movedPiece = pos.moved_piece(move);
givesCheck = pos.gives_check(move);
- // Step 13. Extensions (~70 Elo)
+ // Calculate new depth for this move
+ newDepth = depth - 1;
+
+ // Step 13. Pruning at shallow depth (~170 Elo)
+ if ( !rootNode
+ && pos.non_pawn_material(us)
+ && bestValue > VALUE_MATED_IN_MAX_PLY)
+ {
+ // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
+ moveCountPruning = moveCount >= futility_move_count(improving, depth);
+
+ if ( !captureOrPromotion
+ && !givesCheck
+ && (!PvNode || !pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
+ {
+ // Reduced depth of the next LMR search
+ int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
+
+ // Countermoves based pruning (~20 Elo)
+ if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
+ && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
+ && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
+ continue;
+
+ // Futility pruning: parent node (~2 Elo)
+ if ( lmrDepth < 6
+ && !inCheck
+ && ss->staticEval + 250 + 211 * lmrDepth <= alpha)
+ continue;
+
+ // Prune moves with negative SEE (~10 Elo)
+ if (!pos.see_ge(move, Value(-(31 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
+ continue;
+ }
+ else if (!pos.see_ge(move, Value(-199) * depth)) // (~20 Elo)
+ continue;
+ }
+
+ // Step 14. Extensions (~70 Elo)
// Singular extension search (~60 Elo). If all moves but one fail low on a
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
if (type_of(move) == CASTLING)
extension = 1;
- // Calculate new depth for this move
- newDepth = depth - 1 + extension;
-
- // Step 14. Pruning at shallow depth (~170 Elo)
- if ( !rootNode
- && pos.non_pawn_material(us)
- && bestValue > VALUE_MATED_IN_MAX_PLY)
- {
- // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
- moveCountPruning = moveCount >= futility_move_count(improving, depth);
-
- if ( !captureOrPromotion
- && !givesCheck
- && (!PvNode || !pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
- {
- // Reduced depth of the next LMR search
- int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
-
- // Countermoves based pruning (~20 Elo)
- if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
- && (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
- && (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
- continue;
-
- // Futility pruning: parent node (~2 Elo)
- if ( lmrDepth < 6
- && !inCheck
- && ss->staticEval + 250 + 211 * lmrDepth <= alpha)
- continue;
-
- // Prune moves with negative SEE (~10 Elo)
- if (!pos.see_ge(move, Value(-(31 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
- continue;
- }
- else if ( !(givesCheck && extension)
- && !pos.see_ge(move, Value(-199) * depth)) // (~20 Elo)
- continue;
- }
+ // Add extension to new depth
+ newDepth += extension;
// Speculative prefetch as early as possible
prefetch(TT.first_entry(pos.key_after(move)));