return (r + 520) / 1024 + (!i && r > 999);
}
- constexpr int futility_move_count(bool improving, int depth) {
+ constexpr int futility_move_count(bool improving, Depth depth) {
return (5 + depth * depth) * (1 + improving) / 2;
}
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* childPv);
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
- void update_quiet_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietCount, int bonus);
- void update_capture_stats(const Position& pos, Move move, Move* captures, int captureCount, int bonus);
+ void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus);
+ void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
+ Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth);
// perft() is our utility to verify move generation. All the leaf nodes up
// to the given depth are generated and counted, and the sum is returned.
beta = std::min(previousScore + delta, VALUE_INFINITE);
// Adjust contempt based on root move's previousScore (dynamic contempt)
- int dct = ct + 86 * previousScore / (abs(previousScore) + 176);
+ int dct = ct + (111 - ct / 2) * previousScore / (abs(previousScore) + 176);
contempt = (us == WHITE ? make_score(dct, dct / 2)
: -make_score(dct, dct / 2));
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue;
- bool ttHit, ttPv, inCheck, givesCheck, improving, doLMR, priorCapture;
+ bool ttHit, ttPv, inCheck, givesCheck, improving, didLMR, priorCapture;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture, singularLMR;
Piece movedPiece;
int moveCount, captureCount, quietCount;
if (ttValue >= beta)
{
if (!pos.capture_or_promotion(ttMove))
- update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
+ update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
// Extra penalty for early quiet moves of the previous ply
if ((ss-1)->moveCount <= 2 && !priorCapture)
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
- doFullDepthSearch = (value > alpha && d != newDepth), doLMR = true;
+ doFullDepthSearch = (value > alpha && d != newDepth), didLMR = true;
}
else
- doFullDepthSearch = !PvNode || moveCount > 1, doLMR = false;
+ doFullDepthSearch = !PvNode || moveCount > 1, didLMR = false;
// Step 17. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
{
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
- if (doLMR && !captureOrPromotion)
+ if (didLMR && !captureOrPromotion)
{
int bonus = value > alpha ? stat_bonus(newDepth)
: -stat_bonus(newDepth);
if (!moveCount)
bestValue = excludedMove ? alpha
: inCheck ? mated_in(ss->ply) : VALUE_DRAW;
- else if (bestMove)
- {
- // Quiet best move: update move sorting heuristics
- if (!pos.capture_or_promotion(bestMove))
- update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
- stat_bonus(depth + (bestValue > beta + PawnValueMg)));
-
- update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + 1));
- // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
- if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
- && !priorCapture)
- update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
+ else if (bestMove)
+ update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
+ quietsSearched, quietCount, capturesSearched, captureCount, depth);
- }
// Bonus for prior countermove that caused the fail low
else if ( (depth >= 3 || PvNode)
&& !priorCapture)
// Don't search moves with negative SEE values
if ( (!inCheck || evasionPrunable)
- && (!givesCheck || !(pos.blockers_for_king(~pos.side_to_move()) & from_sq(move)))
+ && !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
&& !pos.see_ge(move))
continue;
}
- // update_continuation_histories() updates histories of the move pairs formed
- // by moves at ply -1, -2, and -4 with current move.
+ // update_all_stats() updates stats at the end of search() when a bestMove is found
- void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
+ void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
+ Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth) {
- for (int i : {1, 2, 4, 6})
- if (is_ok((ss-i)->currentMove))
- (*(ss-i)->continuationHistory)[pc][to] << bonus;
- }
+ int bonus1, bonus2;
+ Color us = pos.side_to_move();
+ Thread* thisThread = pos.this_thread();
+ CapturePieceToHistory& captureHistory = thisThread->captureHistory;
+ Piece moved_piece = pos.moved_piece(bestMove);
+ PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
+
+ bonus1 = stat_bonus(depth + 1);
+ bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
+ : stat_bonus(depth); // smaller bonus
+
+ if (!pos.capture_or_promotion(bestMove))
+ {
+ update_quiet_stats(pos, ss, bestMove, bonus2);
+
+ // Decrease all the non-best quiet moves
+ for (int i = 0; i < quietCount; ++i)
+ {
+ thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bonus2;
+ update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]), to_sq(quietsSearched[i]), -bonus2);
+ }
+ }
+ else
+ captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1;
+ // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
+ if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
+ && !pos.captured_piece())
+ update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1);
- // update_capture_stats() updates move sorting heuristics when a new capture best move is found
+ // Decrease all the non-best capture moves
+ for (int i = 0; i < captureCount; ++i)
+ {
+ moved_piece = pos.moved_piece(capturesSearched[i]);
+ captured = type_of(pos.piece_on(to_sq(capturesSearched[i])));
+ captureHistory[moved_piece][to_sq(capturesSearched[i])][captured] << -bonus1;
+ }
+ }
- void update_capture_stats(const Position& pos, Move move,
- Move* captures, int captureCount, int bonus) {
- CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
- Piece moved_piece = pos.moved_piece(move);
- PieceType captured = type_of(pos.piece_on(to_sq(move)));
+ // update_continuation_histories() updates histories of the move pairs formed
+ // by moves at ply -1, -2, and -4 with current move.
- if (pos.capture_or_promotion(move))
- captureHistory[moved_piece][to_sq(move)][captured] << bonus;
+ void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) {
- // Decrease all the other played capture moves
- for (int i = 0; i < captureCount; ++i)
- {
- moved_piece = pos.moved_piece(captures[i]);
- captured = type_of(pos.piece_on(to_sq(captures[i])));
- captureHistory[moved_piece][to_sq(captures[i])][captured] << -bonus;
- }
+ for (int i : {1, 2, 4, 6})
+ if (is_ok((ss-i)->currentMove))
+ (*(ss-i)->continuationHistory)[pc][to] << bonus;
}
- // update_quiet_stats() updates move sorting heuristics when a new quiet best move is found
+ // update_quiet_stats() updates move sorting heuristics
- void update_quiet_stats(const Position& pos, Stack* ss, Move move,
- Move* quiets, int quietCount, int bonus) {
+ void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus) {
if (ss->killers[0] != move)
{
Square prevSq = to_sq((ss-1)->currentMove);
thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
}
-
- // Decrease all the other played quiet moves
- for (int i = 0; i < quietCount; ++i)
- {
- thisThread->mainHistory[us][from_to(quiets[i])] << -bonus;
- update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
- }
}
// When playing with strength handicap, choose best move among a set of RootMoves