/// Types
- // IterationInfoType stores search results for each iteration
- //
- // Because we use relatively small (dynamic) aspiration window,
- // there happens many fail highs and fail lows in root. And
- // because we don't do researches in those cases, "value" stored
- // here is not necessarily exact. Instead in case of fail high/low
- // we guess what the right value might be and store our guess
- // as a "speculated value" and then move on. Speculated values are
- // used just to calculate aspiration window width, so also if are
- // not exact is not big a problem.
-
- struct IterationInfoType {
-
- IterationInfoType(Value v = Value(0), Value sv = Value(0))
- : value(v), speculatedValue(sv) {}
-
- Value value, speculatedValue;
- };
-
-
// The BetaCounterType class is used to order moves at ply one.
// Apart for the first one that has its score, following moves
// normally have score -VALUE_INFINITE, so are ordered according
// Search depth at iteration 1
const Depth InitialDepth = OnePly;
- // Depth limit for selective search
- const Depth SelectiveDepth = 7 * OnePly;
-
// Use internal iterative deepening?
const bool UseIIDAtPVNodes = true;
const bool UseIIDAtNonPVNodes = true;
// better than the second best move.
const Value EasyMoveMargin = Value(0x200);
- // Problem margin. If the score of the first move at iteration N+1 has
- // dropped by more than this since iteration N, the boolean variable
- // "Problem" is set to true, which will make the program spend some extra
- // time looking for a better move.
- const Value ProblemMargin = Value(0x28);
-
- // No problem margin. If the boolean "Problem" is true, and a new move
- // is found at the root which is less than NoProblemMargin worse than the
- // best move from the previous iteration, Problem is set back to false.
- const Value NoProblemMargin = Value(0x14);
-
// Null move margin. A null move search will not be done if the static
// evaluation of the position is more than NullMoveMargin below beta.
const Value NullMoveMargin = Value(0x200);
// remaining ones we will extend it.
const Value SingleReplyMargin = Value(0x20);
- // Margins for futility pruning in the quiescence search, and at frontier
- // and near frontier nodes.
- const Value FutilityMarginQS = Value(0x80);
-
- // Each move futility margin is decreased
- const Value IncrementalFutilityMargin = Value(0x8);
-
// Depth limit for razoring
const Depth RazorDepth = 4 * OnePly;
+ /// Lookup tables initialized at startup
+
+ // Reduction lookup tables and their getter functions
+ int8_t PVReductionMatrix[64][64]; // [depth][moveNumber]
+ int8_t NonPVReductionMatrix[64][64]; // [depth][moveNumber]
+
+ inline Depth pv_reduction(Depth d, int mn) { return (Depth) PVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
+ inline Depth nonpv_reduction(Depth d, int mn) { return (Depth) NonPVReductionMatrix[Min(d / 2, 63)][Min(mn, 63)]; }
+
+ // Futility lookup tables and their getter functions
+ const Value FutilityMarginQS = Value(0x80);
+ int32_t FutilityMarginsMatrix[14][64]; // [depth][moveNumber]
+ int FutilityMoveCountArray[32]; // [depth]
+
+ inline Value futility_margin(Depth d, int mn) { return Value(d < 7*OnePly ? FutilityMarginsMatrix[Max(d, 0)][Min(mn, 63)] : 2 * VALUE_INFINITE); }
+ inline int futility_move_count(Depth d) { return d < 16*OnePly ? FutilityMoveCountArray[d] : 512; }
+
/// Variables initialized by UCI options
// Depth limit for use of dynamic threat detection
BetaCounterType BetaCounter;
// Scores and number of times the best move changed for each iteration
- IterationInfoType IterationInfo[PLY_MAX_PLUS_2];
+ Value ValueByIteration[PLY_MAX_PLUS_2];
int BestMoveChangesByIteration[PLY_MAX_PLUS_2];
// Search window management
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
bool AbortSearch, Quit;
- bool FailHigh, FailLow, Problem;
+ bool AspirationFailLow;
// Show current line?
bool ShowCurrentLine;
bool UseLogFile;
std::ofstream LogFile;
- // Natural logarithmic lookup table and its getter function
- double lnArray[512];
- inline double ln(int i) { return lnArray[i]; }
-
// MP related variables
int ActiveThreads = 1;
Depth MinimumSplitDepth;
Thread Threads[THREAD_MAX];
Lock MPLock;
Lock IOLock;
- bool AllThreadsShouldExit = false;
+ bool AllThreadsShouldExit, AllThreadsShouldSleep;
SplitPoint SplitPointStack[THREAD_MAX][ACTIVE_SPLIT_POINTS_MAX];
- bool Idle = true;
#if !defined(_MSC_VER)
pthread_cond_t WaitCond;
void update_killers(Move m, SearchStack& ss);
void update_gains(const Position& pos, Move move, Value before, Value after);
- bool fail_high_ply_1();
int current_search_time();
int nps();
void poll();
int maxNodes, int maxTime, Move searchMoves[]) {
// Initialize global search variables
- Idle = StopOnPonderhit = AbortSearch = Quit = false;
- FailHigh = FailLow = Problem = false;
+ AllThreadsShouldSleep = StopOnPonderhit = AbortSearch = Quit = false;
+ AspirationFailLow = false;
NodesSincePoll = 0;
SearchStartTime = get_system_time();
ExactMaxTime = maxTime;
UseTimeManagement = !ExactMaxTime && !MaxDepth && !MaxNodes && !InfiniteSearch;
// Look for a book move, only during games, not tests
- if (UseTimeManagement && !ponder && get_option_value_bool("OwnBook"))
+ if (UseTimeManagement && get_option_value_bool("OwnBook"))
{
Move bookMove;
if (get_option_value_string("Book File") != OpeningBook.file_name())
bookMove = OpeningBook.get_move(pos);
if (bookMove != MOVE_NONE)
{
+ if (PonderSearch)
+ wait_for_stop_or_ponderhit();
+
cout << "bestmove " << bookMove << endl;
return true;
}
for (int i = 0; i < THREAD_MAX; i++)
{
Threads[i].nodes = 0ULL;
- Threads[i].failHighPly1 = false;
}
if (button_was_pressed("New Game"))
// We're ready to start thinking. Call the iterative deepening loop function
Value v = id_loop(pos, searchMoves);
-
if (UseLSNFiltering)
{
// Step 1. If this is sudden death game and our position is hopeless,
if (UseLogFile)
LogFile.close();
- Idle = true;
+ AllThreadsShouldSleep = true;
return !Quit;
}
+/// init_search() is called during startup. It initializes various lookup tables
+
+void init_search() {
+
+ // Init our reduction lookup tables
+ for (int i = 1; i < 64; i++) // i == depth (OnePly = 1)
+ for (int j = 1; j < 64; j++) // j == moveNumber
+ {
+ double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
+ double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
+ PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
+ NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
+ }
+
+ // Init futility margins array
+ for (int i = 0; i < 14; i++) // i == depth (OnePly = 2)
+ for (int j = 0; j < 64; j++) // j == moveNumber
+ {
+ FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
+ }
+
+ // Init futility move count array
+ for (int i = 0; i < 32; i++) // i == depth (OnePly = 2)
+ FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
+}
+
+
/// init_threads() is called during startup. It launches all helper threads,
/// and initializes the split point stack and the global locks and condition
/// objects.
pthread_t pthread[1];
#endif
- // Init our logarithmic lookup table
- for (i = 0; i < 512; i++)
- lnArray[i] = log(double(i)); // log() returns base-e logarithm
-
- for (i = 0; i < THREAD_MAX; i++)
- Threads[i].activeSplitPoints = 0;
-
// Initialize global locks
lock_init(&MPLock, NULL);
lock_init(&IOLock, NULL);
SitIdleEvent[i] = CreateEvent(0, FALSE, FALSE, 0);
#endif
+ // Will be set just before program exits to properly end the threads
+ AllThreadsShouldExit = false;
+
+ // Threads will be put to sleep as soon as created
+ AllThreadsShouldSleep = true;
+
// All threads except the main thread should be initialized to idle state
for (i = 1; i < THREAD_MAX; i++)
- {
- Threads[i].stop = false;
- Threads[i].workIsWaiting = false;
Threads[i].idle = true;
- Threads[i].running = false;
- }
// Launch the helper threads
for (i = 1; i < THREAD_MAX; i++)
}
-/// stop_threads() is called when the program exits. It makes all the
+/// exit_threads() is called when the program exits. It makes all the
/// helper threads exit cleanly.
-void stop_threads() {
+void exit_threads() {
ActiveThreads = THREAD_MAX; // HACK
- Idle = false; // HACK
+ AllThreadsShouldSleep = false; // HACK
wake_sleeping_threads();
AllThreadsShouldExit = true;
for (int i = 1; i < THREAD_MAX; i++)
currentMove = threatMove = MOVE_NONE;
reduction = Depth(0);
eval = VALUE_NONE;
- evalInfo = NULL;
}
void SearchStack::initKillers() {
// searchMoves are verified, copied, scored and sorted
RootMoveList rml(p, searchMoves);
+ // Handle special case of searching on a mate/stale position
if (rml.move_count() == 0)
{
if (PonderSearch)
TT.new_search();
H.clear();
init_ss_array(ss);
- IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
+ ValueByIteration[1] = rml.get_move_score(0);
Iteration = 1;
// Is one move significantly better than others after initial scoring ?
// Calculate dynamic search window based on previous iterations
Value alpha, beta;
- if (MultiPV == 1 && Iteration >= 6 && abs(IterationInfo[Iteration - 1].value) < VALUE_KNOWN_WIN)
+ if (MultiPV == 1 && Iteration >= 6 && abs(ValueByIteration[Iteration - 1]) < VALUE_KNOWN_WIN)
{
- int prevDelta1 = IterationInfo[Iteration - 1].speculatedValue - IterationInfo[Iteration - 2].speculatedValue;
- int prevDelta2 = IterationInfo[Iteration - 2].speculatedValue - IterationInfo[Iteration - 3].speculatedValue;
-
- int delta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
+ int prevDelta1 = ValueByIteration[Iteration - 1] - ValueByIteration[Iteration - 2];
+ int prevDelta2 = ValueByIteration[Iteration - 2] - ValueByIteration[Iteration - 3];
- delta = (delta + 7) / 8 * 8; // Round to match grainSize
- AspirationDelta = delta;
+ AspirationDelta = Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16);
+ AspirationDelta = (AspirationDelta + 7) / 8 * 8; // Round to match grainSize
- alpha = Max(IterationInfo[Iteration - 1].value - delta, -VALUE_INFINITE);
- beta = Min(IterationInfo[Iteration - 1].value + delta, VALUE_INFINITE);
+ alpha = Max(ValueByIteration[Iteration - 1] - AspirationDelta, -VALUE_INFINITE);
+ beta = Min(ValueByIteration[Iteration - 1] + AspirationDelta, VALUE_INFINITE);
}
else
{
break; // Value cannot be trusted. Break out immediately!
//Save info about search result
- Value speculatedValue;
- bool fHigh = false;
- bool fLow = false;
- Value delta = value - IterationInfo[Iteration - 1].value;
-
- if (value >= beta)
- {
- assert(delta > 0);
-
- fHigh = true;
- speculatedValue = value + delta;
- BestMoveChangesByIteration[Iteration] += 2; // Allocate more time
- }
- else if (value <= alpha)
- {
- assert(value == alpha);
- assert(delta < 0);
-
- fLow = true;
- speculatedValue = value + delta;
- BestMoveChangesByIteration[Iteration] += 3; // Allocate more time
- } else
- speculatedValue = value;
-
- speculatedValue = Min(Max(speculatedValue, -VALUE_INFINITE), VALUE_INFINITE);
- IterationInfo[Iteration] = IterationInfoType(value, speculatedValue);
+ ValueByIteration[Iteration] = value;
// Drop the easy move if it differs from the new best move
if (ss[0].pv[0] != EasyMove)
EasyMove = MOVE_NONE;
- Problem = false;
-
if (UseTimeManagement)
{
// Time to stop?
// Stop search early when the last two iterations returned a mate score
if ( Iteration >= 6
- && abs(IterationInfo[Iteration].value) >= abs(VALUE_MATE) - 100
- && abs(IterationInfo[Iteration-1].value) >= abs(VALUE_MATE) - 100)
+ && abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
+ && abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
stopSearch = true;
// Stop search early if one move seems to be much better than the rest
int64_t nodes = nodes_searched();
if ( Iteration >= 8
- && !fLow
- && !fHigh
&& EasyMove == ss[0].pv[0]
&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
&& current_search_time() > MaxSearchTime / 16)
Value root_search(Position& pos, SearchStack ss[], RootMoveList& rml, Value& oldAlpha, Value& beta) {
- Value alpha = oldAlpha;
+ int64_t nodes;
+ Move move;
+ StateInfo st;
+ Depth depth, ext, newDepth;
Value value;
CheckInfo ci(pos);
int researchCount = 0;
+ bool moveIsCheck, captureOrPromotion, dangerous;
+ Value alpha = oldAlpha;
bool isCheck = pos.is_check();
// Evaluate the position statically
EvalInfo ei;
- if (!isCheck)
- ss[0].eval = evaluate(pos, ei, 0);
- else
- ss[0].eval = VALUE_NONE;
+ ss[0].eval = !isCheck ? evaluate(pos, ei, 0) : VALUE_NONE;
- while(1) // Fail low loop
+ while (1) // Fail low loop
{
- // Loop through all the moves in the root move list
- for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
- {
- if (alpha >= beta)
+ // Loop through all the moves in the root move list
+ for (int i = 0; i < rml.move_count() && !AbortSearch; i++)
{
- // We failed high, invalidate and skip next moves, leave node-counters
- // and beta-counters as they are and quickly return, we will try to do
- // a research at the next iteration with a bigger aspiration window.
- rml.set_move_score(i, -VALUE_INFINITE);
- continue;
- }
- int64_t nodes;
- Move move;
- StateInfo st;
- Depth depth, ext, newDepth;
-
- RootMoveNumber = i + 1;
- FailHigh = false;
-
- // Save the current node count before the move is searched
- nodes = nodes_searched();
-
- // Reset beta cut-off counters
- BetaCounter.clear();
-
- // Pick the next root move, and print the move and the move number to
- // the standard output.
- move = ss[0].currentMove = rml.get_move(i);
+ if (alpha >= beta)
+ {
+ // We failed high, invalidate and skip next moves, leave node-counters
+ // and beta-counters as they are and quickly return, we will try to do
+ // a research at the next iteration with a bigger aspiration window.
+ rml.set_move_score(i, -VALUE_INFINITE);
+ continue;
+ }
- if (current_search_time() >= 1000)
- cout << "info currmove " << move
- << " currmovenumber " << RootMoveNumber << endl;
+ RootMoveNumber = i + 1;
- // Decide search depth for this move
- bool moveIsCheck = pos.move_is_check(move);
- bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
- bool dangerous;
- depth = (Iteration - 2) * OnePly + InitialDepth;
- ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
- newDepth = depth + ext;
+ // Save the current node count before the move is searched
+ nodes = nodes_searched();
- value = - VALUE_INFINITE;
+ // Reset beta cut-off counters
+ BetaCounter.clear();
- while (1) // Fail high loop
- {
+ // Pick the next root move, and print the move and the move number to
+ // the standard output.
+ move = ss[0].currentMove = rml.get_move(i);
- // Make the move, and search it
- pos.do_move(move, st, ci, moveIsCheck);
+ if (current_search_time() >= 1000)
+ cout << "info currmove " << move
+ << " currmovenumber " << RootMoveNumber << endl;
- if (i < MultiPV || value > alpha)
- {
- // Aspiration window is disabled in multi-pv case
- if (MultiPV > 1)
- alpha = -VALUE_INFINITE;
+ // Decide search depth for this move
+ moveIsCheck = pos.move_is_check(move);
+ captureOrPromotion = pos.move_is_capture_or_promotion(move);
+ depth = (Iteration - 2) * OnePly + InitialDepth;
+ ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
+ newDepth = depth + ext;
- value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
+ value = - VALUE_INFINITE;
- // If the value has dropped a lot compared to the last iteration,
- // set the boolean variable Problem to true. This variable is used
- // for time managment: When Problem is true, we try to complete the
- // current iteration before playing a move.
- Problem = ( Iteration >= 2
- && value <= IterationInfo[Iteration - 1].value - ProblemMargin);
-
- if (Problem && StopOnPonderhit)
- StopOnPonderhit = false;
- }
- else
- {
- // Try to reduce non-pv search depth by one ply if move seems not problematic,
- // if the move fails high will be re-searched at full depth.
- bool doFullDepthSearch = true;
-
- if ( depth >= 3*OnePly // FIXME was newDepth
- && !dangerous
- && !captureOrPromotion
- && !move_is_castle(move))
+ while (1) // Fail high loop
{
- double red = 0.5 + ln(RootMoveNumber - MultiPV + 1) * ln(depth / 2) / 6.0;
- if (red >= 1.0)
- {
- ss[0].reduction = Depth(int(floor(red * int(OnePly))));
- value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
- doFullDepthSearch = (value > alpha);
- }
- }
- if (doFullDepthSearch)
- {
- value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
+ // Make the move, and search it
+ pos.do_move(move, st, ci, moveIsCheck);
- if (value > alpha)
+ if (i < MultiPV || value > alpha)
{
- // Fail high! Set the boolean variable FailHigh to true, and
- // re-search the move using a PV search. The variable FailHigh
- // is used for time managment: We try to avoid aborting the
- // search prematurely during a fail high research.
- FailHigh = true;
+ // Aspiration window is disabled in multi-pv case
+ if (MultiPV > 1)
+ alpha = -VALUE_INFINITE;
+
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
}
- }
- }
-
- pos.undo_move(move);
-
- if (AbortSearch || value < beta)
- break; // We are not failing high
-
- // We are failing high and going to do a research. It's important to update score
- // before research in case we run out of time while researching.
- rml.set_move_score(i, value);
- update_pv(ss, 0);
- TT.extract_pv(pos, ss[0].pv, PLY_MAX);
- rml.set_move_pv(i, ss[0].pv);
-
- // Print search information to the standard output
- cout << "info depth " << Iteration
- << " score " << value_to_string(value)
- << ((value >= beta) ? " lowerbound" :
- ((value <= alpha)? " upperbound" : ""))
- << " time " << current_search_time()
- << " nodes " << nodes_searched()
- << " nps " << nps()
- << " pv ";
-
- for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
- cout << ss[0].pv[j] << " ";
-
- cout << endl;
-
- if (UseLogFile)
- {
- ValueType type = (value >= beta ? VALUE_TYPE_LOWER
- : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
-
- LogFile << pretty_pv(pos, current_search_time(), Iteration,
- nodes_searched(), value, type, ss[0].pv) << endl;
- }
-
- // Prepare for research
- researchCount++;
- beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
-
- } // End of fail high loop
-
- // Finished searching the move. If AbortSearch is true, the search
- // was aborted because the user interrupted the search or because we
- // ran out of time. In this case, the return value of the search cannot
- // be trusted, and we break out of the loop without updating the best
- // move and/or PV.
- if (AbortSearch)
- break;
-
- // Remember beta-cutoff and searched nodes counts for this move. The
- // info is used to sort the root moves at the next iteration.
- int64_t our, their;
- BetaCounter.read(pos.side_to_move(), our, their);
- rml.set_beta_counters(i, our, their);
- rml.set_move_nodes(i, nodes_searched() - nodes);
-
- assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
+ else
+ {
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ bool doFullDepthSearch = true;
+
+ if ( depth >= 3*OnePly // FIXME was newDepth
+ && !dangerous
+ && !captureOrPromotion
+ && !move_is_castle(move))
+ {
+ ss[0].reduction = pv_reduction(depth, RootMoveNumber - MultiPV + 1);
+ if (ss[0].reduction)
+ {
+ value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0);
+ doFullDepthSearch = (value > alpha);
+ }
+ }
+
+ if (doFullDepthSearch)
+ {
+ ss[0].reduction = Depth(0);
+ value = -search(pos, ss, -alpha, newDepth, 1, true, 0);
+
+ if (value > alpha)
+ value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
+ }
+ }
- if (value <= alpha && i >= MultiPV)
- rml.set_move_score(i, -VALUE_INFINITE);
- else
- {
- // PV move or new best move!
+ pos.undo_move(move);
- // Update PV
- rml.set_move_score(i, value);
- update_pv(ss, 0);
- TT.extract_pv(pos, ss[0].pv, PLY_MAX);
- rml.set_move_pv(i, ss[0].pv);
+ // Can we exit fail high loop ?
+ if (AbortSearch || value < beta)
+ break;
- if (MultiPV == 1)
- {
- // We record how often the best move has been changed in each
- // iteration. This information is used for time managment: When
- // the best move changes frequently, we allocate some more time.
- if (i > 0)
- BestMoveChangesByIteration[Iteration]++;
+ // We are failing high and going to do a research. It's important to update score
+ // before research in case we run out of time while researching.
+ rml.set_move_score(i, value);
+ update_pv(ss, 0);
+ TT.extract_pv(pos, ss[0].pv, PLY_MAX);
+ rml.set_move_pv(i, ss[0].pv);
// Print search information to the standard output
cout << "info depth " << Iteration
LogFile << pretty_pv(pos, current_search_time(), Iteration,
nodes_searched(), value, type, ss[0].pv) << endl;
}
- if (value > alpha)
- alpha = value;
- // Reset the global variable Problem to false if the value isn't too
- // far below the final value from the last iteration.
- if (value > IterationInfo[Iteration - 1].value - NoProblemMargin)
- Problem = false;
- }
- else // MultiPV > 1
+ // Prepare for a research after a fail high, each time with a wider window
+ researchCount++;
+ beta = Min(beta + AspirationDelta * (1 << researchCount), VALUE_INFINITE);
+
+ } // End of fail high loop
+
+ // Finished searching the move. If AbortSearch is true, the search
+ // was aborted because the user interrupted the search or because we
+ // ran out of time. In this case, the return value of the search cannot
+ // be trusted, and we break out of the loop without updating the best
+ // move and/or PV.
+ if (AbortSearch)
+ break;
+
+ // Remember beta-cutoff and searched nodes counts for this move. The
+ // info is used to sort the root moves at the next iteration.
+ int64_t our, their;
+ BetaCounter.read(pos.side_to_move(), our, their);
+ rml.set_beta_counters(i, our, their);
+ rml.set_move_nodes(i, nodes_searched() - nodes);
+
+ assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
+
+ if (value <= alpha && i >= MultiPV)
+ rml.set_move_score(i, -VALUE_INFINITE);
+ else
{
- rml.sort_multipv(i);
- for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
+ // PV move or new best move!
+
+ // Update PV
+ rml.set_move_score(i, value);
+ update_pv(ss, 0);
+ TT.extract_pv(pos, ss[0].pv, PLY_MAX);
+ rml.set_move_pv(i, ss[0].pv);
+
+ if (MultiPV == 1)
{
- cout << "info multipv " << j + 1
- << " score " << value_to_string(rml.get_move_score(j))
- << " depth " << ((j <= i)? Iteration : Iteration - 1)
- << " time " << current_search_time()
+ // We record how often the best move has been changed in each
+ // iteration. This information is used for time managment: When
+ // the best move changes frequently, we allocate some more time.
+ if (i > 0)
+ BestMoveChangesByIteration[Iteration]++;
+
+ // Print search information to the standard output
+ cout << "info depth " << Iteration
+ << " score " << value_to_string(value)
+ << ((value >= beta) ? " lowerbound" :
+ ((value <= alpha)? " upperbound" : ""))
+ << " time " << current_search_time()
<< " nodes " << nodes_searched()
- << " nps " << nps()
+ << " nps " << nps()
<< " pv ";
- for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
- cout << rml.get_move_pv(j, k) << " ";
+ for (int j = 0; ss[0].pv[j] != MOVE_NONE && j < PLY_MAX; j++)
+ cout << ss[0].pv[j] << " ";
cout << endl;
+
+ if (UseLogFile)
+ {
+ ValueType type = (value >= beta ? VALUE_TYPE_LOWER
+ : (value <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT));
+
+ LogFile << pretty_pv(pos, current_search_time(), Iteration,
+ nodes_searched(), value, type, ss[0].pv) << endl;
+ }
+ if (value > alpha)
+ alpha = value;
}
- alpha = rml.get_move_score(Min(i, MultiPV-1));
- }
- } // PV move or new best move
+ else // MultiPV > 1
+ {
+ rml.sort_multipv(i);
+ for (int j = 0; j < Min(MultiPV, rml.move_count()); j++)
+ {
+ cout << "info multipv " << j + 1
+ << " score " << value_to_string(rml.get_move_score(j))
+ << " depth " << ((j <= i)? Iteration : Iteration - 1)
+ << " time " << current_search_time()
+ << " nodes " << nodes_searched()
+ << " nps " << nps()
+ << " pv ";
+
+ for (int k = 0; rml.get_move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
+ cout << rml.get_move_pv(j, k) << " ";
+
+ cout << endl;
+ }
+ alpha = rml.get_move_score(Min(i, MultiPV-1));
+ }
+ } // PV move or new best move
- assert(alpha >= oldAlpha);
+ assert(alpha >= oldAlpha);
- FailLow = (alpha == oldAlpha);
- }
+ AspirationFailLow = (alpha == oldAlpha);
- if (AbortSearch || alpha > oldAlpha)
- break; // End search, we are not failing low
+ if (AspirationFailLow && StopOnPonderhit)
+ StopOnPonderhit = false;
+ }
- // Prepare for research
- researchCount++;
- alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
- oldAlpha = alpha;
+ // Can we exit fail low loop ?
+ if (AbortSearch || alpha > oldAlpha)
+ break;
+
+ // Prepare for a research after a fail low, each time with a wider window
+ researchCount++;
+ alpha = Max(alpha - AspirationDelta * (1 << researchCount), -VALUE_INFINITE);
+ oldAlpha = alpha;
} // Fail low loop
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
- double red = 0.5 + ln(moveCount) * ln(depth / 2) / 6.0;
- if (red >= 1.0)
- {
- ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
- value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
- doFullDepthSearch = (value > alpha);
- }
+ ss[ply].reduction = pv_reduction(depth, moveCount);
+ if (ss[ply].reduction)
+ {
+ value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID);
+ doFullDepthSearch = (value > alpha);
+ }
}
if (doFullDepthSearch) // Go with full depth non-pv search
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
if (value > alpha && value < beta)
- {
- // When the search fails high at ply 1 while searching the first
- // move at the root, set the flag failHighPly1. This is used for
- // time managment: We don't want to stop the search early in
- // such cases, because resolving the fail high at ply 1 could
- // result in a big drop in score at the root.
- if (ply == 1 && RootMoveNumber == 1)
- Threads[threadID].failHighPly1 = true;
-
- // A fail high occurred. Re-search at full window (pv search)
value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID);
- Threads[threadID].failHighPly1 = false;
- }
}
}
pos.undo_move(move);
if (value == value_mate_in(ply + 1))
ss[ply].mateKiller = move;
}
- // If we are at ply 1, and we are searching the first root move at
- // ply 0, set the 'Problem' variable if the score has dropped a lot
- // (from the computer's point of view) since the previous iteration.
- if ( ply == 1
- && Iteration >= 2
- && -value <= IterationInfo[Iteration-1].value - ProblemMargin)
- Problem = true;
}
// Split?
isCheck = pos.is_check();
- // Calculate depth dependant futility pruning parameters
- const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
- const int PostFutilityValueMargin = 112 * bitScanReverse32(int(depth) * int(depth) / 2);
-
// Evaluate the position statically
if (!isCheck)
{
if (tte && (tte->type() & VALUE_TYPE_EVAL))
staticValue = value_from_tt(tte->value(), ply);
else
- {
staticValue = evaluate(pos, ei, threadID);
- ss[ply].evalInfo = &ei;
- }
ss[ply].eval = staticValue;
- futilityValue = staticValue + PostFutilityValueMargin; //FIXME: Remove me, only for split
+ futilityValue = staticValue + futility_margin(depth, 0); //FIXME: Remove me, only for split
staticValue = refine_eval(tte, staticValue, ply); // Enhance accuracy with TT value if possible
update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval);
}
- // Do a "stand pat". If we are above beta by a good margin then
- // return immediately.
- // FIXME: test with added condition 'allowNullmove || depth <= OnePly' and !value_is_mate(beta)
- // FIXME: test with modified condition 'depth < RazorDepth'
+ // Static null move pruning. We're betting that the opponent doesn't have
+ // a move that will reduce the score by more than FutilityMargins[int(depth)]
+ // if we do a null move.
if ( !isCheck
- && depth < SelectiveDepth
- && staticValue - PostFutilityValueMargin >= beta)
- return staticValue - PostFutilityValueMargin;
+ && allowNullmove
+ && depth < RazorDepth
+ && staticValue - futility_margin(depth, 0) >= beta)
+ return staticValue - futility_margin(depth, 0);
// Null move search
if ( allowNullmove
{
search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID);
ttMove = ss[ply].pv[ply];
- tte = TT.retrieve(pos.get_key());
+ tte = TT.retrieve(posKey);
}
// Initialize a MovePicker object for the current position, and prepare
// Update current move
movesSearched[moveCount++] = ss[ply].currentMove = move;
- // Futility pruning for captures
- // FIXME: test disabling 'Futility pruning for captures'
- // FIXME: test with 'newDepth < RazorDepth'
- Color them = opposite_color(pos.side_to_move());
-
- if ( !isCheck
- && newDepth < SelectiveDepth
- && !dangerous
- && pos.move_is_capture(move)
- && !pos.move_is_check(move, ci)
- && !move_is_promotion(move)
- && move != ttMove
- && !move_is_ep(move)
- && (pos.type_of_piece_on(move_to(move)) != PAWN || !pos.pawn_is_passed(them, move_to(move)))) // Do not prune passed pawn captures
- {
- int preFutilityValueMargin = 0;
-
- if (newDepth >= OnePly)
- preFutilityValueMargin = 112 * bitScanReverse32(int(newDepth) * int(newDepth) / 2);
-
- Value futilityCaptureValue = ss[ply].eval + pos.endgame_value_of_piece_on(move_to(move)) + preFutilityValueMargin + ei.futilityMargin + 90;
-
- if (futilityCaptureValue < beta)
- {
- if (futilityCaptureValue > bestValue)
- bestValue = futilityCaptureValue;
- continue;
- }
- }
-
// Futility pruning
if ( !isCheck
&& !dangerous
&& move != ttMove)
{
// Move count based pruning
- if ( moveCount >= FutilityMoveCountMargin
+ if ( moveCount >= futility_move_count(depth)
&& ok_to_prune(pos, move, ss[ply].threatMove)
&& bestValue > value_mated_in(PLY_MAX))
continue;
// Value based pruning
- Depth predictedDepth = newDepth;
-
- //FIXME HACK: awful code duplication
- double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
- if (red >= 1.0)
- predictedDepth -= int(floor(red * int(OnePly)));
+ Depth predictedDepth = newDepth - nonpv_reduction(depth, moveCount); //FIXME: We are ignoring condition: depth >= 3*OnePly, BUG??
+ futilityValueScaled = ss[ply].eval + futility_margin(predictedDepth, moveCount)
+ + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45;
- if (predictedDepth < SelectiveDepth)
+ if (futilityValueScaled < beta)
{
- int preFutilityValueMargin = 0;
- if (predictedDepth >= OnePly)
- preFutilityValueMargin = 112 * bitScanReverse32(int(predictedDepth) * int(predictedDepth) / 2);
-
- preFutilityValueMargin += H.gain(pos.piece_on(move_from(move)), move_from(move), move_to(move)) + 45;
-
- futilityValueScaled = ss[ply].eval + preFutilityValueMargin - moveCount * IncrementalFutilityMargin;
-
- if (futilityValueScaled < beta)
- {
- if (futilityValueScaled > bestValue)
- bestValue = futilityValueScaled;
- continue;
- }
+ if (futilityValueScaled > bestValue)
+ bestValue = futilityValueScaled;
+ continue;
}
}
&& !dangerous
&& !captureOrPromotion
&& !move_is_castle(move)
- && !move_is_killer(move, ss[ply])
- /* && move != ttMove*/)
+ && !move_is_killer(move, ss[ply]))
{
- double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0;
- if (red >= 1.0)
+ ss[ply].reduction = nonpv_reduction(depth, moveCount);
+ if (ss[ply].reduction)
{
- ss[ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID);
doFullDepthSearch = (value >= beta);
}
const TTEntry* tte = NULL;
int moveCount = 0;
bool pvNode = (beta - alpha != 1);
+ Value oldAlpha = alpha;
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
if (bestValue >= beta)
{
// Store the score to avoid a future costly evaluation() call
- if (!isCheck && !tte && ei.futilityMargin == 0)
+ if (!isCheck && !tte && ei.futilityMargin[pos.side_to_move()] == 0)
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EV_LO, Depth(-127*OnePly), MOVE_NONE);
return bestValue;
MovePicker mp = MovePicker(pos, ttMove, deepChecks ? Depth(0) : depth, H);
CheckInfo ci(pos);
enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
- futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin;
+ futilityBase = staticValue + FutilityMarginQS + ei.futilityMargin[pos.side_to_move()];
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
// Update transposition table
Depth d = (depth == Depth(0) ? Depth(0) : Depth(-1));
- if (bestValue < beta)
+ if (bestValue <= oldAlpha)
{
// If bestValue isn't changed it means it is still the static evaluation
// of the node, so keep this info to avoid a future evaluation() call.
- ValueType type = (bestValue == staticValue && !ei.futilityMargin ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
+ ValueType type = (bestValue == staticValue && !ei.futilityMargin[pos.side_to_move()] ? VALUE_TYPE_EV_UP : VALUE_TYPE_UPPER);
TT.store(pos.get_key(), value_to_tt(bestValue, ply), type, d, MOVE_NONE);
}
- else
+ else if (bestValue >= beta)
{
move = ss[ply].pv[ply];
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, d, move);
if (!pos.move_is_capture_or_promotion(move))
update_killers(move, ss[ply]);
}
+ else
+ TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_EXACT, d, ss[ply].pv[ply]);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
Move move;
int moveCount;
bool isCheck = pos.is_check();
- bool useFutilityPruning = sp->depth < SelectiveDepth
+ bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search
&& !isCheck;
- const int FutilityMoveCountMargin = 3 + (1 << (3 * int(sp->depth) / 8));
-
while ( lock_grab_bool(&(sp->lock))
&& sp->bestValue < sp->beta
&& !thread_should_stop(threadID)
&& !captureOrPromotion)
{
// Move count based pruning
- if ( moveCount >= FutilityMoveCountMargin
+ if ( moveCount >= futility_move_count(sp->depth)
&& ok_to_prune(pos, move, ss[sp->ply].threatMove)
&& sp->bestValue > value_mated_in(PLY_MAX))
continue;
// Value based pruning
- Value futilityValueScaled = sp->futilityValue - moveCount * IncrementalFutilityMargin;
+ Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search
if (futilityValueScaled < sp->beta)
{
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
- double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 3.0;
- if (red >= 1.0)
+ ss[sp->ply].reduction = nonpv_reduction(sp->depth, moveCount);
+ if (ss[sp->ply].reduction)
{
- ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
doFullDepthSearch = (value >= sp->beta);
}
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
- double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0;
- if (red >= 1.0)
+ ss[sp->ply].reduction = pv_reduction(sp->depth, moveCount);
+ if (ss[sp->ply].reduction)
{
Value localAlpha = sp->alpha;
- ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly))));
value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID);
doFullDepthSearch = (value > localAlpha);
}
if (value > localAlpha && value < sp->beta)
{
- // When the search fails high at ply 1 while searching the first
- // move at the root, set the flag failHighPly1. This is used for
- // time managment: We don't want to stop the search early in
- // such cases, because resolving the fail high at ply 1 could
- // result in a big drop in score at the root.
- if (sp->ply == 1 && RootMoveNumber == 1)
- Threads[threadID].failHighPly1 = true;
-
// If another thread has failed high then sp->alpha has been increased
// to be higher or equal then beta, if so, avoid to start a PV search.
localAlpha = sp->alpha;
value = -search_pv(pos, ss, -sp->beta, -localAlpha, newDepth, sp->ply+1, threadID);
else
assert(thread_should_stop(threadID));
-
- Threads[threadID].failHighPly1 = false;
}
}
pos.undo_move(move);
if (value == value_mate_in(sp->ply + 1))
ss[sp->ply].mateKiller = move;
}
- // If we are at ply 1, and we are searching the first root move at
- // ply 0, set the 'Problem' variable if the score has dropped a lot
- // (from the computer's point of view) since the previous iteration.
- if ( sp->ply == 1
- && Iteration >= 2
- && -value <= IterationInfo[Iteration-1].value - ProblemMargin)
- Problem = true;
}
lock_release(&(sp->lock));
}
RootMoveList::RootMoveList(Position& pos, Move searchMoves[]) : count(0) {
+ SearchStack ss[PLY_MAX_PLUS_2];
MoveStack mlist[MaxRootMoves];
+ StateInfo st;
bool includeAllMoves = (searchMoves[0] == MOVE_NONE);
// Generate all legal moves
continue;
// Find a quick score for the move
- StateInfo st;
- SearchStack ss[PLY_MAX_PLUS_2];
init_ss_array(ss);
-
+ pos.do_move(cur->move, st);
moves[count].move = cur->move;
- pos.do_move(moves[count].move, st);
moves[count].score = -qsearch(pos, ss, -VALUE_INFINITE, VALUE_INFINITE, Depth(0), 1, 0);
- pos.undo_move(moves[count].move);
- moves[count].pv[0] = moves[count].move;
+ moves[count].pv[0] = cur->move;
moves[count].pv[1] = MOVE_NONE;
+ pos.undo_move(cur->move);
count++;
}
sort();
return defaultEval;
}
+
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.
&& pos.captured_piece() == NO_PIECE_TYPE
&& !move_is_castle(m)
&& !move_is_promotion(m))
- H.set_gain(pos.piece_on(move_to(m)), move_from(m), move_to(m), -(before + after));
- }
-
-
- // fail_high_ply_1() checks if some thread is currently resolving a fail
- // high at ply 1 at the node below the first root node. This information
- // is used for time management.
-
- bool fail_high_ply_1() {
-
- for (int i = 0; i < ActiveThreads; i++)
- if (Threads[i].failHighPly1)
- return true;
-
- return false;
+ H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
}
return;
bool stillAtFirstMove = RootMoveNumber == 1
- && !FailLow
+ && !AspirationFailLow
&& t > MaxSearchTime + ExtraSearchTime;
- bool noProblemFound = !FailHigh
- && !FailLow
- && !fail_high_ply_1()
- && !Problem
- && t > 6 * (MaxSearchTime + ExtraSearchTime);
-
bool noMoreTime = t > AbsoluteMaxSearchTime
- || stillAtFirstMove //FIXME: We are not checking any problem flags, BUG?
- || noProblemFound;
+ || stillAtFirstMove;
if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
|| (ExactMaxTime && t >= ExactMaxTime)
PonderSearch = false;
bool stillAtFirstMove = RootMoveNumber == 1
- && !FailLow
+ && !AspirationFailLow
&& t > MaxSearchTime + ExtraSearchTime;
- bool noProblemFound = !FailHigh
- && !FailLow
- && !fail_high_ply_1()
- && !Problem
- && t > 6 * (MaxSearchTime + ExtraSearchTime);
-
bool noMoreTime = t > AbsoluteMaxSearchTime
- || stillAtFirstMove
- || noProblemFound;
+ || stillAtFirstMove;
if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
AbortSearch = true;
Threads[threadID].running = true;
- while (true)
+ while (!AllThreadsShouldExit || threadID == 0)
{
- if (AllThreadsShouldExit && threadID != 0)
- break;
-
// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
- while (threadID != 0 && (Idle || threadID >= ActiveThreads))
+ while ( threadID != 0
+ && !AllThreadsShouldExit
+ && (AllThreadsShouldSleep || threadID >= ActiveThreads))
{
+ Threads[threadID].sleeping = true;
+
#if !defined(_MSC_VER)
pthread_mutex_lock(&WaitLock);
if (Idle || threadID >= ActiveThreads)
#endif
}
+ // Out of the while loop to avoid races in case thread is woken up but
+ // while condition still holds true so that is put to sleep again.
+ Threads[threadID].sleeping = false;
+
// If this thread has been assigned work, launch a search
if (Threads[threadID].workIsWaiting)
{
for (int i = 0; i < ActiveThreads; i++)
if (i == master || splitPoint->slaves[i])
{
- memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
+ memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 4 * sizeof(SearchStack));
Threads[i].workIsWaiting = true; // This makes the slave to exit from idle_loop()
}
{
for (int i = 1; i < ActiveThreads; i++)
{
+ assert(Threads[i].sleeping == true);
+
Threads[i].idle = true;
Threads[i].workIsWaiting = false;
}
for (int i = 1; i < THREAD_MAX; i++)
SetEvent(SitIdleEvent[i]);
#endif
+
+ // Wait for the threads to be all woken up
+ for (int i = 1; i < ActiveThreads; i++)
+ while (Threads[i].sleeping);
}
}