}
-// Thread::wait_for_stop_or_ponderhit() is called when the maximum depth is
-// reached while the program is pondering. The point is to work around a wrinkle
-// in the UCI protocol: When pondering, the engine is not allowed to give a
-// "bestmove" before the GUI sends it a "stop" or "ponderhit" command. We simply
-// wait here until one of these commands (that raise StopRequest) is sent and
+// Thread::wait_for_stop() is called when the maximum depth is reached while
+// the program is pondering. The point is to work around a wrinkle in the UCI
+// protocol: When pondering, the engine is not allowed to give a "bestmove"
+// before the GUI sends it a "stop" or "ponderhit" command. We simply wait here
+// until one of these commands (that raise Signals.stop) is sent and
// then return, after which the bestmove and pondermove will be printed.
-void Thread::wait_for_stop_or_ponderhit() {
-
- Signals.stopOnPonderhit = true;
+void Thread::wait_for_stop() {
mutex.lock();
- while (!Signals.stop) sleepCondition.wait(mutex);;
+ while (!Signals.stop) sleepCondition.wait(mutex);
mutex.unlock();
}
Thread* t = main_thread();
t->mutex.lock();
- t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
while (!t->do_sleep) sleepCondition.wait(t->mutex);
t->mutex.unlock();
}
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
- RootPosition = pos;
+ RootPos = pos;
Limits = limits;
SetupStates = states; // Ownership transfer here
RootMoves.clear();