////
#include <cassert>
-#include <cstdio>
#include <fstream>
#include <iostream>
#include <sstream>
public:
RootMoveList(Position &pos, Move searchMoves[]);
- Move get_move(int moveNum) const;
- Value get_move_score(int moveNum) const;
- void set_move_score(int moveNum, Value score);
- void set_move_nodes(int moveNum, int64_t nodes);
+ inline Move get_move(int moveNum) const;
+ inline Value get_move_score(int moveNum) const;
+ inline void set_move_score(int moveNum, Value score);
+ inline void set_move_nodes(int moveNum, int64_t nodes);
void set_move_pv(int moveNum, const Move pv[]);
- Move get_move_pv(int moveNum, int i) const;
- int64_t get_move_cumulative_nodes(int moveNum) const;
- int move_count() const;
+ inline Move get_move_pv(int moveNum, int i) const;
+ inline int64_t get_move_cumulative_nodes(int moveNum) const;
+ inline int move_count() const;
Move scan_for_easy_move() const;
- void sort();
+ inline void sort();
void sort_multipv(int n);
private:
Depth RazorDepth = 4*OnePly;
Value RazorMargin = Value(0x300);
+ // Last seconds noise filtering (LSN)
+ bool UseLSNFiltering = false;
+ bool looseOnTime = false;
+ int LSNTime = 4 * 1000; // In milliseconds
+ Value LSNValue = Value(0x200);
+
// Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes.
Depth CheckExtension[2] = {OnePly, OnePly};
Depth SingleReplyExtension[2] = {OnePly / 2, OnePly / 2};
// Time managment variables
int SearchStartTime;
int MaxNodes, MaxDepth;
- int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime;
+ int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, TimeAdvantage;
Move BestRootMove, PonderMove, EasyMove;
int RootMoveNumber;
bool InfiniteSearch;
/// Functions
- void id_loop(const Position &pos, Move searchMoves[]);
+ Value id_loop(const Position &pos, Move searchMoves[]);
Value root_search(Position &pos, SearchStack ss[], RootMoveList &rml);
Value search_pv(Position &pos, SearchStack ss[], Value alpha, Value beta,
Depth depth, int ply, int threadID);
bool ok_to_do_nullmove(const Position &pos);
bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
-
+ bool ok_to_history(const Position &pos, Move m);
+ void update_history(const Position& pos, Move m, Depth depth,
+ Move movesSearched[], int moveCount);
bool fail_high_ply_1();
int current_search_time();
/// the program receives the UCI 'go' command. It initializes various
/// search-related global variables, and calls root_search()
-void think(const Position &pos, bool infinite, bool ponder, int time,
- int increment, int movesToGo, int maxDepth, int maxNodes,
- int maxTime, Move searchMoves[]) {
+void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
+ int time[], int increment[], int movesToGo, int maxDepth,
+ int maxNodes, int maxTime, Move searchMoves[]) {
// Look for a book move:
if(!infinite && !ponder && get_option_value_bool("OwnBook")) {
TT.set_size(get_option_value_int("Hash"));
if(button_was_pressed("Clear Hash"))
TT.clear();
- PonderingEnabled = get_option_value_int("Ponder");
+ PonderingEnabled = get_option_value_bool("Ponder");
MultiPV = get_option_value_int("MultiPV");
CheckExtension[1] = Depth(get_option_value_int("Check Extension (PV nodes)"));
RazorDepth = (get_option_value_int("Maximum Razoring Depth") + 1) * OnePly;
RazorMargin = value_from_centipawns(get_option_value_int("Razoring Margin"));
+ UseLSNFiltering = get_option_value_bool("LSN filtering");
+ LSNTime = get_option_value_int("LSN Time Margin (sec)") * 1000;
+ LSNValue = value_from_centipawns(get_option_value_int("LSN Value Margin"));
+
MinimumSplitDepth = get_option_value_int("Minimum Split Depth") * OnePly;
MaxThreadsPerSplitPoint =
get_option_value_int("Maximum Number of Threads per Split Point");
init_eval(ActiveThreads);
}
- // Write information to search log file:
- if(UseLogFile) {
- LogFile << "Searching: " << pos.to_fen() << '\n';
- LogFile << "infinite: " << infinite << " ponder: " << ponder
- << " time: " << time << " increment: " << increment
- << " moves to go: " << movesToGo << '\n';
- }
-
// Wake up sleeping threads:
wake_sleeping_threads();
assert(thread_is_available(i, 0));
// Set thinking time:
+ int myTime = time[side_to_move];
+ int myIncrement = increment[side_to_move];
+ int oppTime = time[1 - side_to_move];
+
+ TimeAdvantage = myTime - oppTime;
+
if(!movesToGo) { // Sudden death time control
if(increment) {
- MaxSearchTime = time / 30 + increment;
- AbsoluteMaxSearchTime = Max(time / 4, increment - 100);
+ MaxSearchTime = myTime / 30 + myIncrement;
+ AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
}
else { // Blitz game without increment
- MaxSearchTime = time / 40;
- AbsoluteMaxSearchTime = time / 8;
+ MaxSearchTime = myTime / 40;
+ AbsoluteMaxSearchTime = myTime / 8;
}
}
else { // (x moves) / (y minutes)
if(movesToGo == 1) {
- MaxSearchTime = time / 2;
- AbsoluteMaxSearchTime = Min(time / 2, time - 500);
+ MaxSearchTime = myTime / 2;
+ AbsoluteMaxSearchTime = Min(myTime / 2, myTime - 500);
}
else {
- MaxSearchTime = time / Min(movesToGo, 20);
- AbsoluteMaxSearchTime = Min((4 * time) / movesToGo, time / 3);
+ MaxSearchTime = myTime / Min(movesToGo, 20);
+ AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
}
}
if(PonderingEnabled) {
else
NodesBetweenPolls = 30000;
+
+ // Write information to search log file:
+ if(UseLogFile) {
+ LogFile << "Searching: " << pos.to_fen() << '\n';
+ LogFile << "infinite: " << infinite << " ponder: " << ponder
+ << " time: " << myTime << " increment: " << myIncrement
+ << " moves to go: " << movesToGo << '\n';
+ }
+
// We're ready to start thinking. Call the iterative deepening loop
// function:
- id_loop(pos, searchMoves);
+ if (!looseOnTime)
+ {
+ Value v = id_loop(pos, searchMoves);
+ looseOnTime = ( UseLSNFiltering
+ && myTime < LSNTime
+ && myIncrement == 0
+ && v < -LSNValue);
+ }
+ else
+ {
+ looseOnTime = false; // reset for next match
+ while (SearchStartTime + myTime + 1000 > get_system_time())
+ ; // wait here
+ id_loop(pos, searchMoves); // to fail gracefully
+ }
if(UseLogFile)
LogFile.close();
// been consumed, the user stops the search, or the maximum search depth is
// reached.
- void id_loop(const Position &pos, Move searchMoves[]) {
+ Value id_loop(const Position &pos, Move searchMoves[]) {
Position p(pos);
SearchStack ss[PLY_MAX_PLUS_2];
BestMoveChangesByIteration[Iteration] * (MaxSearchTime / 2) +
BestMoveChangesByIteration[Iteration-1] * (MaxSearchTime / 3);
+ // If we need some more and we are in time advantage take it.
+ if (ExtraSearchTime > 0 && TimeAdvantage > 2 * MaxSearchTime)
+ ExtraSearchTime += MaxSearchTime / 2;
+
// Stop search if most of MaxSearchTime is consumed at the end of the
// iteration. We probably don't have enough time to search the first
// move at the next iteration anyway.
LogFile << "Ponder move: " << move_to_san(p, ss[0].pv[1]) << '\n';
LogFile << std::endl;
}
+ return rml.get_move_score(0);
}
else
value = alpha + 1; // Just to trigger next condition
- if (value > alpha) // Go with full depth non-pv search
+ if (value > alpha) // Go with full depth pv search
{
ss[ply].reduction = Depth(0);
value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID);
return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
- // history counters, and killer moves. This code is somewhat messy,
- // and definitely needs to be cleaned up. FIXME
+ // history counters, and killer moves.
if (AbortSearch || thread_should_stop(threadID))
return bestValue;
else if (bestValue >= beta)
{
Move m = ss[ply].pv[ply];
- if (pos.square_is_empty(move_to(m)) && !move_promotion(m) && !move_is_ep(m))
+ if (ok_to_history(pos, m)) // Only non capture moves are considered
{
- for (int i = 0; i < moveCount - 1; i++)
- if ( pos.square_is_empty(move_to(movesSearched[i]))
- && !move_promotion(movesSearched[i])
- && !move_is_ep(movesSearched[i]))
- H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
-
- H.success(pos.piece_on(move_from(m)), m, depth);
-
- if (m != ss[ply].killer1)
- {
- ss[ply].killer2 = ss[ply].killer1;
- ss[ply].killer1 = m;
- }
+ update_history(pos, m, depth, movesSearched, moveCount);
+ if (m != ss[ply].killer1)
+ {
+ ss[ply].killer2 = ss[ply].killer1;
+ ss[ply].killer1 = m;
+ }
}
TT.store(pos, value_to_tt(bestValue, ply), depth, m, VALUE_TYPE_LOWER);
}
// Mate distance pruning
if (value_mated_in(ply) >= beta)
return beta;
+
if (value_mate_in(ply + 1) < beta)
return beta - 1;
}
}
// Null move search not allowed, try razoring
- else if ( depth < RazorDepth
- && approximateEval < beta - RazorMargin
- && evaluate(pos, ei, threadID) < beta - RazorMargin)
+ else if ( (approximateEval < beta - RazorMargin && depth < RazorDepth)
+ ||(approximateEval < beta - PawnValueMidgame && depth <= OnePly))
{
Value v = qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID);
if (v < beta)
// Loop through all legal moves until no moves remain or a beta cutoff
// occurs.
- while( bestValue < beta
- && (move = mp.get_next_move()) != MOVE_NONE
- && !thread_should_stop(threadID))
+ while ( bestValue < beta
+ && (move = mp.get_next_move()) != MOVE_NONE
+ && !thread_should_stop(threadID))
{
assert(move_is_ok(move));
if (depth < 3 * OnePly && approximateEval < beta)
{
if (futilityValue == VALUE_NONE)
- futilityValue = evaluate(pos, ei, threadID) + (depth < 2 * OnePly ? FutilityMargin1 : FutilityMargin2);
+ futilityValue = evaluate(pos, ei, threadID)
+ + (depth < 2 * OnePly ? FutilityMargin1 : FutilityMargin2);
if (futilityValue < beta)
{
- if(futilityValue > bestValue)
+ if (futilityValue > bestValue)
bestValue = futilityValue;
continue;
}
bestValue = value;
if (value >= beta)
update_pv(ss, ply);
+
if (value == value_mate_in(ply + 1))
ss[ply].mateKiller = move;
}
// Split?
- if( ActiveThreads > 1
- && bestValue < beta
- && depth >= MinimumSplitDepth
- && Iteration <= 99
- && idle_thread_exists(threadID)
- && !AbortSearch
- && !thread_should_stop(threadID)
- && split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
- &mp, dcCandidates, threadID, false))
+ if ( ActiveThreads > 1
+ && bestValue < beta
+ && depth >= MinimumSplitDepth
+ && Iteration <= 99
+ && idle_thread_exists(threadID)
+ && !AbortSearch
+ && !thread_should_stop(threadID)
+ && split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
+ &mp, dcCandidates, threadID, false))
break;
}
return (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW);
// If the search is not aborted, update the transposition table,
- // history counters, and killer moves. This code is somewhat messy,
- // and definitely needs to be cleaned up. FIXME
+ // history counters, and killer moves.
if (AbortSearch || thread_should_stop(threadID))
return bestValue;
else
{
Move m = ss[ply].pv[ply];
- if (pos.square_is_empty(move_to(m)) && !move_promotion(m) && !move_is_ep(m))
+ if (ok_to_history(pos, m)) // Only non capture moves are considered
{
- for (int i = 0; i < moveCount - 1; i++)
- if ( pos.square_is_empty(move_to(movesSearched[i]))
- && !move_promotion(movesSearched[i])
- && !move_is_ep(movesSearched[i]))
- H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
-
- H.success(pos.piece_on(move_from(m)), m, depth);
-
+ update_history(pos, m, depth, movesSearched, moveCount);
if (m != ss[ply].killer1)
{
ss[ply].killer2 = ss[ply].killer1;
Value qsearch(Position &pos, SearchStack ss[], Value alpha, Value beta,
Depth depth, int ply, int threadID) {
- Value staticValue, bestValue, value;
- EvalInfo ei;
assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
assert(ply >= 0 && ply < PLY_MAX);
assert(threadID >= 0 && threadID < ActiveThreads);
+ EvalInfo ei;
+
// Initialize, and make an early exit in case of an aborted search,
// an instant draw, maximum ply reached, etc.
- if(AbortSearch || thread_should_stop(threadID))
- return Value(0);
+ if (AbortSearch || thread_should_stop(threadID))
+ return Value(0);
init_node(pos, ss, ply, threadID);
- if(pos.is_draw())
- return VALUE_DRAW;
+ if (pos.is_draw())
+ return VALUE_DRAW;
+
+ // Transposition table lookup
+ const TTEntry* tte = TT.retrieve(pos);
+ if (tte && ok_to_use_TT(tte, depth, beta, ply))
+ return value_from_tt(tte->value(), ply);
// Evaluate the position statically:
- staticValue = evaluate(pos, ei, threadID);
+ Value staticValue = evaluate(pos, ei, threadID);
- if(ply == PLY_MAX - 1) return staticValue;
+ if (ply == PLY_MAX - 1)
+ return staticValue;
// Initialize "stand pat score", and return it immediately if it is
// at least beta.
- if(pos.is_check())
- bestValue = -VALUE_INFINITE;
- else {
- bestValue = staticValue;
- if(bestValue >= beta)
+ Value bestValue = (pos.is_check() ? -VALUE_INFINITE : staticValue);
+
+ if (bestValue >= beta)
return bestValue;
- if(bestValue > alpha)
+
+ if (bestValue > alpha)
alpha = bestValue;
- }
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// Loop through the moves until no moves remain or a beta cutoff
// occurs.
- while(alpha < beta && ((move = mp.get_next_move()) != MOVE_NONE)) {
- UndoInfo u;
+ while ( alpha < beta
+ && (move = mp.get_next_move()) != MOVE_NONE)
+ {
+ assert(move_is_ok(move));
+
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
- assert(move_is_ok(move));
-
moveCount++;
ss[ply].currentMove = move;
// Futility pruning
- if(UseQSearchFutilityPruning && !isCheck && !moveIsCheck &&
- !move_promotion(move) && !moveIsPassedPawnPush &&
- beta - alpha == 1 &&
- pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame) {
- Value futilityValue =
- staticValue
- + Max(pos.midgame_value_of_piece_on(move_to(move)),
- pos.endgame_value_of_piece_on(move_to(move)))
- + FutilityMargin0
- + ei.futilityMargin;
- if(futilityValue < alpha) {
- if(futilityValue > bestValue)
- bestValue = futilityValue;
- continue;
- }
+ if ( UseQSearchFutilityPruning
+ && !isCheck
+ && !moveIsCheck
+ && !move_promotion(move)
+ && !moveIsPassedPawnPush
+ && beta - alpha == 1
+ && pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame)
+ {
+ Value futilityValue = staticValue
+ + Max(pos.midgame_value_of_piece_on(move_to(move)),
+ pos.endgame_value_of_piece_on(move_to(move)))
+ + FutilityMargin0
+ + ei.futilityMargin;
+
+ if (futilityValue < alpha)
+ {
+ if (futilityValue > bestValue)
+ bestValue = futilityValue;
+ continue;
+ }
}
// Don't search captures and checks with negative SEE values.
- if(!isCheck && !move_promotion(move) &&
- pos.midgame_value_of_piece_on(move_from(move)) >
- pos.midgame_value_of_piece_on(move_to(move)) &&
- pos.see(move) < 0)
- continue;
+ if ( !isCheck
+ && !move_promotion(move)
+ && (pos.midgame_value_of_piece_on(move_from(move)) >
+ pos.midgame_value_of_piece_on(move_to(move)))
+ && pos.see(move) < 0)
+ continue;
// Make and search the move.
+ UndoInfo u;
pos.do_move(move, u, dcCandidates);
- value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
+ Value value = -qsearch(pos, ss, -beta, -alpha, depth-OnePly, ply+1, threadID);
pos.undo_move(move, u);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
// New best move?
- if(value > bestValue) {
- bestValue = value;
- if(value > alpha) {
- alpha = value;
- update_pv(ss, ply);
- }
- }
+ if (value > bestValue)
+ {
+ bestValue = value;
+ if (value > alpha)
+ {
+ alpha = value;
+ update_pv(ss, ply);
+ }
+ }
}
// All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate:
- if(pos.is_check() && moveCount == 0) // Mate!
- return value_mated_in(ply);
+ if (pos.is_check() && moveCount == 0) // Mate!
+ return value_mated_in(ply);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
+ // Update transposition table
+ TT.store(pos, value_to_tt(bestValue, ply), depth, MOVE_NONE, VALUE_TYPE_EXACT);
+
return bestValue;
}
// care of after we return from the split point.
void sp_search(SplitPoint *sp, int threadID) {
+
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
SearchStack *ss = sp->sstack[threadID];
Value value;
Move move;
- int moveCount = sp->moves;
bool isCheck = pos.is_check();
- bool useFutilityPruning =
- UseFutilityPruning && sp->depth < SelectiveDepth && !isCheck;
+ bool useFutilityPruning = UseFutilityPruning
+ && sp->depth < SelectiveDepth
+ && !isCheck;
+
+ while ( sp->bestValue < sp->beta
+ && !thread_should_stop(threadID)
+ && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
+ {
+ assert(move_is_ok(move));
- while(sp->bestValue < sp->beta && !thread_should_stop(threadID)
- && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE) {
- UndoInfo u;
- Depth ext, newDepth;
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
- assert(move_is_ok(move));
-
lock_grab(&(sp->lock));
- sp->moves++;
- moveCount = sp->moves;
+ int moveCount = ++sp->moves;
lock_release(&(sp->lock));
ss[sp->ply].currentMove = move;
// Decide the new search depth.
- ext = extension(pos, move, false, moveIsCheck, false, false);
- newDepth = sp->depth - OnePly + ext;
+ Depth ext = extension(pos, move, false, moveIsCheck, false, false);
+ Depth newDepth = sp->depth - OnePly + ext;
// Prune?
- if(useFutilityPruning && ext == Depth(0) && !moveIsCapture
- && !moveIsPassedPawnPush && !move_promotion(move)
- && moveCount >= 2 + int(sp->depth)
- && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
+ if ( useFutilityPruning
+ && ext == Depth(0)
+ && !moveIsCapture
+ && !moveIsPassedPawnPush
+ && !move_promotion(move)
+ && moveCount >= 2 + int(sp->depth)
+ && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
continue;
// Make and search the move.
+ UndoInfo u;
pos.do_move(move, u, sp->dcCandidates);
- if(ext == Depth(0) && moveCount >= LMRNonPVMoves
- && !moveIsCapture && !move_promotion(move) && !moveIsPassedPawnPush
- && !move_is_castle(move)
- && move != ss[sp->ply].killer1 && move != ss[sp->ply].killer2) {
- ss[sp->ply].reduction = OnePly;
- value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1,
- true, threadID);
+
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ if ( ext == Depth(0)
+ && moveCount >= LMRNonPVMoves
+ && !moveIsCapture
+ && !moveIsPassedPawnPush
+ && !move_promotion(move)
+ && !move_is_castle(move)
+ && move != ss[sp->ply].killer1
+ && move != ss[sp->ply].killer2)
+ {
+ ss[sp->ply].reduction = OnePly;
+ value = -search(pos, ss, -(sp->beta-1), newDepth - OnePly, sp->ply+1, true, threadID);
}
else
- value = sp->beta;
- if(value >= sp->beta) {
- ss[sp->ply].reduction = Depth(0);
- value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true,
- threadID);
+ value = sp->beta; // Just to trigger next condition
+
+ if (value >= sp->beta) // Go with full depth non-pv search
+ {
+ ss[sp->ply].reduction = Depth(0);
+ value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID);
}
pos.undo_move(move, u);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- if(thread_should_stop(threadID))
- break;
+ if (thread_should_stop(threadID))
+ break;
// New best move?
lock_grab(&(sp->lock));
- if(value > sp->bestValue && !thread_should_stop(threadID)) {
- sp->bestValue = value;
- if(sp->bestValue >= sp->beta) {
- sp_update_pv(sp->parentSstack, ss, sp->ply);
- for(int i = 0; i < ActiveThreads; i++)
- if(i != threadID && (i == sp->master || sp->slaves[i]))
- Threads[i].stop = true;
- sp->finished = true;
+ if (value > sp->bestValue && !thread_should_stop(threadID))
+ {
+ sp->bestValue = value;
+ if (sp->bestValue >= sp->beta)
+ {
+ sp_update_pv(sp->parentSstack, ss, sp->ply);
+ for (int i = 0; i < ActiveThreads; i++)
+ if (i != threadID && (i == sp->master || sp->slaves[i]))
+ Threads[i].stop = true;
+
+ sp->finished = true;
}
}
lock_release(&(sp->lock));
// If this is the master thread and we have been asked to stop because of
// a beta cutoff higher up in the tree, stop all slave threads:
- if(sp->master == threadID && thread_should_stop(threadID))
- for(int i = 0; i < ActiveThreads; i++)
- if(sp->slaves[i])
- Threads[i].stop = true;
+ if (sp->master == threadID && thread_should_stop(threadID))
+ for (int i = 0; i < ActiveThreads; i++)
+ if (sp->slaves[i])
+ Threads[i].stop = true;
sp->cpus--;
sp->slaves[threadID] = 0;
// after we return from the split point.
void sp_search_pv(SplitPoint *sp, int threadID) {
+
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
SearchStack *ss = sp->sstack[threadID];
Value value;
Move move;
- int moveCount = sp->moves;
- while(sp->alpha < sp->beta && !thread_should_stop(threadID)
- && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE) {
- UndoInfo u;
- Depth ext, newDepth;
+ while ( sp->alpha < sp->beta
+ && !thread_should_stop(threadID)
+ && (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
+ {
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
bool moveIsCapture = pos.move_is_capture(move);
bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
PawnValueMidgame : pos.midgame_value_of_piece_on(move_to(move));
lock_grab(&(sp->lock));
- sp->moves++;
- moveCount = sp->moves;
+ int moveCount = ++sp->moves;
lock_release(&(sp->lock));
ss[sp->ply].currentMove = move;
// Decide the new search depth.
- ext = extension(pos, move, true, moveIsCheck, false, false);
- newDepth = sp->depth - OnePly + ext;
+ Depth ext = extension(pos, move, true, moveIsCheck, false, false);
+ Depth newDepth = sp->depth - OnePly + ext;
// Make and search the move.
+ UndoInfo u;
pos.do_move(move, u, sp->dcCandidates);
- if(ext == Depth(0) && moveCount >= LMRPVMoves && !moveIsCapture
- && !move_promotion(move) && !moveIsPassedPawnPush
- && !move_is_castle(move)
- && move != ss[sp->ply].killer1 && move != ss[sp->ply].killer2) {
- ss[sp->ply].reduction = OnePly;
- value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1,
- true, threadID);
+
+ // Try to reduce non-pv search depth by one ply if move seems not problematic,
+ // if the move fails high will be re-searched at full depth.
+ if ( ext == Depth(0)
+ && moveCount >= LMRPVMoves
+ && !moveIsCapture
+ && !moveIsPassedPawnPush
+ && !move_promotion(move)
+ && !move_is_castle(move)
+ && move != ss[sp->ply].killer1
+ && move != ss[sp->ply].killer2)
+ {
+ ss[sp->ply].reduction = OnePly;
+ value = -search(pos, ss, -sp->alpha, newDepth - OnePly, sp->ply+1, true, threadID);
}
else
- value = sp->alpha + 1;
- if(value > sp->alpha) {
- ss[sp->ply].reduction = Depth(0);
- value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true,
- threadID);
- if(value > sp->alpha && value < sp->beta) {
- if(sp->ply == 1 && RootMoveNumber == 1)
- // When the search fails high at ply 1 while searching the first
- // move at the root, set the flag failHighPly1. This is used for
- // time managment: We don't want to stop the search early in
- // such cases, because resolving the fail high at ply 1 could
- // result in a big drop in score at the root.
- Threads[threadID].failHighPly1 = true;
- value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth,
- sp->ply+1, threadID);
- Threads[threadID].failHighPly1 = false;
+ value = sp->alpha + 1; // Just to trigger next condition
+
+ if (value > sp->alpha) // Go with full depth non-pv search
+ {
+ ss[sp->ply].reduction = Depth(0);
+ value = -search(pos, ss, -sp->alpha, newDepth, sp->ply+1, true, threadID);
+
+ if (value > sp->alpha && value < sp->beta)
+ {
+ // When the search fails high at ply 1 while searching the first
+ // move at the root, set the flag failHighPly1. This is used for
+ // time managment: We don't want to stop the search early in
+ // such cases, because resolving the fail high at ply 1 could
+ // result in a big drop in score at the root.
+ if (sp->ply == 1 && RootMoveNumber == 1)
+ Threads[threadID].failHighPly1 = true;
+
+ value = -search_pv(pos, ss, -sp->beta, -sp->alpha, newDepth, sp->ply+1, threadID);
+ Threads[threadID].failHighPly1 = false;
}
}
pos.undo_move(move, u);
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
- if(thread_should_stop(threadID))
- break;
+ if (thread_should_stop(threadID))
+ break;
// New best move?
lock_grab(&(sp->lock));
- if(value > sp->bestValue && !thread_should_stop(threadID)) {
- sp->bestValue = value;
- if(value > sp->alpha) {
- sp->alpha = value;
- sp_update_pv(sp->parentSstack, ss, sp->ply);
- if(value == value_mate_in(sp->ply + 1))
- ss[sp->ply].mateKiller = move;
- if(value >= sp->beta) {
- for(int i = 0; i < ActiveThreads; i++)
- if(i != threadID && (i == sp->master || sp->slaves[i]))
- Threads[i].stop = true;
- sp->finished = true;
- }
+ if (value > sp->bestValue && !thread_should_stop(threadID))
+ {
+ sp->bestValue = value;
+ if (value > sp->alpha)
+ {
+ sp->alpha = value;
+ sp_update_pv(sp->parentSstack, ss, sp->ply);
+ if (value == value_mate_in(sp->ply + 1))
+ ss[sp->ply].mateKiller = move;
+
+ if(value >= sp->beta)
+ {
+ for(int i = 0; i < ActiveThreads; i++)
+ if(i != threadID && (i == sp->master || sp->slaves[i]))
+ Threads[i].stop = true;
+
+ sp->finished = true;
+ }
}
// If we are at ply 1, and we are searching the first root move at
// ply 0, set the 'Problem' variable if the score has dropped a lot
// (from the computer's point of view) since the previous iteration:
- if(Iteration >= 2 &&
- -value <= ValueByIteration[Iteration-1] - ProblemMargin)
- Problem = true;
+ if (Iteration >= 2 && -value <= ValueByIteration[Iteration-1] - ProblemMargin)
+ Problem = true;
}
lock_release(&(sp->lock));
}
// If this is the master thread and we have been asked to stop because of
// a beta cutoff higher up in the tree, stop all slave threads:
- if(sp->master == threadID && thread_should_stop(threadID))
- for(int i = 0; i < ActiveThreads; i++)
- if(sp->slaves[i])
- Threads[i].stop = true;
+ if (sp->master == threadID && thread_should_stop(threadID))
+ for (int i = 0; i < ActiveThreads; i++)
+ if (sp->slaves[i])
+ Threads[i].stop = true;
sp->cpus--;
sp->slaves[threadID] = 0;
}
- // ok_to_use_TT() returns true if a transposition table score
- // can be used at a given point in search.
-
- bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
-
- Value v = value_from_tt(tte->value(), ply);
-
- return ( tte->depth() >= depth
- || v >= Max(value_mate_in(100), beta)
- || v < Min(value_mated_in(100), beta))
-
- && ( (is_lower_bound(tte->type()) && v >= beta)
- || (is_upper_bound(tte->type()) && v < beta));
- }
-
-
/// The RootMove class
// Constructor
}
+ // ok_to_use_TT() returns true if a transposition table score
+ // can be used at a given point in search.
+
+ bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply) {
+
+ Value v = value_from_tt(tte->value(), ply);
+
+ return ( tte->depth() >= depth
+ || v >= Max(value_mate_in(100), beta)
+ || v < Min(value_mated_in(100), beta))
+
+ && ( (is_lower_bound(tte->type()) && v >= beta)
+ || (is_upper_bound(tte->type()) && v < beta));
+ }
+
+
+ // ok_to_history() returns true if a move m can be stored
+ // in history. Should be a non capturing move.
+
+ bool ok_to_history(const Position& pos, Move m) {
+
+ return pos.square_is_empty(move_to(m))
+ && !move_promotion(m)
+ && !move_is_ep(m);
+ }
+
+
+ // update_history() registers a good move that produced a beta-cutoff
+ // in history and marks as failures all the other moves of that ply.
+
+ void update_history(const Position& pos, Move m, Depth depth,
+ Move movesSearched[], int moveCount) {
+
+ H.success(pos.piece_on(move_from(m)), m, depth);
+
+ for (int i = 0; i < moveCount - 1; i++)
+ if (ok_to_history(pos, movesSearched[i]) && m != movesSearched[i])
+ H.failure(pos.piece_on(move_from(movesSearched[i])), movesSearched[i]);
+ }
+
// fail_high_ply_1() checks if some thread is currently resolving a fail
// high at ply 1 at the node below the first root node. This information
// is used for time managment.
// search.
void poll() {
- int t, data;
- static int lastInfoTime;
- t = current_search_time();
+ static int lastInfoTime;
+ int t = current_search_time();
// Poll for input
- data = Bioskey();
- if(data) {
- char input[256];
- if(fgets(input, 255, stdin) == NULL)
- strcpy(input, "quit\n");
- if(strncmp(input, "quit", 4) == 0) {
- AbortSearch = true;
- PonderSearch = false;
- Quit = true;
- }
- else if(strncmp(input, "stop", 4) == 0) {
- AbortSearch = true;
- PonderSearch = false;
- }
- else if(strncmp(input, "ponderhit", 9) == 0)
- ponderhit();
- }
+ if (Bioskey())
+ {
+ // We are line oriented, don't read single chars
+ std::string command;
+ if (!std::getline(std::cin, command))
+ command = "quit";
- // Print search information
- if(t < 1000)
- lastInfoTime = 0;
- else if(lastInfoTime > t)
- // HACK: Must be a new search where we searched less than
- // NodesBetweenPolls nodes during the first second of search.
- lastInfoTime = 0;
- else if(t - lastInfoTime >= 1000) {
- lastInfoTime = t;
- lock_grab(&IOLock);
- std::cout << "info nodes " << nodes_searched() << " nps " << nps()
- << " time " << t << " hashfull " << TT.full() << std::endl;
- lock_release(&IOLock);
- if(ShowCurrentLine)
- Threads[0].printCurrentLine = true;
+ if (command == "quit")
+ {
+ AbortSearch = true;
+ PonderSearch = false;
+ Quit = true;
+ }
+ else if(command == "stop")
+ {
+ AbortSearch = true;
+ PonderSearch = false;
+ }
+ else if(command == "ponderhit")
+ ponderhit();
}
+ // Print search information
+ if (t < 1000)
+ lastInfoTime = 0;
+ else if (lastInfoTime > t)
+ // HACK: Must be a new search where we searched less than
+ // NodesBetweenPolls nodes during the first second of search.
+ lastInfoTime = 0;
+
+ else if (t - lastInfoTime >= 1000)
+ {
+ lastInfoTime = t;
+ lock_grab(&IOLock);
+ if (dbg_show_mean)
+ dbg_print_mean();
+
+ if (dbg_show_hit_rate)
+ dbg_print_hit_rate();
+
+ std::cout << "info nodes " << nodes_searched() << " nps " << nps()
+ << " time " << t << " hashfull " << TT.full() << std::endl;
+ lock_release(&IOLock);
+ if (ShowCurrentLine)
+ Threads[0].printCurrentLine = true;
+ }
// Should we stop the search?
- if(!PonderSearch && Iteration >= 2 &&
- (!InfiniteSearch && (t > AbsoluteMaxSearchTime ||
- (RootMoveNumber == 1 &&
- t > MaxSearchTime + ExtraSearchTime) ||
- (!FailHigh && !fail_high_ply_1() && !Problem &&
- t > 6*(MaxSearchTime + ExtraSearchTime)))))
- AbortSearch = true;
+ if (PonderSearch)
+ return;
- if(!PonderSearch && ExactMaxTime && t >= ExactMaxTime)
- AbortSearch = true;
+ bool overTime = t > AbsoluteMaxSearchTime
+ || (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime)
+ || ( !FailHigh && !fail_high_ply_1() && !Problem
+ && t > 6*(MaxSearchTime + ExtraSearchTime));
- if(!PonderSearch && Iteration >= 3 && MaxNodes
- && nodes_searched() >= MaxNodes)
- AbortSearch = true;
+ if ( (Iteration >= 2 && (!InfiniteSearch && overTime))
+ || (ExactMaxTime && t >= ExactMaxTime)
+ || (Iteration >= 3 && MaxNodes && nodes_searched() >= MaxNodes))
+ AbortSearch = true;
}