////
#include "depth.h"
-#include "history.h"
-#include "lock.h"
-#include "movegen.h"
-#include "position.h"
-#include "tt.h"
-#include "value.h"
+#include "move.h"
////
/// current ply.
struct SearchStack {
- Move pv[PLY_MAX];
+ Move pv[PLY_MAX_PLUS_2];
Move currentMove;
Move mateKiller;
Move threatMove;
};
-////
-//// Global variables
-////
-
-extern TranspositionTable TT;
-extern int ActiveThreads;
-extern Lock SMPLock;
-
-// Perhaps better to make H local, and pass as parameter to MovePicker?
-extern History H;
-
-
////
//// Prototypes
////
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
+extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();