Thread::Thread() {
- resetCalls = exit = false;
- maxPly = callsCnt = 0;
- tbHits = 0;
+ exit = false;
+ selDepth = 0;
+ nodes = tbHits = 0;
idx = Threads.size(); // Start from 0
std::unique_lock<Mutex> lk(mutex);
}
-/// Thread::wait() waits on sleep condition until condition is true
-
-void Thread::wait(std::atomic_bool& condition) {
-
- std::unique_lock<Mutex> lk(mutex);
- sleepCondition.wait(lk, [&]{ return bool(condition); });
-}
-
-
/// Thread::start_searching() wakes up the thread that will start the search
-void Thread::start_searching(bool resume) {
+void Thread::start_searching() {
std::unique_lock<Mutex> lk(mutex);
-
- if (!resume)
- searching = true;
-
+ searching = true;
sleepCondition.notify_one();
}
uint64_t nodes = 0;
for (Thread* th : *this)
- nodes += th->nodes;
+ nodes += th->nodes.load(std::memory_order_relaxed);
return nodes;
}
uint64_t hits = 0;
for (Thread* th : *this)
- hits += th->tbHits;
+ hits += th->tbHits.load(std::memory_order_relaxed);
return hits;
}
/// and starts a new search, then returns immediately.
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
- const Search::LimitsType& limits) {
+ const Search::LimitsType& limits, bool ponderMode) {
main()->wait_for_search_finished();
- Search::Signals.stopOnPonderhit = Search::Signals.stop = false;
+ stopOnPonderhit = stop = false;
+ ponder = ponderMode;
Search::Limits = limits;
Search::RootMoves rootMoves;
for (Thread* th : Threads)
{
- th->maxPly = 0;
- th->tbHits = 0;
th->nodes = 0;
+ th->tbHits = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);