// Init futility move count array
for (d = 0; d < 32; d++)
- FutilityMoveCounts[d] = int(3.001 + 0.25 * pow(double(d), 2.0));
+ FutilityMoveCounts[d] = int(3.001 + 0.3 * pow(double(d), 1.8));
}
finalize:
+ // When search is stopped this info is not printed
+ sync_cout << "info nodes " << RootPos.nodes_searched()
+ << " time " << Time::now() - SearchTime + 1 << sync_endl;
+
// When we reach max depth we arrive here even without Signals.stop is raised,
// but if we are pondering or in infinite search, according to UCI protocol,
// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"