#include <algorithm> // For std::count
#include <cassert>
-#include <iostream>
#include "movegen.h"
#include "search.h"
ThreadPool Threads; // Global object
-namespace { extern "C" {
+namespace {
// start_routine() is the C function which is called when a new thread
// is launched. It is a wrapper to the virtual function idle_loop().
- long start_routine(Thread* th) { th->idle_loop(); return 0; }
+ extern "C" { long start_routine(ThreadBase* th) { th->idle_loop(); return 0; } }
-} }
+ // Helpers to launch a thread after creation and joining before delete. Must be
+ // outside Thread c'tor and d'tor because object shall be fully initialized
+ // when start_routine (and hence virtual idle_loop) is called and when joining.
-// Thread c'tor starts a newly-created thread of execution that will call
-// the the virtual function idle_loop(), going immediately to sleep.
+ template<typename T> T* new_thread() {
+ T* th = new T();
+ thread_create(th->handle, start_routine, th); // Will go to sleep
+ return th;
+ }
-Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
+ void delete_thread(ThreadBase* th) {
+ th->exit = true; // Search must be already finished
+ th->notify_one();
+ thread_join(th->handle); // Wait for thread termination
+ delete th;
+ }
- searching = exit = false;
- maxPly = splitPointsSize = 0;
- activeSplitPoint = NULL;
- activePosition = NULL;
- idx = Threads.size();
+}
- if (!thread_create(handle, start_routine, this))
- {
- std::cerr << "Failed to create thread number " << idx << std::endl;
- ::exit(EXIT_FAILURE);
- }
+
+// ThreadBase::notify_one() wakes up the thread when there is some work to do
+
+void ThreadBase::notify_one() {
+
+ mutex.lock();
+ sleepCondition.notify_one();
+ mutex.unlock();
+}
+
+
+// ThreadBase::wait_for() set the thread to sleep until condition 'b' turns true
+
+void ThreadBase::wait_for(volatile const bool& b) {
+
+ mutex.lock();
+ while (!b) sleepCondition.wait(mutex);
+ mutex.unlock();
}
-// Thread d'tor waits for thread termination before to return
+// Thread c'tor just inits data but does not launch any thread of execution that
+// instead will be started only upon c'tor returns.
-Thread::~Thread() {
+Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
- exit = true; // Search must be already finished
- notify_one();
- thread_join(handle); // Wait for thread termination
+ searching = false;
+ maxPly = splitPointsSize = 0;
+ activeSplitPoint = NULL;
+ activePosition = NULL;
+ idx = Threads.size();
}
}
-// Thread::notify_one() wakes up the thread when there is some search to do
-
-void Thread::notify_one() {
-
- mutex.lock();
- sleepCondition.notify_one();
- mutex.unlock();
-}
-
-
-// Thread::wait_for() set the thread to sleep until condition 'b' turns true
-
-void Thread::wait_for(volatile const bool& b) {
-
- mutex.lock();
- while (!b) sleepCondition.wait(mutex);
- mutex.unlock();
-}
-
-
// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
// current active split point, or in some ancestor of the split point.
}
-// Thread::is_available_to() checks whether the thread is available to help the
+// Thread::available_to() checks whether the thread is available to help the
// thread 'master' at a split point. An obvious requirement is that thread must
// be idle. With more than two threads, this is not sufficient: If the thread is
// the master of some split point, it is only available as a slave to the slaves
// which are busy searching the split point at the top of slaves split point
// stack (the "helpful master concept" in YBWC terminology).
-bool Thread::is_available_to(Thread* master) const {
+bool Thread::available_to(const Thread* master) const {
if (searching)
return false;
void ThreadPool::init() {
sleepWhileIdle = true;
- timer = new TimerThread();
- push_back(new MainThread());
+ timer = new_thread<TimerThread>();
+ push_back(new_thread<MainThread>());
read_uci_options();
}
void ThreadPool::exit() {
- delete timer; // As first because check_time() accesses threads data
+ delete_thread(timer); // As first because check_time() accesses threads data
for (iterator it = begin(); it != end(); ++it)
- delete *it;
+ delete_thread(*it);
}
assert(requested > 0);
+ // Value 0 has a special meaning: We determine the optimal minimum split depth
+ // automatically. Anyhow the minimumSplitDepth should never be under 4 plies.
+ if (!minimumSplitDepth)
+ minimumSplitDepth = (requested < 8 ? 4 : 7) * ONE_PLY;
+ else
+ minimumSplitDepth = std::max(4 * ONE_PLY, minimumSplitDepth);
+
while (size() < requested)
- push_back(new Thread());
+ push_back(new_thread<Thread>());
while (size() > requested)
{
- delete back();
+ delete_thread(back());
pop_back();
}
}
// slave_available() tries to find an idle thread which is available as a slave
// for the thread 'master'.
-Thread* ThreadPool::available_slave(Thread* master) const {
+Thread* ThreadPool::available_slave(const Thread* master) const {
for (const_iterator it = begin(); it != end(); ++it)
- if ((*it)->is_available_to(master))
+ if ((*it)->available_to(master))
return *it;
return NULL;
// search() then split() returns.
template <bool Fake>
-void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
+void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
Move* bestMove, Depth depth, Move threatMove, int moveCount,
- MovePicker* movePicker, int nodeType) {
+ MovePicker* movePicker, int nodeType, bool cutNode) {
assert(pos.pos_is_ok());
assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
sp.alpha = alpha;
sp.beta = beta;
sp.nodeType = nodeType;
+ sp.cutNode = cutNode;
sp.movePicker = movePicker;
sp.moveCount = moveCount;
sp.pos = &pos;
Threads.mutex.lock();
sp.mutex.lock();
- splitPointsSize++;
+ ++splitPointsSize;
activeSplitPoint = &sp;
activePosition = NULL;
// We have returned from the idle loop, which means that all threads are
// finished. Note that setting 'searching' and decreasing splitPointsSize is
- // done under lock protection to avoid a race with Thread::is_available_to().
+ // done under lock protection to avoid a race with Thread::available_to().
Threads.mutex.lock();
sp.mutex.lock();
}
searching = true;
- splitPointsSize--;
+ --splitPointsSize;
activeSplitPoint = sp.parentSplitPoint;
activePosition = &pos;
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
}
// Explicit template instantiations
-template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
-template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int);
+template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
+template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
// wait_for_think_finished() waits for main thread to go to sleep then returns
void ThreadPool::wait_for_think_finished() {
- MainThread* t = main_thread();
+ MainThread* t = main();
t->mutex.lock();
while (t->thinking) sleepCondition.wait(t->mutex);
t->mutex.unlock();
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
+ RootMoves.clear();
RootPos = pos;
Limits = limits;
- SetupStates = states; // Ownership transfer here
- RootMoves.clear();
+ if (states.get()) // If we don't set a new position, preserve current state
+ {
+ SetupStates = states; // Ownership transfer here
+ assert(!states.get());
+ }
for (MoveList<LEGAL> it(pos); *it; ++it)
if ( searchMoves.empty()
|| std::count(searchMoves.begin(), searchMoves.end(), *it))
RootMoves.push_back(RootMove(*it));
- main_thread()->thinking = true;
- main_thread()->notify_one(); // Starts main thread
+ main()->thinking = true;
+ main()->notify_one(); // Starts main thread
}