Move killers[2];
Depth reduction;
Value staticEval;
- Value evalMargin;
int skipNullMove;
- int futilityMoveCount;
};
/// The LimitsType struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
-/// or if we have to ponder while is our opponent's side to move.
+/// or if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
/// The SignalsType struct stores volatile flags updated during the search
-/// typically in an async fashion, for instance to stop the search by the GUI.
+/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;