bool connected_moves(const Position &pos, Move m1, Move m2);
bool value_is_mate(Value value);
bool move_is_killer(Move m, const SearchStack& ss);
- Depth extension(const Position &pos, Move m, bool pvNode, bool check, bool singleReply, bool mateThreat, bool* dangerous);
+ Depth extension(const Position &pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous);
bool ok_to_do_nullmove(const Position &pos);
bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
// Decide search depth for this move
bool dangerous;
- ext = extension(pos, move, true, pos.move_is_check(move), false, false, &dangerous);
+ ext = extension(pos, move, true, pos.move_is_capture(move), pos.move_is_check(move), false, false, &dangerous);
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
// Make the move, and search it
assert(move_is_ok(move));
bool singleReply = (isCheck && mp.number_of_moves() == 1);
- bool moveIsCheck = pos.move_is_check(move, dcCandidates);
+ bool moveIsCheck = pos.move_is_check(move);
bool moveIsCapture = pos.move_is_capture(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Decide the new search depth
bool dangerous;
- Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat, &dangerous);
+ Depth ext = extension(pos, move, true, moveIsCapture, moveIsCheck, singleReply, mateThreat, &dangerous);
Depth newDepth = depth - OnePly + ext;
// Make and search the move
assert(move_is_ok(move));
bool singleReply = (isCheck && mp.number_of_moves() == 1);
- bool moveIsCheck = pos.move_is_check(move, dcCandidates);
+ bool moveIsCheck = pos.move_is_check(move);
bool moveIsCapture = pos.move_is_capture(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Decide the new search depth
bool dangerous;
- Depth ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat, &dangerous);
+ Depth ext = extension(pos, move, false, moveIsCapture, moveIsCheck, singleReply, mateThreat, &dangerous);
Depth newDepth = depth - OnePly + ext;
// Futility pruning
&& !isCheck
&& !pvNode
&& !move_promotion(move)
- && !pos.move_is_check(move, dcCandidates)
+ && !pos.move_is_check(move)
&& !pos.move_is_passed_pawn_push(move))
{
Value futilityValue = staticValue
&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
{
assert(move_is_ok(move));
+ assert(pos.discovered_check_candidates(pos.side_to_move()) == sp->dcCandidates);
- bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
+ bool moveIsCheck = pos.move_is_check(move);
bool moveIsCapture = pos.move_is_capture(move);
lock_grab(&(sp->lock));
// Decide the new search depth.
bool dangerous;
- Depth ext = extension(pos, move, false, moveIsCheck, false, false, &dangerous);
+ Depth ext = extension(pos, move, false, moveIsCapture, moveIsCheck, false, false, &dangerous);
Depth newDepth = sp->depth - OnePly + ext;
// Prune?
&& !thread_should_stop(threadID)
&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
{
- bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
+ assert(pos.discovered_check_candidates(pos.side_to_move()) == sp->dcCandidates);
+
+ bool moveIsCheck = pos.move_is_check(move);
bool moveIsCapture = pos.move_is_capture(move);
assert(move_is_ok(move));
// Decide the new search depth.
bool dangerous;
- Depth ext = extension(pos, move, true, moveIsCheck, false, false, &dangerous);
+ Depth ext = extension(pos, move, true, moveIsCapture, moveIsCheck, false, false, &dangerous);
Depth newDepth = sp->depth - OnePly + ext;
// Make and search the move.
// Case 4: The destination square for m2 is attacked by the moving piece
// in m1:
- if(pos.piece_attacks_square(t1, t2))
+ if(pos.piece_attacks_square(pos.piece_on(t1), t1, t2))
return true;
// Case 5: Discovered check, checking piece is the piece moved in m1:
// extended, as example because the corresponding UCI option is set to zero,
// the move is marked as 'dangerous' so, at least, we avoid to prune it.
- Depth extension(const Position &pos, Move m, bool pvNode, bool check,
+ Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check,
bool singleReply, bool mateThreat, bool* dangerous) {
assert(m != MOVE_NONE);
}
}
- if ( pos.move_is_capture(m)
+ if ( capture
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
}
if ( pvNode
- && pos.move_is_capture(m)
+ && capture
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& pos.see(m) >= 0)
{