if (singularQuietLMR)
r--;
- // Dicrease reduction if we move a threatened piece (~1 Elo)
+ // Decrease reduction if we move a threatened piece (~1 Elo)
if ( depth > 9
&& (mp.threatenedPieces & from_sq(move)))
r--;
// Increase reduction if next ply has a lot of fail high
- if ((ss+1)->cutoffCnt > 3 && !PvNode)
+ if ((ss+1)->cutoffCnt > 3)
r++;
ss->statScore = 2 * thisThread->mainHistory[us][from_to(move)]