// If we are not thinking, wait for a condition to be signaled
// instead of wasting CPU time polling for work.
- while ( threadID >= ActiveThreads
- || threads[threadID].state == THREAD_INITIALIZING)
+ while (threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING)
{
assert(!sp);
assert(threadID != 0);
threads[threadID].state = THREAD_AVAILABLE;
-#if !defined(_MSC_VER)
lock_grab(&WaitLock);
- if (threadID >= ActiveThreads)
- pthread_cond_wait(&WaitCond[threadID], &WaitLock);
+
+ if (threadID >= ActiveThreads || threads[threadID].state == THREAD_INITIALIZING)
+ cond_wait(&WaitCond[threadID], &WaitLock);
+
lock_release(&WaitLock);
-#else
- WaitForSingleObject(WaitCond[threadID], INFINITE);
-#endif
}
// If this thread has been assigned work, launch a search
lock_init(&WaitLock);
for (i = 0; i < MAX_THREADS; i++)
-#if !defined(_MSC_VER)
- pthread_cond_init(&WaitCond[i], NULL);
-#else
- WaitCond[i] = CreateEvent(0, FALSE, FALSE, 0);
-#endif
+ cond_init(&WaitCond[i]);
// Initialize splitPoints[] locks
for (i = 0; i < MAX_THREADS; i++)
void ThreadsManager::wake_sleeping_thread(int threadID) {
- assert(threadID > 0);
- assert(threads[threadID].state == THREAD_AVAILABLE);
-
-#if !defined(_MSC_VER)
- pthread_mutex_lock(&WaitLock);
- pthread_cond_signal(&WaitCond[threadID]);
- pthread_mutex_unlock(&WaitLock);
-#else
- SetEvent(WaitCond[threadID]);
-#endif
+ lock_grab(&WaitLock);
+ cond_signal(&WaitCond[threadID]);
+ lock_release(&WaitLock);
}