// Iterative deepening loop until requested to stop or target depth reached
while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || rootDepth <= Limits.depth))
{
- // Set up the new depth for the helper threads
+ // Set up the new depth for the helper threads skipping in average each
+ // 2nd ply (using a half density map similar to a Hadamard matrix).
if (!isMainThread)
- rootDepth = std::min(DEPTH_MAX - ONE_PLY, Threads.main()->rootDepth + Depth(int(2.2 * log(1 + this->idx))));
+ {
+ int d = rootDepth + rootPos.game_ply();
+
+ if (idx <= 6 || idx > 24)
+ {
+ if (((d + idx) >> (msb(idx + 1) - 1)) % 2)
+ continue;
+ }
+ else
+ {
+ // Table of values of 6 bits with 3 of them set
+ static const int HalfDensityMap[] = {
+ 0x07, 0x0b, 0x0d, 0x0e, 0x13, 0x16, 0x19, 0x1a, 0x1c,
+ 0x23, 0x25, 0x26, 0x29, 0x2c, 0x31, 0x32, 0x34, 0x38
+ };
+
+ if ((HalfDensityMap[idx - 7] >> (d % 6)) & 1)
+ continue;
+ }
+ }
// Age out PV variability metric
if (isMainThread)
assert(0 <= ss->ply && ss->ply < MAX_PLY);
- ss->currentMove = ss->ttMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
+ ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
(ss+1)->skipEarlyPruning = false; (ss+1)->reduction = DEPTH_ZERO;
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
posKey = excludedMove ? pos.exclusion_key() : pos.key();
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
- ss->ttMove = ttMove = RootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
- : ttHit ? tte->move() : MOVE_NONE;
+ ttMove = RootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
+ : ttHit ? tte->move() : MOVE_NONE;
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode