for (const Move move : moveList)
{
- if ( !pos.capture(move)
+ if ( !pos.capture_stage(move)
&& (!CheckZeroingMoves || type_of(pos.moved_piece(move)) != PAWN))
continue;
for (const Move move : MoveList<LEGAL>(pos))
{
- bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN;
+ bool zeroing = pos.capture_stage(move) || type_of(pos.moved_piece(move)) == PAWN;
pos.do_move(move, st);