this code to other chess engines.
*/
+#define NOMINMAX
+
#include <algorithm>
#include "../position.h"
return 0;
}
// Memory barrier to ensure ptr->ready = 1 is not reordered.
-#ifdef _WIN32
- _ReadWriteBarrier();
+#ifdef _MSC_VER
+ _ReadWriteBarrier();
#else
__asm__ __volatile__ ("" ::: "memory");
#endif