Stack ss[MAX_PLY_PLUS_2];
int depth, prevBestMoveChanges;
Value bestValue, alpha, beta, delta;
- bool bestMoveNeverChanged = true;
memset(ss, 0, 4 * sizeof(Stack));
depth = BestMoveChanges = 0;
<< std::endl;
}
- // Filter out startup noise when monitoring best move stability
- if (depth > 2 && BestMoveChanges)
- bestMoveNeverChanged = false;
-
// Do we have found a "mate in x"?
if ( Limits.mate
&& bestValue >= VALUE_MATE_IN_MAX_PLY
if ( depth >= 12
&& !stop
&& PVSize == 1
- && ( (bestMoveNeverChanged && pos.captured_piece_type())
- || Time::now() - SearchTime > (TimeMgr.available_time() * 40) / 100))
+ && bestValue > VALUE_MATED_IN_MAX_PLY
+ && ( RootMoves.size() == 1
+ || Time::now() - SearchTime > (TimeMgr.available_time() * 20) / 100))
{
Value rBeta = bestValue - 2 * PawnValueMg;
(ss+1)->excludedMove = RootMoves[0].pv[0];
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
nullValue = beta;
- if (depth < 6 * ONE_PLY)
+ if (depth < 12 * ONE_PLY)
return nullValue;
// Do verification search at high depths
&& ttMove == MOVE_NONE
&& (PvNode || (!inCheck && ss->staticEval + Value(256) >= beta)))
{
- Depth d = (PvNode ? depth - 2 * ONE_PLY : depth / 2);
+ Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
ss->skipNullMove = true;
search<PvNode ? PV : NonPV>(pos, ss, alpha, beta, d);
newDepth = depth - ONE_PLY + ext;
// Step 13. Futility pruning (is omitted in PV nodes)
- if ( !captureOrPromotion
+ if ( !PvNode
+ && !captureOrPromotion
&& !inCheck
&& !dangerous
- && move != ttMove)
+ && move != ttMove
+ && bestValue > VALUE_MATED_IN_MAX_PLY)
{
// Move count based pruning
- if ( !PvNode
- && depth < 16 * ONE_PLY
+ if ( depth < 16 * ONE_PLY
&& moveCount >= FutilityMoveCounts[depth]
&& (!threatMove || !refutes(pos, move, threatMove)))
{
futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
+ Gain[pos.piece_moved(move)][to_sq(move)];
- if (!PvNode && futilityValue < beta)
+ if (futilityValue < beta)
{
+ bestValue = std::max(bestValue, futilityValue);
+
if (SpNode)
+ {
splitPoint->mutex.lock();
-
+ if (bestValue > splitPoint->bestValue)
+ splitPoint->bestValue = bestValue;
+ }
continue;
}
// Prune moves with negative SEE at low depths
- if ( predictedDepth < 2 * ONE_PLY
+ if ( predictedDepth < 4 * ONE_PLY
&& pos.see_sign(move) < 0)
{
if (SpNode)
if (pos.is_draw<true>() || ss->ply > MAX_PLY)
return DrawValue[pos.side_to_move()];
+ // Decide whether or not to include checks, this fixes also the type of
+ // TT entry depth that we are going to use. Note that in qsearch we use
+ // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
+ ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
+ : DEPTH_QS_NO_CHECKS;
+
// Transposition table lookup. At PV nodes, we don't use the TT for
// pruning, but only for move ordering.
posKey = pos.key();
ttMove = tte ? tte->move() : MOVE_NONE;
ttValue = tte ? value_from_tt(tte->value(),ss->ply) : VALUE_NONE;
- // Decide whether or not to include checks, this fixes also the type of
- // TT entry depth that we are going to use. Note that in qsearch we use
- // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
- ttDepth = InCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
- : DEPTH_QS_NO_CHECKS;
if ( tte
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
continue;
}
- // Prune moves with negative or equal SEE
+ // Prune moves with negative or equal SEE and also moves with positive
+ // SEE where capturing piece loses a tempo and SEE < beta - futilityBase.
if ( futilityBase < beta
&& depth < DEPTH_ZERO
- && pos.see(move) <= 0)
+ && pos.see(move, beta - futilityBase) <= 0)
{
bestValue = std::max(bestValue, futilityBase);
continue;
// Pointer 'this_sp' is not null only if we are called from split(), and not
// at the thread creation. So it means we are the split point's master.
- const SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
+ SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
assert(!this_sp || (this_sp->masterThread == this && searching));
- // If this thread is the master of a split point and all slaves have finished
- // their work at this split point, return from the idle loop.
- while (!this_sp || this_sp->slavesMask)
+ while (true)
{
// If we are not searching, wait for a condition to be signaled instead of
// wasting CPU time polling for work.
// unsafe because if we are exiting there is a chance are already freed.
sp->mutex.unlock();
}
+
+ // If this thread is the master of a split point and all slaves have finished
+ // their work at this split point, return from the idle loop.
+ if (this_sp && !this_sp->slavesMask)
+ {
+ this_sp->mutex.lock();
+ bool finished = !this_sp->slavesMask; // Retest under lock protection
+ this_sp->mutex.unlock();
+ if (finished)
+ return;
+ }
}
}