/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (c) 2013 Ronald de Man
- Copyright (C) 2016 Marco Costalba, Lucas Braesch
+ Copyright (C) 2016-2018 Marco Costalba, Lucas Braesch
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <algorithm>
#include <atomic>
#include <cstdint>
-#include <cstring> // For std::memset
+#include <cstring> // For std::memset and std::memcpy
#include <deque>
#include <fstream>
#include <iostream>
namespace {
+constexpr int TBPIECES = 6; // Max number of supported pieces
+
+enum TBType { WDL, DTZ }; // Used as template parameter
+
// Each table has a set of flags: all of them refer to DTZ tables, the last one to WDL tables
enum TBFlag { STM = 1, Mapped = 2, WinPlies = 4, LossPlies = 8, SingleValue = 128 };
// like captures and pawn moves but we can easily recover the correct dtz of the
// previous move if we know the position's WDL score.
int dtz_before_zeroing(WDLScore wdl) {
- return wdl == WDLWin ? 1 :
- wdl == WDLCursedWin ? 101 :
- wdl == WDLCursedLoss ? -101 :
- wdl == WDLLoss ? -1 : 0;
+ return wdl == WDLWin ? 1 :
+ wdl == WDLCursedWin ? 101 :
+ wdl == WDLBlessedLoss ? -101 :
+ wdl == WDLLoss ? -1 : 0;
}
// Return the sign of a number (-1, 0, 1)
static_assert(sizeof(LR) == 3, "LR tree entry must be 3 bytes");
-const int TBPIECES = 6;
-
struct PairsData {
int flags;
size_t sizeofBlock; // Block size in bytes
Piece pieces[TBPIECES]; // Position pieces: the order of pieces defines the groups
uint64_t groupIdx[TBPIECES+1]; // Start index used for the encoding of the group's pieces
int groupLen[TBPIECES+1]; // Number of pieces in a given group: KRKN -> (3, 1)
+ uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss (used in DTZ)
};
-// Helper struct to avoid to manually define entry copy c'tor as we should
-// because default one is not compatible with std::atomic_bool.
-struct Atomic {
- Atomic() = default;
- Atomic(const Atomic& e) { ready = e.ready.load(); } // MSVC 2013 wants assignment within body
- std::atomic_bool ready;
-};
+template<TBType Type>
+struct TBEntry {
+ typedef typename std::conditional<Type == WDL, WDLScore, int>::type Result;
-struct WDLEntry : public Atomic {
- WDLEntry(const std::string& code);
- ~WDLEntry();
+ static constexpr int Sides = Type == WDL ? 2 : 1;
+ std::atomic_bool ready;
void* baseAddress;
+ uint8_t* map;
uint64_t mapping;
Key key;
Key key2;
int pieceCount;
bool hasPawns;
bool hasUniquePieces;
- union {
- struct {
- PairsData* precomp;
- } pieceTable[2]; // [wtm / btm]
-
- struct {
- uint8_t pawnCount[2]; // [Lead color / other color]
- struct {
- PairsData* precomp;
- } file[2][4]; // [wtm / btm][FILE_A..FILE_D]
- } pawnTable;
- };
-};
+ uint8_t pawnCount[2]; // [Lead color / other color]
+ PairsData items[Sides][4]; // [wtm / btm][FILE_A..FILE_D or 0]
-struct DTZEntry : public Atomic {
- DTZEntry(const WDLEntry& wdl);
- ~DTZEntry();
+ PairsData* get(int stm, int f) {
+ return &items[stm % Sides][hasPawns ? f : 0];
+ }
- void* baseAddress;
- uint64_t mapping;
- Key key;
- Key key2;
- int pieceCount;
- bool hasPawns;
- bool hasUniquePieces;
- union {
- struct {
- PairsData* precomp;
- uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLCursedLoss
- uint8_t* map;
- } pieceTable;
-
- struct {
- uint8_t pawnCount[2];
- struct {
- PairsData* precomp;
- uint16_t map_idx[4];
- } file[4];
- uint8_t* map;
- } pawnTable;
- };
+ TBEntry() : ready(false), baseAddress(nullptr) {}
+ explicit TBEntry(const std::string& code);
+ explicit TBEntry(const TBEntry<WDL>& wdl);
+ ~TBEntry();
};
-typedef decltype(WDLEntry::pieceTable) WDLPieceTable;
-typedef decltype(DTZEntry::pieceTable) DTZPieceTable;
-typedef decltype(WDLEntry::pawnTable ) WDLPawnTable;
-typedef decltype(DTZEntry::pawnTable ) DTZPawnTable;
+template<>
+TBEntry<WDL>::TBEntry(const std::string& code) : TBEntry() {
+
+ StateInfo st;
+ Position pos;
+
+ key = pos.set(code, WHITE, &st).material_key();
+ pieceCount = popcount(pos.pieces());
+ hasPawns = pos.pieces(PAWN);
+
+ hasUniquePieces = false;
+ for (Color c = WHITE; c <= BLACK; ++c)
+ for (PieceType pt = PAWN; pt < KING; ++pt)
+ if (popcount(pos.pieces(c, pt)) == 1)
+ hasUniquePieces = true;
+
+ if (hasPawns) {
+ // Set the leading color. In case both sides have pawns the leading color
+ // is the side with less pawns because this leads to better compression.
+ bool c = !pos.count<PAWN>(BLACK)
+ || ( pos.count<PAWN>(WHITE)
+ && pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
+
+ pawnCount[0] = pos.count<PAWN>(c ? WHITE : BLACK);
+ pawnCount[1] = pos.count<PAWN>(c ? BLACK : WHITE);
+ }
-auto item(WDLPieceTable& e, int stm, int ) -> decltype(e[stm])& { return e[stm]; }
-auto item(DTZPieceTable& e, int , int ) -> decltype(e)& { return e; }
-auto item(WDLPawnTable& e, int stm, int f) -> decltype(e.file[stm][f])& { return e.file[stm][f]; }
-auto item(DTZPawnTable& e, int , int f) -> decltype(e.file[f])& { return e.file[f]; }
+ key2 = pos.set(code, BLACK, &st).material_key();
+}
+
+template<>
+TBEntry<DTZ>::TBEntry(const TBEntry<WDL>& wdl) : TBEntry() {
+
+ key = wdl.key;
+ key2 = wdl.key2;
+ pieceCount = wdl.pieceCount;
+ hasPawns = wdl.hasPawns;
+ hasUniquePieces = wdl.hasUniquePieces;
-template<typename E> struct Ret { typedef int type; };
-template<> struct Ret<WDLEntry> { typedef WDLScore type; };
+ if (hasPawns) {
+ pawnCount[0] = wdl.pawnCount[0];
+ pawnCount[1] = wdl.pawnCount[1];
+ }
+}
int MapPawns[SQUARE_NB];
int MapB1H1H7[SQUARE_NB];
bool pawns_comp(Square i, Square j) { return MapPawns[i] < MapPawns[j]; }
int off_A1H8(Square sq) { return int(rank_of(sq)) - file_of(sq); }
-const Value WDL_to_value[] = {
+constexpr Value WDL_to_value[] = {
-VALUE_MATE + MAX_PLY + 1,
VALUE_DRAW - 2,
VALUE_DRAW,
inline void swap_byte(T& x)
{
char tmp, *c = (char*)&x;
- if (Half) // Fix a MSVC 2015 warning
- for (int i = 0; i < Half; ++i)
- tmp = c[i], c[i] = c[End - i], c[End - i] = tmp;
+ for (int i = 0; i < Half; ++i)
+ tmp = c[i], c[i] = c[End - i], c[End - i] = tmp;
}
+template<> inline void swap_byte<uint8_t, 0, 0>(uint8_t&) {}
template<typename T, int LE> T number(void* addr)
{
class HashTable {
- typedef std::pair<WDLEntry*, DTZEntry*> EntryPair;
+ typedef std::pair<TBEntry<WDL>*, TBEntry<DTZ>*> EntryPair;
typedef std::pair<Key, EntryPair> Entry;
- static const int TBHASHBITS = 10;
- static const int HSHMAX = 5;
+ static constexpr int TBHASHBITS = 10;
+ static constexpr int HSHMAX = 5;
Entry hashTable[1 << TBHASHBITS][HSHMAX];
- std::deque<WDLEntry> wdlTable;
- std::deque<DTZEntry> dtzTable;
-
- void insert(Key key, WDLEntry* wdl, DTZEntry* dtz) {
- Entry* entry = hashTable[key >> (64 - TBHASHBITS)];
+ std::deque<TBEntry<WDL>> wdlTable;
+ std::deque<TBEntry<DTZ>> dtzTable;
- for (int i = 0; i < HSHMAX; ++i, ++entry)
- if (!entry->second.first || entry->first == key) {
- *entry = std::make_pair(key, std::make_pair(wdl, dtz));
+ void insert(Key key, TBEntry<WDL>* wdl, TBEntry<DTZ>* dtz) {
+ for (Entry& entry : hashTable[key >> (64 - TBHASHBITS)])
+ if (!entry.second.first || entry.first == key) {
+ entry = std::make_pair(key, std::make_pair(wdl, dtz));
return;
}
}
public:
- template<typename E, int I = std::is_same<E, WDLEntry>::value ? 0 : 1>
- E* get(Key key) {
- Entry* entry = hashTable[key >> (64 - TBHASHBITS)];
-
- for (int i = 0; i < HSHMAX; ++i, ++entry)
- if (entry->first == key)
- return std::get<I>(entry->second);
-
- return nullptr;
- }
-
- void clear() {
- std::memset(hashTable, 0, sizeof(hashTable));
- wdlTable.clear();
- dtzTable.clear();
- }
- size_t size() const { return wdlTable.size(); }
- void insert(const std::vector<PieceType>& pieces);
+ template<TBType Type>
+ TBEntry<Type>* get(Key key) {
+ for (Entry& entry : hashTable[key >> (64 - TBHASHBITS)])
+ if (entry.first == key)
+ return std::get<Type>(entry.second);
+
+ return nullptr;
+ }
+
+ void clear() {
+ memset(hashTable, 0, sizeof(hashTable));
+ wdlTable.clear();
+ dtzTable.clear();
+ }
+ size_t size() const { return wdlTable.size(); }
+ void insert(const std::vector<PieceType>& pieces);
};
HashTable EntryTable;
TBFile(const std::string& f) {
#ifndef _WIN32
- const char SepChar = ':';
+ constexpr char SepChar = ':';
#else
- const char SepChar = ';';
+ constexpr char SepChar = ';';
#endif
std::stringstream ss(Paths);
std::string path;
#ifndef _WIN32
struct stat statbuf;
int fd = ::open(fname.c_str(), O_RDONLY);
+
+ if (fd == -1)
+ return *baseAddress = nullptr, nullptr;
+
fstat(fd, &statbuf);
*mapping = statbuf.st_size;
*baseAddress = mmap(nullptr, statbuf.st_size, PROT_READ, MAP_SHARED, fd, 0);
#else
HANDLE fd = CreateFile(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
+
+ if (fd == INVALID_HANDLE_VALUE)
+ return *baseAddress = nullptr, nullptr;
+
DWORD size_high;
DWORD size_low = GetFileSize(fd, &size_high);
HANDLE mmap = CreateFileMapping(fd, nullptr, PAGE_READONLY, size_high, size_low, nullptr);
|| *data++ != *TB_MAGIC) {
std::cerr << "Corrupted table in file " << fname << std::endl;
unmap(*baseAddress, *mapping);
- *baseAddress = nullptr;
- return nullptr;
+ return *baseAddress = nullptr, nullptr;
}
return data;
std::string TBFile::Paths;
-WDLEntry::WDLEntry(const std::string& code) {
-
- StateInfo st;
- Position pos;
-
- memset(this, 0, sizeof(WDLEntry));
-
- ready = false;
- key = pos.set(code, WHITE, &st).material_key();
- pieceCount = popcount(pos.pieces());
- hasPawns = pos.pieces(PAWN);
-
- for (Color c = WHITE; c <= BLACK; ++c)
- for (PieceType pt = PAWN; pt < KING; ++pt)
- if (popcount(pos.pieces(c, pt)) == 1)
- hasUniquePieces = true;
-
- if (hasPawns) {
- // Set the leading color. In case both sides have pawns the leading color
- // is the side with less pawns because this leads to better compression.
- bool c = !pos.count<PAWN>(BLACK)
- || ( pos.count<PAWN>(WHITE)
- && pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
-
- pawnTable.pawnCount[0] = pos.count<PAWN>(c ? WHITE : BLACK);
- pawnTable.pawnCount[1] = pos.count<PAWN>(c ? BLACK : WHITE);
- }
-
- key2 = pos.set(code, BLACK, &st).material_key();
-}
-
-WDLEntry::~WDLEntry() {
-
+template<TBType Type>
+TBEntry<Type>::~TBEntry() {
if (baseAddress)
TBFile::unmap(baseAddress, mapping);
-
- for (int i = 0; i < 2; ++i)
- if (hasPawns)
- for (File f = FILE_A; f <= FILE_D; ++f)
- delete pawnTable.file[i][f].precomp;
- else
- delete pieceTable[i].precomp;
-}
-
-DTZEntry::DTZEntry(const WDLEntry& wdl) {
-
- memset(this, 0, sizeof(DTZEntry));
-
- ready = false;
- key = wdl.key;
- key2 = wdl.key2;
- pieceCount = wdl.pieceCount;
- hasPawns = wdl.hasPawns;
- hasUniquePieces = wdl.hasUniquePieces;
-
- if (hasPawns) {
- pawnTable.pawnCount[0] = wdl.pawnTable.pawnCount[0];
- pawnTable.pawnCount[1] = wdl.pawnTable.pawnCount[1];
- }
-}
-
-DTZEntry::~DTZEntry() {
-
- if (baseAddress)
- TBFile::unmap(baseAddress, mapping);
-
- if (hasPawns)
- for (File f = FILE_A; f <= FILE_D; ++f)
- delete pawnTable.file[f].precomp;
- else
- delete pieceTable.precomp;
}
void HashTable::insert(const std::vector<PieceType>& pieces) {
TBFile file(code.insert(code.find('K', 1), "v") + ".rtbw"); // KRK -> KRvK
- if (!file.is_open())
+ if (!file.is_open()) // Only WDL file is checked
return;
file.close();
MaxCardinality = std::max((int)pieces.size(), MaxCardinality);
- wdlTable.push_back(WDLEntry(code));
- dtzTable.push_back(DTZEntry(wdlTable.back()));
+ wdlTable.emplace_back(code);
+ dtzTable.emplace_back(wdlTable.back());
insert(wdlTable.back().key , &wdlTable.back(), &dtzTable.back());
insert(wdlTable.back().key2, &wdlTable.back(), &dtzTable.back());
//
// I(k) = k * d->span + d->span / 2 (1)
- // First step is to get the 'k' of the I(k) nearest to our idx, using defintion (1)
+ // First step is to get the 'k' of the I(k) nearest to our idx, using definition (1)
uint32_t k = idx / d->span;
// Then we read the corresponding SparseIndex[] entry
uint32_t block = number<uint32_t, LittleEndian>(&d->sparseIndex[k].block);
int offset = number<uint16_t, LittleEndian>(&d->sparseIndex[k].offset);
- // Now compute the difference idx - I(k). From defintion of k we know that
+ // Now compute the difference idx - I(k). From definition of k we know that
//
// idx = k * d->span + idx % d->span (2)
//
return d->btree[sym].get<LR::Value>();
}
-bool check_dtz_stm(WDLEntry*, int, File) { return true; }
-
-bool check_dtz_stm(DTZEntry* entry, int stm, File f) {
+bool check_dtz_stm(TBEntry<WDL>*, int, File) { return true; }
- int flags = entry->hasPawns ? entry->pawnTable.file[f].precomp->flags
- : entry->pieceTable.precomp->flags;
+bool check_dtz_stm(TBEntry<DTZ>* entry, int stm, File f) {
+ int flags = entry->get(stm, f)->flags;
return (flags & TBFlag::STM) == stm
|| ((entry->key == entry->key2) && !entry->hasPawns);
}
// values 0, 1, 2, ... in order of decreasing frequency. This is done for each
// of the four WDLScore values. The mapping information necessary to reconstruct
// the original values is stored in the TB file and read during map[] init.
-WDLScore map_score(WDLEntry*, File, int value, WDLScore) { return WDLScore(value - 2); }
+WDLScore map_score(TBEntry<WDL>*, File, int value, WDLScore) { return WDLScore(value - 2); }
-int map_score(DTZEntry* entry, File f, int value, WDLScore wdl) {
+int map_score(TBEntry<DTZ>* entry, File f, int value, WDLScore wdl) {
- const int WDLMap[] = { 1, 3, 0, 2, 0 };
+ constexpr int WDLMap[] = { 1, 3, 0, 2, 0 };
- int flags = entry->hasPawns ? entry->pawnTable.file[f].precomp->flags
- : entry->pieceTable.precomp->flags;
+ int flags = entry->get(0, f)->flags;
- uint8_t* map = entry->hasPawns ? entry->pawnTable.map
- : entry->pieceTable.map;
-
- uint16_t* idx = entry->hasPawns ? entry->pawnTable.file[f].map_idx
- : entry->pieceTable.map_idx;
+ uint8_t* map = entry->map;
+ uint16_t* idx = entry->get(0, f)->map_idx;
if (flags & TBFlag::Mapped)
value = map[idx[WDLMap[wdl + 2]] + value];
if ( (wdl == WDLWin && !(flags & TBFlag::WinPlies))
|| (wdl == WDLLoss && !(flags & TBFlag::LossPlies))
|| wdl == WDLCursedWin
- || wdl == WDLCursedLoss)
+ || wdl == WDLBlessedLoss)
value *= 2;
return value + 1;
//
// idx = Binomial[1][s1] + Binomial[2][s2] + ... + Binomial[k][sk]
//
-template<typename Entry, typename T = typename Ret<Entry>::type>
-T do_probe_table(const Position& pos, Entry* entry, WDLScore wdl, ProbeState* result) {
-
- const bool IsWDL = std::is_same<Entry, WDLEntry>::value;
+template<TBType Type, typename T = typename TBEntry<Type>::Result>
+T do_probe_table(const Position& pos, TBEntry<Type>* entry, WDLScore wdl, ProbeState* result) {
Square squares[TBPIECES];
Piece pieces[TBPIECES];
// In all the 4 tables, pawns are at the beginning of the piece sequence and
// their color is the reference one. So we just pick the first one.
- Piece pc = Piece(item(entry->pawnTable, 0, 0).precomp->pieces[0] ^ flipColor);
+ Piece pc = Piece(entry->get(0, 0)->pieces[0] ^ flipColor);
assert(type_of(pc) == PAWN);
leadPawns = b = pos.pieces(color_of(pc), PAWN);
- while (b)
+ do
squares[size++] = pop_lsb(&b) ^ flipSquares;
+ while (b);
leadPawnsCnt = size;
tbFile = file_of(squares[0]);
if (tbFile > FILE_D)
tbFile = file_of(squares[0] ^ 7); // Horizontal flip: SQ_H1 -> SQ_A1
-
- d = item(entry->pawnTable , stm, tbFile).precomp;
- } else
- d = item(entry->pieceTable, stm, tbFile).precomp;
+ }
// DTZ tables are one-sided, i.e. they store positions only for white to
// move or only for black to move, so check for side to move to be stm,
// early exit otherwise.
- if (!IsWDL && !check_dtz_stm(entry, stm, tbFile))
+ if (Type == DTZ && !check_dtz_stm(entry, stm, tbFile))
return *result = CHANGE_STM, T();
// Now we are ready to get all the position pieces (but the lead pawns) and
// directly map them to the correct color and square.
b = pos.pieces() ^ leadPawns;
- while (b) {
+ do {
Square s = pop_lsb(&b);
squares[size] = s ^ flipSquares;
pieces[size++] = Piece(pos.piece_on(s) ^ flipColor);
- }
+ } while (b);
+
+ assert(size >= 2);
+
+ d = entry->get(stm, tbFile);
// Then we reorder the pieces to have the same sequence as the one stored
- // in precomp->pieces[i]: the sequence that ensures the best compression.
+ // in pieces[i]: the sequence that ensures the best compression.
for (int i = leadPawnsCnt; i < size; ++i)
for (int j = i; j < size; ++j)
if (d->pieces[i] == pieces[j])
Square* groupSq = squares + d->groupLen[0];
// Encode remainig pawns then pieces according to square, in ascending order
- bool remainingPawns = entry->hasPawns && entry->pawnTable.pawnCount[1];
+ bool remainingPawns = entry->hasPawns && entry->pawnCount[1];
while (d->groupLen[++next])
{
//
// The actual grouping depends on the TB generator and can be inferred from the
// sequence of pieces in piece[] array.
-template<typename T>
-void set_groups(T& e, PairsData* d, int order[], File f) {
+template<TBType Type>
+void set_groups(TBEntry<Type>& e, PairsData* d, int order[], File f) {
int n = 0, firstLen = e.hasPawns ? 0 : e.hasUniquePieces ? 3 : 2;
d->groupLen[n] = 1;
// pawns/pieces -> remainig pawns -> remaining pieces. In particular the
// first group is at order[0] position and the remaining pawns, when present,
// are at order[1] position.
- bool pp = e.hasPawns && e.pawnTable.pawnCount[1]; // Pawns on both sides
+ bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
int next = pp ? 2 : 1;
int freeSquares = 64 - d->groupLen[0] - (pp ? d->groupLen[1] : 0);
uint64_t idx = 1;
d->flags = *data++;
if (d->flags & TBFlag::SingleValue) {
- d->blocksNum = d->span =
- d->blockLengthSize = d->sparseIndexSize = 0; // Broken MSVC zero-init
+ d->blocksNum = d->blockLengthSize = 0;
+ d->span = d->sparseIndexSize = 0; // Broken MSVC zero-init
d->minSymLen = *data++; // Here we store the single value
return data;
}
return data + d->symlen.size() * sizeof(LR) + (d->symlen.size() & 1);
}
-template<typename T>
-uint8_t* set_dtz_map(WDLEntry&, T&, uint8_t*, File) { return nullptr; }
+uint8_t* set_dtz_map(TBEntry<WDL>&, uint8_t*, File) { return nullptr; }
-template<typename T>
-uint8_t* set_dtz_map(DTZEntry&, T& p, uint8_t* data, File maxFile) {
+uint8_t* set_dtz_map(TBEntry<DTZ>& e, uint8_t* data, File maxFile) {
- p.map = data;
+ e.map = data;
for (File f = FILE_A; f <= maxFile; ++f) {
- if (item(p, 0, f).precomp->flags & TBFlag::Mapped)
+ if (e.get(0, f)->flags & TBFlag::Mapped)
for (int i = 0; i < 4; ++i) { // Sequence like 3,x,x,x,1,x,0,2,x,x
- item(p, 0, f).map_idx[i] = (uint16_t)(data - p.map + 1);
+ e.get(0, f)->map_idx[i] = (uint16_t)(data - e.map + 1);
data += *data + 1;
}
}
return data += (uintptr_t)data & 1; // Word alignment
}
-template<typename Entry, typename T>
-void do_init(Entry& e, T& p, uint8_t* data) {
-
- const bool IsWDL = std::is_same<Entry, WDLEntry>::value;
+template<TBType Type>
+void do_init(TBEntry<Type>& e, uint8_t* data) {
PairsData* d;
data++; // First byte stores flags
- const int Sides = IsWDL && (e.key != e.key2) ? 2 : 1;
- const File MaxFile = e.hasPawns ? FILE_D : FILE_A;
+ const int sides = Type == WDL && (e.key != e.key2) ? 2 : 1;
+ const File maxFile = e.hasPawns ? FILE_D : FILE_A;
- bool pp = e.hasPawns && e.pawnTable.pawnCount[1]; // Pawns on both sides
+ bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
- assert(!pp || e.pawnTable.pawnCount[0]);
+ assert(!pp || e.pawnCount[0]);
- for (File f = FILE_A; f <= MaxFile; ++f) {
+ for (File f = FILE_A; f <= maxFile; ++f) {
- for (int i = 0; i < Sides; i++)
- item(p, i, f).precomp = new PairsData();
+ for (int i = 0; i < sides; i++)
+ *e.get(i, f) = PairsData();
int order[][2] = { { *data & 0xF, pp ? *(data + 1) & 0xF : 0xF },
{ *data >> 4, pp ? *(data + 1) >> 4 : 0xF } };
data += 1 + pp;
for (int k = 0; k < e.pieceCount; ++k, ++data)
- for (int i = 0; i < Sides; i++)
- item(p, i, f).precomp->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
+ for (int i = 0; i < sides; i++)
+ e.get(i, f)->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
- for (int i = 0; i < Sides; ++i)
- set_groups(e, item(p, i, f).precomp, order[i], f);
+ for (int i = 0; i < sides; ++i)
+ set_groups(e, e.get(i, f), order[i], f);
}
data += (uintptr_t)data & 1; // Word alignment
- for (File f = FILE_A; f <= MaxFile; ++f)
- for (int i = 0; i < Sides; i++)
- data = set_sizes(item(p, i, f).precomp, data);
+ for (File f = FILE_A; f <= maxFile; ++f)
+ for (int i = 0; i < sides; i++)
+ data = set_sizes(e.get(i, f), data);
- if (!IsWDL)
- data = set_dtz_map(e, p, data, MaxFile);
+ if (Type == DTZ)
+ data = set_dtz_map(e, data, maxFile);
- for (File f = FILE_A; f <= MaxFile; ++f)
- for (int i = 0; i < Sides; i++) {
- (d = item(p, i, f).precomp)->sparseIndex = (SparseEntry*)data;
- data += d->sparseIndexSize * sizeof(SparseEntry) ;
+ for (File f = FILE_A; f <= maxFile; ++f)
+ for (int i = 0; i < sides; i++) {
+ (d = e.get(i, f))->sparseIndex = (SparseEntry*)data;
+ data += d->sparseIndexSize * sizeof(SparseEntry);
}
- for (File f = FILE_A; f <= MaxFile; ++f)
- for (int i = 0; i < Sides; i++) {
- (d = item(p, i, f).precomp)->blockLength = (uint16_t*)data;
+ for (File f = FILE_A; f <= maxFile; ++f)
+ for (int i = 0; i < sides; i++) {
+ (d = e.get(i, f))->blockLength = (uint16_t*)data;
data += d->blockLengthSize * sizeof(uint16_t);
}
- for (File f = FILE_A; f <= MaxFile; ++f)
- for (int i = 0; i < Sides; i++) {
+ for (File f = FILE_A; f <= maxFile; ++f)
+ for (int i = 0; i < sides; i++) {
data = (uint8_t*)(((uintptr_t)data + 0x3F) & ~0x3F); // 64 byte alignment
- (d = item(p, i, f).precomp)->data = data;
+ (d = e.get(i, f))->data = data;
data += d->blocksNum * d->sizeofBlock;
}
}
-template<typename Entry>
-void* init(Entry& e, const Position& pos) {
-
- const bool IsWDL = std::is_same<Entry, WDLEntry>::value;
+template<TBType Type>
+void* init(TBEntry<Type>& e, const Position& pos) {
static Mutex mutex;
b += std::string(popcount(pos.pieces(BLACK, pt)), PieceToChar[pt]);
}
- const uint8_t TB_MAGIC[][4] = { { 0xD7, 0x66, 0x0C, 0xA5 },
+ constexpr uint8_t TB_MAGIC[][4] = { { 0xD7, 0x66, 0x0C, 0xA5 },
{ 0x71, 0xE8, 0x23, 0x5D } };
fname = (e.key == pos.material_key() ? w + 'v' + b : b + 'v' + w)
- + (IsWDL ? ".rtbw" : ".rtbz");
+ + (Type == WDL ? ".rtbw" : ".rtbz");
- uint8_t* data = TBFile(fname).map(&e.baseAddress, &e.mapping, TB_MAGIC[IsWDL]);
+ uint8_t* data = TBFile(fname).map(&e.baseAddress, &e.mapping,
+ TB_MAGIC[Type == WDL]);
if (data)
- e.hasPawns ? do_init(e, e.pawnTable, data) : do_init(e, e.pieceTable, data);
+ do_init(e, data);
e.ready.store(true, std::memory_order_release);
return e.baseAddress;
}
-template<typename E, typename T = typename Ret<E>::type>
+template<TBType Type, typename T = typename TBEntry<Type>::Result>
T probe_table(const Position& pos, ProbeState* result, WDLScore wdl = WDLDraw) {
if (!(pos.pieces() ^ pos.pieces(KING)))
return T(WDLDraw); // KvK
- E* entry = EntryTable.get<E>(pos.material_key());
+ TBEntry<Type>* entry = EntryTable.get<Type>(pos.material_key());
if (!entry || !init(*entry, pos))
return *result = FAIL, T();
moveCount++;
- pos.do_move(move, st, pos.gives_check(move));
+ pos.do_move(move, st);
value = -search(pos, result);
pos.undo_move(move);
value = bestValue;
else
{
- value = probe_table<WDLEntry>(pos, result);
+ value = probe_table<WDL>(pos, result);
if (*result == FAIL)
return WDLDraw;
if (MapA1D1D4[s1] == idx && (idx || s1 == SQ_B1)) // SQ_B1 is mapped to 0
{
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
- if ((StepAttacksBB[KING][s1] | s1) & s2)
+ if ((PseudoAttacks[KING][s1] | s1) & s2)
continue; // Illegal position
else if (!off_A1H8(s1) && off_A1H8(s2) > 0)
if (*result == ZEROING_BEST_MOVE)
return dtz_before_zeroing(wdl);
- int dtz = probe_table<DTZEntry>(pos, result, wdl);
+ int dtz = probe_table<DTZ>(pos, result, wdl);
if (*result == FAIL)
return 0;
if (*result != CHANGE_STM)
- return (dtz + 100 * (wdl == WDLCursedLoss || wdl == WDLCursedWin)) * sign_of(wdl);
+ return (dtz + 100 * (wdl == WDLBlessedLoss || wdl == WDLCursedWin)) * sign_of(wdl);
// DTZ stores results for the other side, so we need to do a 1-ply search and
// find the winning move that minimizes DTZ.
{
bool zeroing = pos.capture(move) || type_of(pos.moved_piece(move)) == PAWN;
- pos.do_move(move, st, pos.gives_check(move));
+ pos.do_move(move, st);
// For zeroing moves we want the dtz of the move _before_ doing it,
// otherwise we will get the dtz of the next move sequence. Search the
// no moves were filtered out.
bool Tablebases::root_probe(Position& pos, Search::RootMoves& rootMoves, Value& score)
{
+ assert(rootMoves.size());
+
ProbeState result;
int dtz = probe_dtz(pos, &result);
// Probe each move
for (size_t i = 0; i < rootMoves.size(); ++i) {
Move move = rootMoves[i].pv[0];
- pos.do_move(move, st, pos.gives_check(move));
+ pos.do_move(move, st);
int v = 0;
if (pos.checkers() && dtz > 0) {
// Obtain 50-move counter for the root position.
// In Stockfish there seems to be no clean way, so we do it like this:
- int cnt50 = st.previous->rule50;
+ int cnt50 = st.previous ? st.previous->rule50 : 0;
// Use 50-move counter to determine whether the root position is
// won, lost or drawn.
- int wdl = 0;
+ WDLScore wdl = WDLDraw;
if (dtz > 0)
- wdl = (dtz + cnt50 <= 100) ? 2 : 1;
+ wdl = (dtz + cnt50 <= 100) ? WDLWin : WDLCursedWin;
else if (dtz < 0)
- wdl = (-dtz + cnt50 <= 100) ? -2 : -1;
+ wdl = (-dtz + cnt50 <= 100) ? WDLLoss : WDLBlessedLoss;
// Determine the score to report to the user.
score = WDL_to_value[wdl + 2];
// If the position is winning or losing, but too few moves left, adjust the
// score to show how close it is to winning or losing.
// NOTE: int(PawnValueEg) is used as scaling factor in score_to_uci().
- if (wdl == 1 && dtz <= 100)
+ if (wdl == WDLCursedWin && dtz <= 100)
score = (Value)(((200 - dtz - cnt50) * int(PawnValueEg)) / 200);
- else if (wdl == -1 && dtz >= -100)
+ else if (wdl == WDLBlessedLoss && dtz >= -100)
score = -(Value)(((200 + dtz - cnt50) * int(PawnValueEg)) / 200);
// Now be a bit smart about filtering out moves.
// Probe each move
for (size_t i = 0; i < rootMoves.size(); ++i) {
Move move = rootMoves[i].pv[0];
- pos.do_move(move, st, pos.gives_check(move));
+ pos.do_move(move, st);
WDLScore v = -Tablebases::probe_wdl(pos, &result);
pos.undo_move(move);