Move killers[KILLER_MAX];
Depth reduction;
Value eval;
- EvalInfo* evalInfo;
void init(int ply);
void initKillers();
//// Prototypes
////
+extern void init_search();
extern void init_threads();
-extern void stop_threads();
+extern void exit_threads();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);