#include "pawns.h"
#include "position.h"
#include "search.h"
-#include "thread_win32.h"
+#include "thread_win32_osx.h"
/// Thread class keeps together all the thread-related stuff. We use
ConditionVariable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
- std::thread stdThread;
+ NativeThread stdThread;
public:
explicit Thread(size_t);
Pawns::Table pawnsTable;
Material::Table materialTable;
- Endgames endgames;
- size_t pvIdx, pvLast;
+ size_t pvIdx, multiPV, pvLast, shuffleExts;
int selDepth, nmpMinPly;
Color nmpColor;
- std::atomic<uint64_t> nodes, tbHits;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
Search::RootMoves rootMoves;
void search() override;
void check_time();
- double bestMoveChanges, previousTimeReduction;
+ double previousTimeReduction;
Value previousScore;
int callsCnt;
bool stopOnPonderhit;