// Razoring and futility margin based on depth
const int razor_margin[4] = { 483, 570, 603, 554 };
- Value futility_margin(Depth d) { return Value(150 * d); }
+ Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
// Futility and reductions lookup tables, initialized at startup
- int FutilityMoveCounts[2][16]; // [improving][depth]
- Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
+ int FutilityMoveCounts[2][16]; // [improving][depth]
+ int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
- return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
+ return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
}
// Skill structure is used to implement strength limit
std::copy(newPv.begin(), newPv.begin() + 3, pv);
StateInfo st[2];
- pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0], CheckInfo(pos)));
- pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1], CheckInfo(pos)));
+ pos.do_move(newPv[0], st[0], pos.gives_check(newPv[0]));
+ pos.do_move(newPv[1], st[1], pos.gives_check(newPv[1]));
expectedPosKey = pos.key();
pos.undo_move(newPv[1]);
pos.undo_move(newPv[0]);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* childPv);
- void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
+ void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus);
+ void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
void check_time();
} // namespace
if (r < 0.80)
continue;
- Reductions[NonPV][imp][d][mc] = int(std::round(r)) * ONE_PLY;
- Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
+ Reductions[NonPV][imp][d][mc] = int(std::round(r));
+ Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
// Increase reduction for non-PV nodes when eval is not improving
- if (!imp && Reductions[NonPV][imp][d][mc] >= 2 * ONE_PLY)
- Reductions[NonPV][imp][d][mc] += ONE_PLY;
+ if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
+ Reductions[NonPV][imp][d][mc]++;
}
for (int d = 0; d < 16; ++d)
StateInfo st;
uint64_t cnt, nodes = 0;
- CheckInfo ci(pos);
const bool leaf = (depth == 2 * ONE_PLY);
for (const auto& m : MoveList<LEGAL>(pos))
cnt = 1, nodes++;
else
{
- pos.do_move(m, st, pos.gives_check(m, ci));
+ pos.do_move(m, st, pos.gives_check(m));
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
nodes += cnt;
pos.undo_move(m);
multiPV = std::min(multiPV, rootMoves.size());
- // Iterative deepening loop until requested to stop or the target depth is reached.
- while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || Threads.main()->rootDepth <= Limits.depth))
+ // Iterative deepening loop until requested to stop or the target depth is reached
+ while ( (rootDepth += ONE_PLY) < DEPTH_MAX
+ && !Signals.stop
+ && (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
{
// Set up the new depths for the helper threads skipping on average every
// 2nd ply (using a half-density matrix).
if (!mainThread)
{
const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
- if (row[(rootDepth + rootPos.game_ply()) % row.size()])
+ if (row[(rootDepth / ONE_PLY + rootPos.game_ply()) % row.size()])
continue;
}
assert(PvNode || (alpha == beta - 1));
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
assert(!(PvNode && cutNode));
+ assert(depth / ONE_PLY * ONE_PLY == depth);
Move pv[MAX_PLY+1], quietsSearched[64];
StateInfo st;
// search to overwrite a previous full search TT value, so we use a different
// position key in case of an excluded move.
excludedMove = ss->excludedMove;
- posKey = excludedMove ? pos.exclusion_key() : pos.key();
+ posKey = pos.key() ^ Key(excludedMove);
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
ss->currentMove = ttMove; // Can be MOVE_NONE
// If ttMove is quiet, update killers, history, counter move on TT hit
- if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
- update_stats(pos, ss, ttMove, depth, nullptr, 0);
+ if (ttValue >= beta && ttMove)
+ {
+ int d = depth / ONE_PLY;
+
+ if (!pos.capture_or_promotion(ttMove))
+ {
+ Value bonus = Value(d * d + 2 * d - 2);
+ update_stats(pos, ss, ttMove, nullptr, 0, bonus);
+ }
+ // Extra penalty for a quiet TT move in previous ply when it gets refuted
+ if ((ss-1)->moveCount == 1 && !pos.captured_piece())
+ {
+ Value penalty = Value(d * d + 4 * d + 1);
+ Square prevSq = to_sq((ss-1)->currentMove);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
+ }
+ }
return ttValue;
}
// Step 6. Razoring (skipped when in check)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && eval + razor_margin[depth] <= alpha
- && ttMove == MOVE_NONE)
+ && ttMove == MOVE_NONE
+ && eval + razor_margin[depth / ONE_PLY] <= alpha)
{
if ( depth <= ONE_PLY
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
- Value ralpha = alpha - razor_margin[depth];
+ Value ralpha = alpha - razor_margin[depth / ONE_PLY];
Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
if (v <= ralpha)
return v;
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
pos.do_null_move(st);
(ss+1)->skipEarlyPruning = true;
}
// Step 9. ProbCut (skipped when in check)
- // If we have a very good capture (i.e. SEE > seeValues[captured_piece_type])
- // and a reduced search returns a value much above beta, we can (almost)
- // safely prune the previous move.
+ // If we have a good enough capture and a reduced search returns a value
+ // much above beta, we can (almost) safely prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
assert((ss-1)->currentMove != MOVE_NONE);
assert((ss-1)->currentMove != MOVE_NULL);
- MovePicker mp(pos, ttMove, PieceValue[MG][pos.captured_piece_type()]);
- CheckInfo ci(pos);
+ MovePicker mp(pos, ttMove, rbeta - ss->staticEval);
while ((move = mp.next_move()) != MOVE_NONE)
- if (pos.legal(move, ci.pinned))
+ if (pos.legal(move))
{
ss->currentMove = move;
ss->counterMoves = &CounterMoveHistory[pos.moved_piece(move)][to_sq(move)];
- pos.do_move(move, st, pos.gives_check(move, ci));
+ pos.do_move(move, st, pos.gives_check(move));
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, rdepth, !cutNode);
pos.undo_move(move);
if (value >= rbeta)
}
// Step 10. Internal iterative deepening (skipped when in check)
- if ( depth >= (PvNode ? 5 * ONE_PLY : 8 * ONE_PLY)
+ if ( depth >= 6 * ONE_PLY
&& !ttMove
&& (PvNode || ss->staticEval + 256 >= beta))
{
- Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
+ Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
ss->skipEarlyPruning = true;
search<NT>(pos, ss, alpha, beta, d, cutNode);
ss->skipEarlyPruning = false;
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
MovePicker mp(pos, ttMove, depth, ss);
- CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
improving = ss->staticEval >= (ss-2)->staticEval
/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
captureOrPromotion = pos.capture_or_promotion(move);
moved_piece = pos.moved_piece(move);
- givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
- ? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
- : pos.gives_check(move, ci);
+ givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
+ ? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
+ : pos.gives_check(move);
moveCountPruning = depth < 16 * ONE_PLY
- && moveCount >= FutilityMoveCounts[improving][depth];
+ && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
// Step 12. Extend checks
if ( givesCheck
if ( singularExtensionNode
&& move == ttMove
&& !extension
- && pos.legal(move, ci.pinned))
+ && pos.legal(move))
{
Value rBeta = ttValue - 2 * depth / ONE_PLY;
+ Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
ss->excludedMove = move;
ss->skipEarlyPruning = true;
- value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
+ value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode);
ss->skipEarlyPruning = false;
ss->excludedMove = MOVE_NONE;
&& !captureOrPromotion
&& !inCheck
&& !givesCheck
- && !pos.advanced_pawn_push(move)
- && bestValue > VALUE_MATED_IN_MAX_PLY)
+ && bestValue > VALUE_MATED_IN_MAX_PLY
+ && !pos.advanced_pawn_push(move))
{
// Move count based pruning
if (moveCountPruning)
continue;
+ predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
+
// Countermoves based pruning
- if ( depth <= 4 * ONE_PLY
- && move != ss->killers[0]
+ if ( predictedDepth < 3 * ONE_PLY
&& (!cmh || (*cmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh || (*fmh )[moved_piece][to_sq(move)] < VALUE_ZERO)
&& (!fmh2 || (*fmh2)[moved_piece][to_sq(move)] < VALUE_ZERO || (cmh && fmh)))
continue;
- predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
-
// Futility pruning: parent node
if ( predictedDepth < 7 * ONE_PLY
&& ss->staticEval + 256 + 200 * predictedDepth / ONE_PLY <= alpha)
if (predictedDepth < 8 * ONE_PLY)
{
Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
- : -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY);
+ : -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
if (pos.see_sign(move) < see_v)
continue;
prefetch(TT.first_entry(pos.key_after(move)));
// Check for legality just before making the move
- if (!rootNode && !pos.legal(move, ci.pinned))
+ if (!rootNode && !pos.legal(move))
{
ss->moveCount = --moveCount;
continue;
// re-searched at full depth.
if ( depth >= 3 * ONE_PLY
&& moveCount > 1
- && !captureOrPromotion)
+ && (!captureOrPromotion || moveCountPruning))
{
Depth r = reduction<PvNode>(improving, depth, moveCount);
- Value val = thisThread->history[moved_piece][to_sq(move)]
- + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
- + thisThread->fromTo.get(~pos.side_to_move(), move);
-
- // Increase reduction for cut nodes
- if (cutNode)
- r += 2 * ONE_PLY;
-
- // Decrease reduction for moves that escape a capture. Filter out
- // castling moves, because they are coded as "king captures rook" and
- // hence break make_move(). Also use see() instead of see_sign(),
- // because the destination square is empty.
- else if ( type_of(move) == NORMAL
- && type_of(pos.piece_on(to_sq(move))) != PAWN
- && pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
- r -= 2 * ONE_PLY;
-
- // Decrease/increase reduction for moves with a good/bad history
- int rHist = (val - 10000) / 20000;
- r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
+
+ if (captureOrPromotion)
+ r -= r ? ONE_PLY : DEPTH_ZERO;
+ else
+ {
+ // Increase reduction for cut nodes
+ if (cutNode)
+ r += 2 * ONE_PLY;
+
+ // Decrease reduction for moves that escape a capture. Filter out
+ // castling moves, because they are coded as "king captures rook" and
+ // hence break make_move(). Also use see() instead of see_sign(),
+ // because the destination square is empty.
+ else if ( type_of(move) == NORMAL
+ && type_of(pos.piece_on(to_sq(move))) != PAWN
+ && pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
+ r -= 2 * ONE_PLY;
+
+ // Decrease/increase reduction for moves with a good/bad history
+ Value val = thisThread->history[moved_piece][to_sq(move)]
+ + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + thisThread->fromTo.get(~pos.side_to_move(), move);
+ int rHist = (val - 8000) / 20000;
+ r = std::max(DEPTH_ZERO, (r / ONE_PLY - rHist) * ONE_PLY);
+ }
Depth d = std::max(newDepth - r, ONE_PLY);
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
- doFullDepthSearch = (value > alpha && r != DEPTH_ZERO);
+ doFullDepthSearch = (value > alpha && d != newDepth);
}
else
doFullDepthSearch = !PvNode || moveCount > 1;
if (!moveCount)
bestValue = excludedMove ? alpha
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
+ else if (bestMove)
+ {
+ int d = depth / ONE_PLY;
- // Quiet best move: update killers, history and countermoves
- else if (bestMove && !pos.capture_or_promotion(bestMove))
- update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount);
+ // Quiet best move: update killers, history and countermoves
+ if (!pos.capture_or_promotion(bestMove))
+ {
+ Value bonus = Value(d * d + 2 * d - 2);
+ update_stats(pos, ss, bestMove, quietsSearched, quietCount, bonus);
+ }
+ // Extra penalty for a quiet TT move in previous ply when it gets refuted
+ if ((ss-1)->moveCount == 1 && !pos.captured_piece())
+ {
+ Value penalty = Value(d * d + 4 * d + 1);
+ Square prevSq = to_sq((ss-1)->currentMove);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
+ }
+ }
// Bonus for prior countermove that caused the fail low
else if ( depth >= 3 * ONE_PLY
- && !bestMove
- && !pos.captured_piece_type()
+ && !pos.captured_piece()
&& is_ok((ss-1)->currentMove))
{
+ int d = depth / ONE_PLY;
+ Value bonus = Value(d * d + 2 * d - 2);
Square prevSq = to_sq((ss-1)->currentMove);
- Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
- if ((ss-2)->counterMoves)
- (ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
-
- if ((ss-3)->counterMoves)
- (ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
-
- if ((ss-5)->counterMoves)
- (ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, bonus);
}
tte->save(posKey, value_to_tt(bestValue, ss->ply),
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(depth <= DEPTH_ZERO);
+ assert(depth / ONE_PLY * ONE_PLY == depth);
Move pv[MAX_PLY+1];
StateInfo st;
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
// be generated.
MovePicker mp(pos, ttMove, depth, to_sq((ss-1)->currentMove));
- CheckInfo ci(pos);
// Loop through the moves until no moves remain or a beta cutoff occurs
while ((move = mp.next_move()) != MOVE_NONE)
{
assert(is_ok(move));
- givesCheck = type_of(move) == NORMAL && !ci.dcCandidates
- ? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
- : pos.gives_check(move, ci);
+ givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
+ ? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
+ : pos.gives_check(move);
// Futility pruning
if ( !InCheck
prefetch(TT.first_entry(pos.key_after(move)));
// Check for legality just before making the move
- if (!pos.legal(move, ci.pinned))
+ if (!pos.legal(move))
continue;
ss->currentMove = move;
}
+ // update_cm_stats() updates countermove and follow-up move history
+
+ void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
+
+ CounterMoveStats* cmh = (ss-1)->counterMoves;
+ CounterMoveStats* fmh1 = (ss-2)->counterMoves;
+ CounterMoveStats* fmh2 = (ss-4)->counterMoves;
+
+ if (cmh)
+ cmh->update(pc, s, bonus);
+
+ if (fmh1)
+ fmh1->update(pc, s, bonus);
+
+ if (fmh2)
+ fmh2->update(pc, s, bonus);
+ }
+
+
// update_stats() updates killers, history, countermove and countermove plus
// follow-up move history when a new quiet best move is found.
void update_stats(const Position& pos, Stack* ss, Move move,
- Depth depth, Move* quiets, int quietsCnt) {
+ Move* quiets, int quietsCnt, Value bonus) {
if (ss->killers[0] != move)
{
ss->killers[1] = ss->killers[0];
ss->killers[0] = move;
}
-
- Color c = pos.side_to_move();
- Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
- Square prevSq = to_sq((ss-1)->currentMove);
- CounterMoveStats* cmh = (ss-1)->counterMoves;
- CounterMoveStats* fmh = (ss-2)->counterMoves;
- CounterMoveStats* fmh2 = (ss-4)->counterMoves;
+ Color c = pos.side_to_move();
Thread* thisThread = pos.this_thread();
-
- thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
thisThread->fromTo.update(c, move, bonus);
+ thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
+ update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
- if (cmh)
+ if ((ss-1)->counterMoves)
{
+ Square prevSq = to_sq((ss-1)->currentMove);
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
- cmh->update(pos.moved_piece(move), to_sq(move), bonus);
}
- if (fmh)
- fmh->update(pos.moved_piece(move), to_sq(move), bonus);
-
- if (fmh2)
- fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
-
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
thisThread->fromTo.update(c, quiets[i], -bonus);
-
- if (cmh)
- cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
-
- if (fmh)
- fmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
-
- if (fmh2)
- fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
- }
-
- // Extra penalty for a quiet TT move in previous ply when it gets refuted
- if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
- {
- if ((ss-2)->counterMoves)
- (ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
-
- if ((ss-3)->counterMoves)
- (ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
-
- if ((ss-5)->counterMoves)
- (ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
+ thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}
assert(pv.size() == 1);
- pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
+ pos.do_move(pv[0], st, pos.gives_check(pv[0]));
TTEntry* tte = TT.probe(pos.key(), ttHit);
if (ttHit)
RootInTB = root_probe_wdl(pos, rootMoves, TB::Score);
// Only probe during search if winning
- if (TB::Score <= VALUE_DRAW)
+ if (RootInTB && TB::Score <= VALUE_DRAW)
Cardinality = 0;
}