Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
+ LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score contempt;
void check_time();
double previousTimeReduction;
- Value previousScore;
+ Value bestPreviousScore;
Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;