// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
// so to start a new search, then returns immediately.
-void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, const std::vector<Move>& searchMoves,
- StateStackPtr& setupStates, MovesVectPtr& setupMoves) {
+void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
+ const std::vector<Move>& searchMoves, StateStackPtr& states) {
wait_for_think_finished();
SearchTime = Time::now(); // As early as possible
RootPos = pos;
Limits = limits;
- SetupStates = setupStates; // Ownership transfer here
- SetupMoves = setupMoves; // Ownership transfer here
+ SetupStates = states; // Ownership transfer here
RootMoves.clear();
- for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
+ for (MoveList<LEGAL> it(pos); *it; ++it)
if ( searchMoves.empty()
- || std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
- RootMoves.push_back(RootMove(ml.move()));
+ || std::count(searchMoves.begin(), searchMoves.end(), *it))
+ RootMoves.push_back(RootMove(*it));
main_thread()->thinking = true;
main_thread()->notify_one(); // Starts main thread