}
isCheck = pos.is_check();
- ei.futilityMargin = Value(0); // Manually initialize futilityMargin
// Calculate depth dependant futility pruning parameters
const int FutilityMoveCountMargin = 3 + (1 << (3 * int(depth) / 8));
}
isCheck = pos.is_check();
- ei.futilityMargin = Value(0); // Manually initialize futilityMargin
// Evaluate the position statically
if (isCheck)