed();
if (now() - lastInfoTime >= 1000)
{
{
bool stillAtFirstMove = Signals.firstRootMove
&& !Signals.failedLowAtRoot
- && elapsed > TimeMgr.available_time() * 75 / 100;
+ && elapsed > Time.available() * 75 / 100;
if ( stillAtFirstMove
- || elapsed > TimeMgr.maximum_time() - 2 * TimerThread::Resolution)
+ || elapsed > Time.maximum() - 2 * TimerThread::Resolution)
Signals.stop = true;
}
else if (Limits.movetime && elapsed >= Limits.movetime)