/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
////
const int MAX_THREADS = 8;
-const int ACTIVE_SPLIT_POINTS_MAX = 8;
+const int MAX_ACTIVE_SPLIT_POINTS = 8;
////
// Const data after splitPoint has been setup
SplitPoint* parent;
const Position* pos;
- bool pvNode;
Depth depth;
- bool mateThreat;
+ bool pvNode, mateThreat;
Value beta;
- int ply, master, slaves[MAX_THREADS];
+ int ply;
SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
// Const pointers to shared data
Lock lock;
volatile Value alpha;
volatile Value bestValue;
- volatile int moves;
- volatile int cpus;
+ volatile int moveCount;
volatile bool stopRequest;
+ volatile int slaves[MAX_THREADS];
};
// ThreadState type is used to represent thread's current state
};
struct Thread {
- SplitPoint* splitPoint;
- volatile int activeSplitPoints;
uint64_t nodes;
uint64_t betaCutOffs[2];
volatile ThreadState state;
- unsigned char pad[64]; // set some distance among local data for each thread
+ SplitPoint* volatile splitPoint;
+ volatile int activeSplitPoints;
+ SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS];
};