namespace { extern "C" {
// start_routine() is the C function which is called when a new thread
- // is launched. It is a wrapper to member function pointed by start_fn
+ // is launched. It is a wrapper to member function pointed by start_fn.
long start_routine(Thread* th) { (th->*(th->start_fn))(); return 0; }
curSplitPoint = NULL;
start_fn = fn;
threadID = Threads.size();
- do_sleep = (threadID != 0); // Avoid a race with start_thinking()
+
+ do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
lock_init(sleepLock);
cond_init(sleepCond);
}
-// Thread d'tor will wait for thread termination before to return.
+// Thread d'tor waits for thread termination before to return.
Thread::~Thread() {
// Thread::timer_loop() is where the timer thread waits maxPly milliseconds and
-// then calls do_timer_event(). If maxPly is 0 thread sleeps until is woken up.
+// then calls check_time(). If maxPly is 0 thread sleeps until is woken up.
extern void check_time();
void Thread::timer_loop() {
// Thread::wake_up() wakes up the thread, normally at the beginning of the search
-// or, if "sleeping threads" is used, when there is some work to do.
+// or, if "sleeping threads" is used at split time.
void Thread::wake_up() {
Signals.stopOnPonderhit = true;
lock_grab(sleepLock);
-
- while (!Signals.stop)
- cond_wait(sleepCond, sleepLock);
-
+ while (!Signals.stop) cond_wait(sleepCond, sleepLock);
lock_release(sleepLock);
}
-// cutoff_occurred() checks whether a beta cutoff has occurred in the current
-// active split point, or in some ancestor of the split point.
+// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
+// current active split point, or in some ancestor of the split point.
bool Thread::cutoff_occurred() const {
}
-// is_available_to() checks whether the thread is available to help the thread with
-// threadID "master" at a split point. An obvious requirement is that thread must be
-// idle. With more than two threads, this is not by itself sufficient: If the thread
-// is the master of some active split point, it is only available as a slave to the
-// threads which are busy searching the split point at the top of "slave"'s split
-// point stack (the "helpful master concept" in YBWC terminology).
+// Thread::is_available_to() checks whether the thread is available to help the
+// thread with threadID "master" at a split point. An obvious requirement is that
+// thread must be idle. With more than two threads, this is not sufficient: If
+// the thread is the master of some active split point, it is only available as a
+// slave to the threads which are busy searching the split point at the top of
+// "slave"'s split point stack (the "helpful master concept" in YBWC terminology).
bool Thread::is_available_to(int master) const {
}
+// init() is called at startup. Initializes lock and condition variable and
+// launches requested threads sending them immediately to sleep. We cannot use
+// a c'tor becuase Threads is a static object and we need a fully initialized
+// engine at this point due to allocation of endgames in Thread c'tor.
+
+void ThreadsManager::init() {
+
+ cond_init(sleepCond);
+ lock_init(splitLock);
+ timer = new Thread(&Thread::timer_loop);
+ threads.push_back(new Thread(&Thread::main_loop));
+ read_uci_options();
+}
+
+
+// d'tor cleanly terminates the threads when the program exits.
+
+ThreadsManager::~ThreadsManager() {
+
+ for (int i = 0; i < size(); i++)
+ delete threads[i];
+
+ delete timer;
+ lock_destroy(splitLock);
+ cond_destroy(sleepCond);
+}
+
+
// read_uci_options() updates internal threads parameters from the corresponding
// UCI options and creates/destroys threads to match the requested number. Thread
// objects are dynamically allocated to avoid creating in advance all possible
// wake_up() is called before a new search to start the threads that are waiting
-// on the sleep condition. If useSleepingThreads is set threads will be woken up
-// at split time.
+// on the sleep condition and to reset maxPly. When useSleepingThreads is set
+// threads will be woken up at split time.
-void ThreadsManager::wake_up() {
+void ThreadsManager::wake_up() const {
for (int i = 0; i < size(); i++)
{
- threads[i]->do_sleep = false;
threads[i]->maxPly = 0;
+ threads[i]->do_sleep = false;
if (!useSleepingThreads)
threads[i]->wake_up();
}
-// sleep() is called after the search to ask all the threads but the main to go
-// waiting on a sleep condition.
+// sleep() is called after the search finishes to ask all the threads but the
+// main one to go waiting on a sleep condition.
-void ThreadsManager::sleep() {
+void ThreadsManager::sleep() const {
for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself
- threads[i]->do_sleep = true; // to avoid a race with start_thinking()
-}
-
-
-// init() is called during startup. Initializes locks and condition variables
-// and launches all threads sending them immediately to sleep.
-
-void ThreadsManager::init() {
-
- cond_init(sleepCond);
- lock_init(splitLock);
- timer = new Thread(&Thread::timer_loop);
- threads.push_back(new Thread(&Thread::main_loop));
- read_uci_options();
-}
-
-
-// exit() is called to cleanly terminate the threads before the program finishes
-
-void ThreadsManager::exit() {
-
- for (int i = 0; i < size(); i++)
- delete threads[i];
-
- delete timer;
- lock_destroy(splitLock);
- cond_destroy(sleepCond);
+ threads[i]->do_sleep = true; // to avoid a race with start_searching()
}
}
-// ThreadsManager::start_thinking() is used by UI thread to wake up the main
-// thread parked in main_loop() and starting a new search. If asyncMode is true
-// then function returns immediately, otherwise caller is blocked waiting for
-// the search to finish.
+// ThreadsManager::wait_for_search_finished() waits for main thread to go to
+// sleep, this means search is finished. Then returns.
+
+void ThreadsManager::wait_for_search_finished() {
+
+ Thread* main = threads[0];
+ lock_grab(main->sleepLock);
+ while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock);
+ lock_release(main->sleepLock);
+}
-void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
- const std::set<Move>& searchMoves, bool async) {
- Thread& main = *threads.front();
- lock_grab(main.sleepLock);
+// ThreadsManager::start_searching() wakes up the main thread sleeping in
+// main_loop() so to start a new search, then returns immediately.
- // Wait main thread has finished before to launch a new search
- while (!main.do_sleep)
- cond_wait(sleepCond, main.sleepLock);
+void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,
+ const std::set<Move>& searchMoves) {
+ wait_for_search_finished();
+
+ Signals.stopOnPonderhit = Signals.firstRootMove = false;
+ Signals.stop = Signals.failedLowAtRoot = false;
- // Copy input arguments to initialize the search
RootPosition.copy(pos, 0);
Limits = limits;
RootMoves.clear();
- // Populate RootMoves with all the legal moves (default) or, if a searchMoves
- // set is given, with the subset of legal moves to search.
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
if (searchMoves.empty() || searchMoves.count(ml.move()))
RootMoves.push_back(RootMove(ml.move()));
- // Reset signals before to start the new search
- Signals.stopOnPonderhit = Signals.firstRootMove = false;
- Signals.stop = Signals.failedLowAtRoot = false;
-
- main.do_sleep = false;
- cond_signal(main.sleepCond); // Wake up main thread and start searching
-
- if (!async)
- while (!main.do_sleep)
- cond_wait(sleepCond, main.sleepLock);
-
- lock_release(main.sleepLock);
-}
-
-
-// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
-// and to wait for the main thread finishing the search. Needed to wait exiting
-// and terminate the threads after a 'quit' command.
-
-void ThreadsManager::stop_thinking() {
-
- Thread& main = *threads.front();
-
- Search::Signals.stop = true;
-
- lock_grab(main.sleepLock);
-
- cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit
-
- while (!main.do_sleep)
- cond_wait(sleepCond, main.sleepLock);
-
- lock_release(main.sleepLock);
+ threads[0]->do_sleep = false;
+ threads[0]->wake_up();
}