Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#define THREAD_H_INCLUDED
#include <atomic>
-#include <bitset>
#include <condition_variable>
#include <mutex>
#include <thread>
void idle_loop();
void start_searching(bool resume = false);
void wait_for_search_finished();
- void wait(std::atomic_bool& b);
+ void wait(std::atomic_bool& condition);
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
int maxPly, callsCnt;
+ uint64_t tbHits;
Position rootPos;
Search::RootMoves rootMoves;
Depth rootDepth;
- FromToStats fromTo;
Depth completedDepth;
std::atomic_bool resetCalls;
- HistoryStats history;
- MoveStats counterMoves;
- CounterMoveHistoryStats counterMoveHistory;
+ CounterMoveStat counterMoves;
+ ButterflyHistory history;
+ CounterMoveHistoryStat counterMoveHistory;
};
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
- int64_t nodes_searched();
+ uint64_t nodes_searched() const;
+ uint64_t tb_hits() const;
private:
StateListPtr setupStates;