Move* pv;
int ply;
Move currentMove;
- Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
explicit RootMove(Move m) : pv(1, m) {}
- bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
+ bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
bool operator==(const Move& m) const { return pv[0] == m; }
void insert_pv_in_tt(Position& pos);
bool extract_ponder_from_tt(Position& pos);
/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
- std::atomic_bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+ std::atomic_bool stop, stopOnPonderhit;
};
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;