Thread::Thread() {
resetCalls = exit = false;
- maxPly = callsCnt = tbHits = 0;
- history.clear();
- counterMoves.clear();
+ maxPly = callsCnt = 0;
+ tbHits = 0;
idx = Threads.size(); // Start from 0
std::unique_lock<Mutex> lk(mutex);
void Thread::idle_loop() {
+ WinProcGroup::bindThisThread(idx);
+
while (!exit)
{
std::unique_lock<Mutex> lk(mutex);
void ThreadPool::init() {
- push_back(new MainThread);
+ push_back(new MainThread());
read_uci_options();
}
assert(requested > 0);
while (size() < requested)
- push_back(new Thread);
+ push_back(new Thread());
while (size() > requested)
delete back(), pop_back();
/// ThreadPool::nodes_searched() returns the number of nodes searched
-uint64_t ThreadPool::nodes_searched() {
+uint64_t ThreadPool::nodes_searched() const {
uint64_t nodes = 0;
for (Thread* th : *this)
/// ThreadPool::tb_hits() returns the number of TB hits
-uint64_t ThreadPool::tb_hits() {
+uint64_t ThreadPool::tb_hits() const {
uint64_t hits = 0;
for (Thread* th : *this)
for (Thread* th : Threads)
{
th->maxPly = 0;
+ th->tbHits = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);