#include "pawns.h"
#include "position.h"
#include "search.h"
+#include "thread_win32.h"
struct Thread;
class Spinlock {
- std::atomic_int lock;
+ Mutex m; // WARNING: Diasabled spinlocks to test on fishtest
public:
- Spinlock() { lock = 1; } // Init here to workaround a bug with MSVC 2013
- void acquire() {
- while (lock.fetch_sub(1, std::memory_order_acquire) != 1)
- while (lock.load(std::memory_order_relaxed) <= 0) {}
- }
- void release() { lock.store(1, std::memory_order_release); }
+ void acquire() { m.lock(); }
+ void release() { m.unlock(); }
};
void wait_for(volatile const bool& b);
std::thread nativeThread;
- std::mutex mutex;
- std::condition_variable sleepCondition;
+ Mutex mutex;
+ ConditionVariable sleepCondition;
volatile bool exit = false;
};
Thread();
virtual void idle_loop();
bool cutoff_occurred() const;
- bool available_to(const Thread* master) const;
+ bool can_join(const SplitPoint* sp) const;
void split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void read_uci_options();
- Thread* available_slave(const Thread* master) const;
+ Thread* available_slave(const SplitPoint* sp) const;
void wait_for_think_finished();
void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
Depth minimumSplitDepth;
Spinlock spinlock;
- std::condition_variable sleepCondition;
+ ConditionVariable sleepCondition;
TimerThread* timer;
};