#include <vector>
-#include "evaluate.h"
#include "material.h"
#include "movepick.h"
#include "pawns.h"
void wait_for_stop_or_ponderhit();
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
- Eval::Table evalTable;
Material::Table materialTable;
Endgames endgames;
Pawns::Table pawnsTable;