Move* pv;
int ply;
Move currentMove;
- Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
- std::atomic_bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+ std::atomic_bool stop, stopOnPonderhit;
};
typedef std::unique_ptr<std::stack<StateInfo>> StateStackPtr;