void idle_loop();
void start_searching();
void wait_for_search_finished();
- int id() const { return idx; }
+ size_t id() const { return idx; }
Pawns::Table pawnsTable;
Material::Table materialTable;
LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
- Score contempt;
- int failedHighCnt;
+ Score trend;
};