/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if !defined(SEARCH_H_INCLUDED)
+#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
#include <cstring>
SplitPoint* splitPoint;
int ply;
Move currentMove;
+ Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
Value staticEval;
- Value evalMargin;
int skipNullMove;
};
/// The LimitsType struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
-/// or if we have to ponder while is our opponent's side to move.
+/// or if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
- LimitsType() { memset(this, 0, sizeof(LimitsType)); }
+ LimitsType() { std::memset(this, 0, sizeof(LimitsType)); }
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
/// The SignalsType struct stores volatile flags updated during the search
-/// typically in an async fashion, for instance to stop the search by the GUI.
+/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
};
typedef std::auto_ptr<std::stack<StateInfo> > StateStackPtr;
-typedef std::auto_ptr<std::vector<Move> > MovesVectPtr;
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector<RootMove> RootMoves;
extern Position RootPos;
extern Color RootColor;
-extern Time::point SearchTime;
+extern Time::point SearchTime, IterationTime;
extern StateStackPtr SetupStates;
-extern MovesVectPtr SetupMoves;
extern void init();
extern size_t perft(Position& pos, Depth depth);
} // namespace Search
-#endif // !defined(SEARCH_H_INCLUDED)
+#endif // #ifndef SEARCH_H_INCLUDED