}
}
+void SmallRuler::refreshRuler()
+{
+ m_lastSeekPosition = SEEK_INACTIVE;
+ update();
+}
+
bool SmallRuler::slotNewValue(int value)
{
if (m_render->requestedSeekPosition != SEEK_INACTIVE) {
m_lastSeekPosition = m_render->requestedSeekPosition;
- if (value == m_lastSeekPosition) m_lastSeekPosition = SEEK_INACTIVE;
}
if (value == m_cursorFramePosition) return false;
+ if (value == m_lastSeekPosition) m_lastSeekPosition = SEEK_INACTIVE;
m_cursorFramePosition = value;
/*int oldPos = m_cursorPosition;
m_cursorPosition = value * m_scale;