/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
- std::atomic<bool> stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+ std::atomic_bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
};
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;