Position RootPosition;
}
+using std::string;
using std::cout;
using std::endl;
-using std::string;
using namespace Search;
namespace {
TimeManager TimeMgr;
int BestMoveChanges;
int SkillLevel;
- bool SkillLevelEnabled;
+ bool SkillLevelEnabled, Chess960;
History H;
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h, Stack* ss, Value b)
: MovePicker(p, ttm, d, h, ss, b), mp(ss->sp->mp) {}
- Move get_next_move() { return mp->get_next_move(); }
+ Move next_move() { return mp->next_move(); }
MovePicker* mp;
};
- // Overload operator<<() to make it easier to print moves in a coordinate
- // notation compatible with UCI protocol.
- std::ostream& operator<<(std::ostream& os, Move m) {
-
- bool chess960 = (os.iword(0) != 0); // See set960()
- return os << move_to_uci(m, chess960);
- }
-
- // When formatting a move for std::cout we must know if we are in Chess960 or
- // not. To keep using the handy operator<<() on the move the trick is to embed
- // this flag in the stream itself. Function-like named enum set960 is used as
- // a custom manipulator and the stream internal general-purpose array, accessed
- // through ios_base::iword(), is used to pass the flag to the move's operator<<
- // that will read it to properly format castling moves.
- enum set960 {};
-
- std::ostream& operator<<(std::ostream& os, const set960& f) {
-
- os.iword(0) = f;
- return os;
- }
-
// is_dangerous() checks whether a move belongs to some classes of known
// 'dangerous' moves so that we avoid to prune it.
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
static Book book; // Defined static to initialize the PRNG only once
Position& pos = RootPosition;
+ Chess960 = pos.is_chess960();
elapsed_time(true);
TimeMgr.init(Limits, pos.startpos_ply_counter());
TT.new_search();
// is given, with the subset of legal moves to search.
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
if ( SearchMoves.empty()
- || std::count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
+ || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
- // Set output stream mode: normal or chess960. Castling notation is different
- cout << set960(pos.is_chess960());
-
- if (Options["OwnBook"].value<bool>())
+ if (Options["OwnBook"])
{
- if (Options["Book File"].value<string>() != book.name())
- book.open(Options["Book File"].value<string>());
+ if (book.name() != (string)Options["Book File"])
+ book.open(Options["Book File"]);
- Move bookMove = book.probe(pos, Options["Best Book Move"].value<bool>());
+ Move bookMove = book.probe(pos, Options["Best Book Move"]);
if ( bookMove != MOVE_NONE
- && std::count(RootMoves.begin(), RootMoves.end(), bookMove))
+ && count(RootMoves.begin(), RootMoves.end(), bookMove))
{
- std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), bookMove));
+ std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
goto finish;
}
}
read_evaluation_uci_options(pos.side_to_move());
Threads.read_uci_options();
- TT.set_size(Options["Hash"].value<int>());
- if (Options["Clear Hash"].value<bool>())
+ TT.set_size(Options["Hash"]);
+ if (Options["Clear Hash"])
{
- Options["Clear Hash"].set_value("false");
+ Options["Clear Hash"] = false;
TT.clear();
}
- UCIMultiPV = Options["MultiPV"].value<size_t>();
- SkillLevel = Options["Skill Level"].value<int>();
+ UCIMultiPV = Options["MultiPV"];
+ SkillLevel = Options["Skill Level"];
// Do we have to play with skill handicap? In this case enable MultiPV that
// we will use behind the scenes to retrieve a set of possible moves.
SkillLevelEnabled = (SkillLevel < 20);
MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, (size_t)4) : UCIMultiPV);
- if (Options["Use Search Log"].value<bool>())
+ if (Options["Use Search Log"])
{
- Log log(Options["Search Log Filename"].value<string>());
+ Log log(Options["Search Log Filename"]);
log << "\nSearching: " << pos.to_fen()
<< "\ninfinite: " << Limits.infinite
<< " ponder: " << Limits.ponder
Threads.set_timer(0);
Threads.set_size(1);
- if (Options["Use Search Log"].value<bool>())
+ if (Options["Use Search Log"])
{
int e = elapsed_time();
- Log log(Options["Search Log Filename"].value<string>());
+ Log log(Options["Search Log Filename"]);
log << "Nodes: " << pos.nodes_searched()
<< "\nNodes/second: " << (e > 0 ? pos.nodes_searched() * 1000 / e : 0)
<< "\nBest move: " << move_to_san(pos, RootMoves[0].pv[0]);
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit();
- // Could be MOVE_NONE when searching on a stalemate position
- cout << "bestmove " << RootMoves[0].pv[0];
-
- // UCI protol is not clear on allowing sending an empty ponder move, instead
- // it is clear that ponder move is optional. So skip it if empty.
- if (RootMoves[0].pv[1] != MOVE_NONE)
- cout << " ponder " << RootMoves[0].pv[1];
-
- cout << endl;
+ // Best move could be MOVE_NONE when searching on a stalemate position
+ cout << "bestmove " << move_to_uci(RootMoves[0].pv[0], Chess960)
+ << " ponder " << move_to_uci(RootMoves[0].pv[1], Chess960) << endl;
}
bestValue = delta = -VALUE_INFINITE;
ss->currentMove = MOVE_NULL; // Hack to skip update gains
- // Handle the special case of a mate/stalemate position
+ // Handle the special case of a mated/stalemate position
if (RootMoves.empty())
{
- cout << "info depth 0"
+ cout << "info depth 0 score "
<< score_to_uci(pos.in_check() ? -VALUE_MATE : VALUE_DRAW) << endl;
RootMoves.push_back(MOVE_NONE);
// If search has been stopped exit the aspiration window loop.
// Sorting and writing PV back to TT is safe becuase RootMoves
- // is still valid, although refers to previous iteration.
+ // is still valid, although refers to previous iteration.
if (Signals.stop)
break;
if (SkillLevelEnabled && depth == 1 + SkillLevel)
skillBest = do_skill_level();
- if (Options["Use Search Log"].value<bool>())
+ if (Options["Use Search Log"])
pv_info_to_log(pos, depth, bestValue, elapsed_time(), &RootMoves[0].pv[0]);
// Filter out startup noise when monitoring best move stability
if (skillBest == MOVE_NONE) // Still unassigned ?
skillBest = do_skill_level();
- std::swap(RootMoves[0], *std::find(RootMoves.begin(), RootMoves.end(), skillBest));
+ std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), skillBest));
}
}
const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot);
const bool RootNode = (NT == Root || NT == SplitPointRoot);
- assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
- assert(beta > alpha && beta <= VALUE_INFINITE);
- assert(PvNode || alpha == beta - 1);
+ assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
+ assert(PvNode == (alpha != beta - 1));
+ assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
Move movesSearched[MAX_MOVES];
|| ss->ply > PLY_MAX) && !RootNode)
return VALUE_DRAW;
- // Step 3. Mate distance pruning
+ // Step 3. Mate distance pruning. Even if we mate at the next move our score
+ // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
+ // a shorter mate was found upward in the tree then there is no need to search
+ // further, we will never beat current alpha. Same logic but with reversed signs
+ // applies also in the opposite condition of being mated instead of giving mate,
+ // in this case return a fail-high score.
if (!RootNode)
{
- alpha = std::max(value_mated_in(ss->ply), alpha);
- beta = std::min(value_mate_in(ss->ply+1), beta);
+ alpha = std::max(mated_in(ss->ply), alpha);
+ beta = std::min(mate_in(ss->ply+1), beta);
if (alpha >= beta)
return alpha;
}
// We don't want the score of a partial search to overwrite a previous full search
// TT value, so we use a different position key in case of an excluded move.
excludedMove = ss->excludedMove;
- posKey = excludedMove ? pos.get_exclusion_key() : pos.get_key();
+ posKey = excludedMove ? pos.exclusion_key() : pos.key();
tte = TT.probe(posKey);
ttMove = RootNode ? RootMoves[PVIdx].pv[0] : tte ? tte->move() : MOVE_NONE;
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
- && pos.captured_piece_type() == PIECE_TYPE_NONE
+ && pos.captured_piece_type() == NO_PIECE_TYPE
&& !is_special(move))
{
Square to = move_to(move);
MovePicker mp(pos, ttMove, H, pos.captured_piece_type());
CheckInfo ci(pos);
- while ((move = mp.get_next_move()) != MOVE_NONE)
+ while ((move = mp.next_move()) != MOVE_NONE)
if (pos.pl_move_is_legal(move, ci.pinned))
{
pos.do_move(move, st, ci, pos.move_gives_check(move, ci));
// Step 11. Loop through moves
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
- && (move = mp.get_next_move()) != MOVE_NONE
+ && (move = mp.next_move()) != MOVE_NONE
&& !thread.cutoff_occurred())
{
assert(is_ok(move));
// At root obey the "searchmoves" option and skip moves not listed in Root
// Move List, as a consequence any illegal move is also skipped. In MultiPV
// mode we also skip PV moves which have been already searched.
- if (RootNode && !std::count(RootMoves.begin() + PVIdx, RootMoves.end(), move))
+ if (RootNode && !count(RootMoves.begin() + PVIdx, RootMoves.end(), move))
continue;
// At PV and SpNode nodes we want all moves to be legal since the beginning
if (RootNode)
{
- // This is used by time management
Signals.firstRootMove = (moveCount == 1);
-
nodes = pos.nodes_searched();
if (pos.thread() == 0 && elapsed_time() > 2000)
cout << "info depth " << depth / ONE_PLY
- << " currmove " << move
+ << " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << endl;
}
// be trusted, and we don't update the best move and/or PV.
if (RootNode && !Signals.stop)
{
- RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
+ RootMove& rm = *find(RootMoves.begin(), RootMoves.end(), move);
rm.nodes += pos.nodes_searched() - nodes;
// PV move or new best move ?
// harmless because return value is discarded anyhow in the parent nodes.
// If we are in a singular extension search then return a fail low score.
if (!moveCount)
- return excludedMove ? oldAlpha : inCheck ? value_mated_in(ss->ply) : VALUE_DRAW;
+ return excludedMove ? oldAlpha : inCheck ? mated_in(ss->ply) : VALUE_DRAW;
// If we have pruned all the moves without searching return a fail-low score
if (bestValue == -VALUE_INFINITE)
TT.store(posKey, value_to_tt(bestValue, ss->ply), vt, depth, move, ss->eval, ss->evalMargin);
// Update killers and history for non capture cut-off moves
- if (bestValue >= beta && !pos.is_capture_or_promotion(move))
+ if ( bestValue >= beta
+ && !pos.is_capture_or_promotion(move)
+ && !inCheck)
{
if (move != ss->killers[0])
{
const bool PvNode = (NT == PV);
assert(NT == PV || NT == NonPV);
- assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
- assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
- assert(PvNode || alpha == beta - 1);
- assert(depth <= 0);
+ assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
+ assert(PvNode == (alpha != beta - 1));
+ assert(depth <= DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
StateInfo st;
// Transposition table lookup. At PV nodes, we don't use the TT for
// pruning, but only for move ordering.
- tte = TT.probe(pos.get_key());
+ tte = TT.probe(pos.key());
ttMove = (tte ? tte->move() : MOVE_NONE);
if (!PvNode && tte && can_return_tt(tte, ttDepth, beta, ss->ply))
if (bestValue >= beta)
{
if (!tte)
- TT.store(pos.get_key(), value_to_tt(bestValue, ss->ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, evalMargin);
+ TT.store(pos.key(), value_to_tt(bestValue, ss->ply), VALUE_TYPE_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, evalMargin);
return bestValue;
}
// Loop through the moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
- && (move = mp.get_next_move()) != MOVE_NONE)
+ && (move = mp.next_move()) != MOVE_NONE)
{
assert(is_ok(move));
// All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate.
if (inCheck && bestValue == -VALUE_INFINITE)
- return value_mated_in(ss->ply);
+ return mated_in(ss->ply); // Plies to mate from the root
// Update transposition table
move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
: bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT;
- TT.store(pos.get_key(), value_to_tt(bestValue, ss->ply), vt, ttDepth, move, ss->eval, evalMargin);
+ TT.store(pos.key(), value_to_tt(bestValue, ss->ply), vt, ttDepth, move, ss->eval, evalMargin);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
// value_to_tt() adjusts a mate score from "plies to mate from the root" to
- // "plies to mate from the current ply". Non-mate scores are unchanged.
+ // "plies to mate from the current position". Non-mate scores are unchanged.
// The function is called before storing a value to the transposition table.
Value value_to_tt(Value v, int ply) {
}
- // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score from
- // the transposition table to a mate score corrected for the current ply.
+ // value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
+ // from the transposition table (where refers to the plies to mate/be mated
+ // from current position) to "plies to mate/be mated from the root".
Value value_from_tt(Value v, int ply) {
static int searchStartTime;
if (reset)
- searchStartTime = get_system_time();
+ searchStartTime = system_time();
- return get_system_time() - searchStartTime;
+ return system_time() - searchStartTime;
}
std::stringstream s;
- if (abs(v) < VALUE_MATE - PLY_MAX * ONE_PLY)
- s << " score cp " << int(v) * 100 / int(PawnValueMidgame); // Scale to centipawns
+ if (abs(v) < VALUE_MATE_IN_PLY_MAX)
+ s << "cp " << v * 100 / int(PawnValueMidgame);
else
- s << " score mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
+ s << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
s << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
continue;
int d = (updated ? depth : depth - 1);
- Value s = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
+ Value v = (updated ? RootMoves[i].score : RootMoves[i].prevScore);
+ std::stringstream s;
- cout << "info"
- << " depth " << d
+ for (int j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++)
+ s << " " << move_to_uci(RootMoves[i].pv[j], Chess960);
+
+ cout << "info depth " << d
<< " seldepth " << selDepth
- << (i == PVIdx ? score_to_uci(s, alpha, beta) : score_to_uci(s))
+ << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
<< " nodes " << pos.nodes_searched()
<< " nps " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
<< " time " << t
- << " multipv " << i + 1 << " pv";
-
- for (int j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++)
- cout << " " << RootMoves[i].pv[j];
-
- cout << endl;
+ << " multipv " << i + 1
+ << " pv" << s.str() << endl;
}
}
size_t length;
std::stringstream s;
- s << set960(pos.is_chess960())
- << std::setw(2) << depth
+ s << std::setw(2) << depth
<< std::setw(8) << score_to_string(value)
<< std::setw(8) << time_to_string(time);
while (m != pv)
pos.undo_move(*--m);
- Log l(Options["Search Log Filename"].value<string>());
+ Log l(Options["Search Log Filename"]);
l << s.str() << endl;
}
static RKISS rk;
// PRNG sequence should be not deterministic
- for (int i = abs(get_system_time() % 50); i > 0; i--)
+ for (int i = abs(system_time() % 50); i > 0; i--)
rk.rand<unsigned>();
// RootMoves are already sorted by score in descending order
pv.push_back(m);
pos.do_move(m, *st++);
- while ( (tte = TT.probe(pos.get_key())) != NULL
+ while ( (tte = TT.probe(pos.key())) != NULL
&& tte->move() != MOVE_NONE
&& pos.is_pseudo_legal(tte->move())
&& pos.pl_move_is_legal(tte->move(), pos.pinned_pieces())
assert(pv[ply] != MOVE_NONE && pos.is_pseudo_legal(pv[ply]));
do {
- k = pos.get_key();
+ k = pos.key();
tte = TT.probe(k);
// Don't overwrite existing correct entries
static int lastInfoTime;
int e = elapsed_time();
- if (get_system_time() - lastInfoTime >= 1000 || !lastInfoTime)
+ if (system_time() - lastInfoTime >= 1000 || !lastInfoTime)
{
- lastInfoTime = get_system_time();
+ lastInfoTime = system_time();
dbg_print_mean();
dbg_print_hit_rate();