//// Includes
////
+#include <cstring>
+
#include "lock.h"
#include "movepick.h"
#include "position.h"
struct SplitPoint {
SplitPoint *parent;
- Position pos;
+ const Position* pos;
SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2];
SearchStack *parentSstack;
int ply;
Depth depth;
- volatile Value alpha, beta, bestValue, futilityValue;
+ volatile Value alpha, beta, bestValue;
+ Value futilityValue;
bool pvNode;
int master, slaves[THREAD_MAX];
Lock lock;
struct Thread {
+
+ Thread() { memset(this, 0, sizeof(Thread)); }
+
SplitPoint *splitPoint;
- int activeSplitPoints;
+ volatile int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
- bool failHighPly1;
volatile bool stop;
volatile bool running;
volatile bool idle;
+ volatile bool sleeping;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
unsigned char pad[64]; // set some distance among local data for each thread